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84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMatrixToLinearTransform.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkMatrixToLinearTransform
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* @brief convert a matrix to a transform
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*
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* This is a very simple class which allows a vtkMatrix4x4 to be used in
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* place of a vtkLinearTransform or vtkAbstractTransform. For example,
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* if you use it as a proxy between a matrix and vtkTransformPolyDataFilter
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* then any modifications to the matrix will automatically be reflected in
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* the output of the filter.
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* @sa
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* vtkTransform vtkMatrix4x4 vtkMatrixToHomogeneousTransform
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*/
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#ifndef vtkMatrixToLinearTransform_h
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#define vtkMatrixToLinearTransform_h
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#include "vtkCommonTransformsModule.h" // For export macro
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#include "vtkLinearTransform.h"
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class vtkMatrix4x4;
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class VTKCOMMONTRANSFORMS_EXPORT vtkMatrixToLinearTransform : public vtkLinearTransform
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{
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public:
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static vtkMatrixToLinearTransform *New();
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vtkTypeMacro(vtkMatrixToLinearTransform,vtkLinearTransform);
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void PrintSelf (ostream& os, vtkIndent indent) VTK_OVERRIDE;
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//@{
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/**
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* Set the input matrix. Any modifications to the matrix will be
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* reflected in the transformation.
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*/
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virtual void SetInput(vtkMatrix4x4*);
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vtkGetObjectMacro(Input,vtkMatrix4x4);
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//@}
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/**
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* The input matrix is left as-is, but the transformation matrix
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* is inverted.
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*/
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void Inverse() VTK_OVERRIDE;
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/**
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* Get the MTime: this is the bit of magic that makes everything work.
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*/
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vtkMTimeType GetMTime() VTK_OVERRIDE;
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/**
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* Make a new transform of the same type.
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*/
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vtkAbstractTransform *MakeTransform() VTK_OVERRIDE;
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protected:
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vtkMatrixToLinearTransform();
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~vtkMatrixToLinearTransform() VTK_OVERRIDE;
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void InternalUpdate() VTK_OVERRIDE;
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void InternalDeepCopy(vtkAbstractTransform *transform) VTK_OVERRIDE;
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int InverseFlag;
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vtkMatrix4x4 *Input;
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private:
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vtkMatrixToLinearTransform(const vtkMatrixToLinearTransform&) VTK_DELETE_FUNCTION;
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void operator=(const vtkMatrixToLinearTransform&) VTK_DELETE_FUNCTION;
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};
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#endif
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