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nmWTAI-Platform/3rd/VTK7.1/include/vtkPainterPolyDataMapper.h

157 lines
5.2 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkPainterPolyDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPainterPolyDataMapper
* @brief PolyDataMapper using painters
*
* PolyDataMapper that uses painters to do the actual rendering.
* @par Thanks:
* Support for generic vertex attributes in VTK was contributed in
* collaboration with Stephane Ploix at EDF.
*/
#ifndef vtkPainterPolyDataMapper_h
#define vtkPainterPolyDataMapper_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkPolyDataMapper.h"
class vtkPainterPolyDataMapperObserver;
class vtkPainter;
class VTKRENDERINGOPENGL_EXPORT vtkPainterPolyDataMapper : public vtkPolyDataMapper
{
public:
static vtkPainterPolyDataMapper* New();
vtkTypeMacro(vtkPainterPolyDataMapper, vtkPolyDataMapper);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Implemented by sub classes. Actual rendering is done here.
*/
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act);
//@{
/**
* Get/Set the painter used to do the actual rendering.
* By default, vtkDefaultPainter is used to build the rendering
* painter chain for color mapping/clipping etc. followed by
* a vtkChooserPainter which renders the primitives.
*/
vtkGetObjectMacro(Painter, vtkPainter);
void SetPainter(vtkPainter*);
//@}
/**
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release. Merely propagates the call to the painter.
*/
void ReleaseGraphicsResources(vtkWindow *);
/**
* Select a data array from the point/cell data
* and map it to a generic vertex attribute.
* vertexAttributeName is the name of the vertex attribute.
* dataArrayName is the name of the data array.
* fieldAssociation indicates when the data array is a point data array or
* cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or
* (vtkDataObject::FIELD_ASSOCIATION_CELLS).
* componentno indicates which component from the data array must be passed as
* the attribute. If -1, then all components are passed.
*/
virtual void MapDataArrayToVertexAttribute(
const char* vertexAttributeName,
const char* dataArrayName, int fieldAssociation, int componentno=-1);
virtual void MapDataArrayToMultiTextureAttribute(
int unit,
const char* dataArrayName, int fieldAssociation, int componentno=-1);
/**
* Remove a vertex attribute mapping.
*/
virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName);
/**
* Remove all vertex attributes.
*/
virtual void RemoveAllVertexAttributeMappings();
//@{
/**
* Get/Set the painter used when rendering the selection pass.
*/
vtkGetObjectMacro(SelectionPainter, vtkPainter);
void SetSelectionPainter(vtkPainter*);
//@}
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
* Used by vtkHardwareSelector to determine if the prop supports hardware
* selection.
*/
virtual bool GetSupportsSelection()
{ return (this->SelectionPainter != 0); }
/**
* Returns if the mapper does not expect to have translucent geometry. This
* may happen when using ScalarMode is set to not map scalars i.e. render the
* scalar array directly as colors and the scalar array has opacity i.e. alpha
* component. Note that even if this method returns true, an actor may treat
* the geometry as translucent since a constant translucency is set on the
* property, for example.
* Overridden to use the actual data and ScalarMode to determine if we have
* opaque geometry.
*/
virtual bool GetIsOpaque();
protected:
vtkPainterPolyDataMapper();
~vtkPainterPolyDataMapper();
/**
* Called in GetBounds(). When this method is called, the consider the input
* to be updated depending on whether this->Static is set or not. This method
* simply obtains the bounds from the data-object and returns it.
*/
virtual void ComputeBounds();
/**
* Called when the PainterInformation becomes obsolete.
* It is called before UpdateBounds or Render is initiated on the Painter
*/
virtual void UpdatePainterInformation();
/**
* Take part in garbage collection.
*/
void ReportReferences(vtkGarbageCollector *collector) VTK_OVERRIDE;
vtkInformation* PainterInformation;
vtkTimeStamp PainterUpdateTime;
vtkPainter* Painter;
// Painter used when rendering for hardware selection
// (look at vtkHardwareSelector).
vtkPainter* SelectionPainter;
vtkPainterPolyDataMapperObserver* Observer;
private:
vtkPainterPolyDataMapper(const vtkPainterPolyDataMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkPainterPolyDataMapper&) VTK_DELETE_FUNCTION;
};
#endif