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303 lines
9.9 KiB
C++
303 lines
9.9 KiB
C++
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2 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleRubberBand3D.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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#include "vtkInteractorStyleRubberBand3D.h"
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#include "vtkActor.h"
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#include "vtkCamera.h"
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#include "vtkCommand.h"
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#include "vtkObjectFactory.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkUnsignedCharArray.h"
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vtkStandardNewMacro(vtkInteractorStyleRubberBand3D);
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//--------------------------------------------------------------------------
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vtkInteractorStyleRubberBand3D::vtkInteractorStyleRubberBand3D()
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{
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this->PixelArray = vtkUnsignedCharArray::New();
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this->Interaction = NONE;
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this->RenderOnMouseMove = false;
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this->StartPosition[0] = 0;
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this->StartPosition[1] = 0;
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this->EndPosition[0] = 0;
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this->EndPosition[1] = 0;
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}
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//--------------------------------------------------------------------------
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vtkInteractorStyleRubberBand3D::~vtkInteractorStyleRubberBand3D()
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{
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this->PixelArray->Delete();
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnLeftButtonDown()
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{
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if(this->Interaction == NONE)
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{
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this->Interaction = SELECTING;
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vtkRenderWindow *renWin = this->Interactor->GetRenderWindow();
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this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
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this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
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this->EndPosition[0] = this->StartPosition[0];
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this->EndPosition[1] = this->StartPosition[1];
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this->PixelArray->Initialize();
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this->PixelArray->SetNumberOfComponents(4);
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int *size = renWin->GetSize();
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this->PixelArray->SetNumberOfTuples(size[0]*size[1]);
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renWin->GetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, 1, this->PixelArray);
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this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
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this->InvokeEvent(vtkCommand::StartInteractionEvent);
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnLeftButtonUp()
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{
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if(this->Interaction == SELECTING)
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{
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// Clear the rubber band
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int* size = this->Interactor->GetRenderWindow()->GetSize();
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unsigned char* pixels = this->PixelArray->GetPointer(0);
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this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
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this->Interactor->GetRenderWindow()->Frame();
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unsigned int rect[5];
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rect[0] = this->StartPosition[0];
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rect[1] = this->StartPosition[1];
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rect[2] = this->EndPosition[0];
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rect[3] = this->EndPosition[1];
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if (this->Interactor->GetShiftKey())
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{
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rect[4] = SELECT_UNION;
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}
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else
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{
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rect[4] = SELECT_NORMAL;
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}
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this->InvokeEvent(vtkCommand::SelectionChangedEvent, reinterpret_cast<void*>(rect));
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this->InvokeEvent(vtkCommand::EndInteractionEvent);
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this->Interaction = NONE;
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnMiddleButtonDown()
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{
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if(this->Interaction == NONE)
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{
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this->Interaction = PANNING;
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this->FindPokedRenderer(
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this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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this->InvokeEvent(vtkCommand::StartInteractionEvent);
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnMiddleButtonUp()
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{
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if(this->Interaction == PANNING)
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{
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this->InvokeEvent(vtkCommand::EndInteractionEvent);
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this->Interaction = NONE;
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnRightButtonDown()
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{
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if(this->Interaction == NONE)
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{
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if (this->Interactor->GetShiftKey())
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{
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this->Interaction = ZOOMING;
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}
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else
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{
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this->Interaction = ROTATING;
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}
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this->FindPokedRenderer(
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this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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this->InvokeEvent(vtkCommand::StartInteractionEvent);
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnRightButtonUp()
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{
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if(this->Interaction == ZOOMING || this->Interaction == ROTATING)
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{
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this->InvokeEvent(vtkCommand::EndInteractionEvent);
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this->Interaction = NONE;
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnMouseMove()
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{
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if (this->Interaction == PANNING)
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{
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this->Superclass::Pan();
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}
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else if (this->Interaction == ZOOMING)
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{
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this->Superclass::Dolly();
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}
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else if (this->Interaction == ROTATING)
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{
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this->Superclass::Rotate();
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}
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else if (this->Interaction == SELECTING)
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{
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this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
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this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
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int *size = this->Interactor->GetRenderWindow()->GetSize();
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if (this->EndPosition[0] > (size[0]-1))
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{
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this->EndPosition[0] = size[0]-1;
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}
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if (this->EndPosition[0] < 0)
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{
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this->EndPosition[0] = 0;
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}
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if (this->EndPosition[1] > (size[1]-1))
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{
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this->EndPosition[1] = size[1]-1;
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}
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if (this->EndPosition[1] < 0)
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{
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this->EndPosition[1] = 0;
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}
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this->InvokeEvent(vtkCommand::InteractionEvent);
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this->RedrawRubberBand();
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}
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else if (this->RenderOnMouseMove)
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{
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this->GetInteractor()->Render();
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}
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnMouseWheelForward()
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{
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this->FindPokedRenderer(
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this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
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if (!camera)
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{
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return;
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}
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this->Interaction = ZOOMING;
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this->Superclass::OnMouseWheelForward();
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this->Interaction = NONE;
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::OnMouseWheelBackward()
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{
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this->FindPokedRenderer(
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this->Interactor->GetEventPosition()[0],
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this->Interactor->GetEventPosition()[1]);
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vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
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if (!camera)
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{
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return;
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}
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this->Interaction = ZOOMING;
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this->Superclass::OnMouseWheelBackward();
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this->Interaction = NONE;
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::RedrawRubberBand()
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{
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// Update the rubber band on the screen
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int *size = this->Interactor->GetRenderWindow()->GetSize();
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vtkUnsignedCharArray *tmpPixelArray = vtkUnsignedCharArray::New();
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tmpPixelArray->DeepCopy(this->PixelArray);
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unsigned char *pixels = tmpPixelArray->GetPointer(0);
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int min[2], max[2];
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min[0] = this->StartPosition[0] <= this->EndPosition[0] ?
