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nmWTAI-Platform/3rd/VTK7.1/include/vtkGeoTerrain2D.h

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3.2 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkGeoTerrain2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkGeoTerrain2D
* @brief A 2D terrain model for the globe.
*
*
* vtkGeoTerrain2D contains a multi-resolution tree of geometry representing
* the globe. It uses a vtkGeoSource subclass to generate the terrain, such
* as vtkGeoProjectionSource. This source must be set before using the
* terrain in a vtkGeoView2D. The terrain also contains an AddActors()
* method which updates the set of actors representing the globe given the
* current camera position.
*/
#ifndef vtkGeoTerrain2D_h
#define vtkGeoTerrain2D_h
#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkGeoTerrain.h"
class vtkAbstractTransform;
class vtkAssembly;
class vtkCollection;
class vtkGeoImageRepresentation;
class vtkGeoSource;
class vtkGeoTerrainNode;
class vtkRenderer;
class VTKGEOVISCORE_EXPORT vtkGeoTerrain2D : public vtkGeoTerrain
{
public:
static vtkGeoTerrain2D *New();
vtkTypeMacro(vtkGeoTerrain2D,vtkGeoTerrain);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* The maximum size of a single texel in pixels.
* Images will be refined if a texel becomes larger than the tolerance.
*/
vtkSetMacro(TextureTolerance, double);
vtkGetMacro(TextureTolerance, double);
//@}
//@{
/**
* The maximum allowed deviation of geometry in pixels.
* Geometry will be refined if the deviation is larger than the tolerance.
*/
vtkSetMacro(LocationTolerance, double);
vtkGetMacro(LocationTolerance, double);
//@}
/**
* Return the projection transformation used by this 2D terrain.
*/
virtual vtkAbstractTransform* GetTransform();
protected:
vtkGeoTerrain2D();
~vtkGeoTerrain2D();
double LocationTolerance;
double TextureTolerance;
/**
* AddActors() calls this to setup parameters for evaluating nodes.
*/
virtual void InitializeNodeAnalysis(vtkRenderer* ren);
/**
* AddActors() calls this to determine if a node is in the current
* viewport.
*/
virtual bool NodeInViewport(vtkGeoTerrainNode* node);
/**
* AddActors() calls to to evaluate whether a node should be
* refined (1), coarsened (-1), or remain at the same level (0).
*/
virtual int EvaluateNode(vtkGeoTerrainNode* node);
double CameraBounds[4];
double PixelSize;
private:
vtkGeoTerrain2D(const vtkGeoTerrain2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkGeoTerrain2D&) VTK_DELETE_FUNCTION;
};
#endif