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nmWTAI-Platform/3rd/VTK7.1/include/vtkObjectFactoryCollection.h

80 lines
2.3 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkObjectFactoryCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkObjectFactoryCollection
* @brief maintain a list of object factories
*
* vtkObjectFactoryCollection is an object that creates and manipulates lists
* of object of type vtkObjectFactory.
*
* @sa
* vtkCollection vtkObjectFactory
*/
#ifndef vtkObjectFactoryCollection_h
#define vtkObjectFactoryCollection_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkCollection.h"
#include "vtkObjectFactory.h" // Needed for inline methods
class VTKCOMMONCORE_EXPORT vtkObjectFactoryCollection : public vtkCollection
{
public:
vtkTypeMacro(vtkObjectFactoryCollection,vtkCollection);
static vtkObjectFactoryCollection *New();
/**
* Add an ObjectFactory from the list.
*/
void AddItem(vtkObjectFactory *t)
{
this->vtkCollection::AddItem(t);
}
/**
* Get the next ObjectFactory in the list. Return NULL when the end of the
* list is reached.
*/
vtkObjectFactory *GetNextItem()
{ return static_cast<vtkObjectFactory *>(this->GetNextItemAsObject());}
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkObjectFactory *GetNextObjectFactory(vtkCollectionSimpleIterator &cookie) {
return static_cast<vtkObjectFactory *>(
this->GetNextItemAsObject(cookie));};
protected:
vtkObjectFactoryCollection() {}
~vtkObjectFactoryCollection() VTK_OVERRIDE {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
private:
vtkObjectFactoryCollection(const vtkObjectFactoryCollection&) VTK_DELETE_FUNCTION;
void operator=(const vtkObjectFactoryCollection&) VTK_DELETE_FUNCTION;
};
#endif
// VTK-HeaderTest-Exclude: vtkObjectFactoryCollection.h