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this->StartPosition[0] : this->EndPosition[0];
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if (min[0] < 0) { min[0] = 0; }
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if (min[0] >= size[0]) { min[0] = size[0] - 1; }
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min[1] = this->StartPosition[1] <= this->EndPosition[1] ?
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this->StartPosition[1] : this->EndPosition[1];
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if (min[1] < 0) { min[1] = 0; }
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if (min[1] >= size[1]) { min[1] = size[1] - 1; }
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max[0] = this->EndPosition[0] > this->StartPosition[0] ?
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this->EndPosition[0] : this->StartPosition[0];
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if (max[0] < 0) { max[0] = 0; }
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if (max[0] >= size[0]) { max[0] = size[0] - 1; }
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max[1] = this->EndPosition[1] > this->StartPosition[1] ?
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this->EndPosition[1] : this->StartPosition[1];
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if (max[1] < 0) { max[1] = 0; }
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if (max[1] >= size[1]) { max[1] = size[1] - 1; }
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int i;
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for (i = min[0]; i <= max[0]; i++)
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{
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pixels[4*(min[1]*size[0]+i)] = 255 ^ pixels[4*(min[1]*size[0]+i)];
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pixels[4*(min[1]*size[0]+i)+1] = 255 ^ pixels[4*(min[1]*size[0]+i)+1];
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pixels[4*(min[1]*size[0]+i)+2] = 255 ^ pixels[4*(min[1]*size[0]+i)+2];
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pixels[4*(max[1]*size[0]+i)] = 255 ^ pixels[4*(max[1]*size[0]+i)];
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pixels[4*(max[1]*size[0]+i)+1] = 255 ^ pixels[4*(max[1]*size[0]+i)+1];
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pixels[4*(max[1]*size[0]+i)+2] = 255 ^ pixels[4*(max[1]*size[0]+i)+2];
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}
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for (i = min[1]+1; i < max[1]; i++)
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{
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pixels[4*(i*size[0]+min[0])] = 255 ^ pixels[4*(i*size[0]+min[0])];
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pixels[4*(i*size[0]+min[0])+1] = 255 ^ pixels[4*(i*size[0]+min[0])+1];
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pixels[4*(i*size[0]+min[0])+2] = 255 ^ pixels[4*(i*size[0]+min[0])+2];
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pixels[4*(i*size[0]+max[0])] = 255 ^ pixels[4*(i*size[0]+max[0])];
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pixels[4*(i*size[0]+max[0])+1] = 255 ^ pixels[4*(i*size[0]+max[0])+1];
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pixels[4*(i*size[0]+max[0])+2] = 255 ^ pixels[4*(i*size[0]+max[0])+2];
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}
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this->Interactor->GetRenderWindow()->SetRGBACharPixelData(0, 0, size[0]-1, size[1]-1, pixels, 0);
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this->Interactor->GetRenderWindow()->Frame();
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tmpPixelArray->Delete();
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}
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//--------------------------------------------------------------------------
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void vtkInteractorStyleRubberBand3D::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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os << indent << "Interaction: " << this->Interaction << endl;
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os << indent << "RenderOnMouseMove: " << this->RenderOnMouseMove << endl;
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os << indent << "StartPosition: " << this->StartPosition[0] << "," << this->StartPosition[1] << endl;
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os << indent << "EndPosition: " << this->EndPosition[0] << "," << this->EndPosition[1] << endl;
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}
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