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nmWTAI-Platform/3rd/VTK7.1/include/vtkCameraRepresentation.h

157 lines
4.5 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkCameraRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCameraRepresentation
* @brief represent the vtkCameraWidget
*
* This class provides support for interactively saving a series of camera
* views into an interpolated path (using vtkCameraInterpolator). The class
* typically works in conjunction with vtkCameraWidget. To use this class
* simply specify the camera to interpolate and use the methods
* AddCameraToPath(), AnimatePath(), and InitializePath() to add a new camera
* view, animate the current views, and initialize the interpolation.
*
* @sa
* vtkCameraWidget vtkCameraInterpolator
*/
#ifndef vtkCameraRepresentation_h
#define vtkCameraRepresentation_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkBorderRepresentation.h"
class vtkRenderer;
class vtkRenderWindowInteractor;
class vtkCamera;
class vtkCameraInterpolator;
class vtkPoints;
class vtkPolyData;
class vtkTransformPolyDataFilter;
class vtkPolyDataMapper2D;
class vtkProperty2D;
class vtkActor2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkCameraRepresentation : public vtkBorderRepresentation
{
public:
/**
* Instantiate this class.
*/
static vtkCameraRepresentation *New();
//@{
/**
* Standard VTK class methods.
*/
vtkTypeMacro(vtkCameraRepresentation,vtkBorderRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
//@{
/**
* Specify the camera to interpolate. This must be specified by
* the user.
*/
void SetCamera(vtkCamera *camera);
vtkGetObjectMacro(Camera,vtkCamera);
//@}
//@{
/**
* Get the vtkCameraInterpolator used to interpolate and save the
* sequence of camera views. If not defined, one is created
* automatically. Note that you can access this object to set
* the interpolation type (linear, spline) and other instance
* variables.
*/
void SetInterpolator(vtkCameraInterpolator *camInt);
vtkGetObjectMacro(Interpolator,vtkCameraInterpolator);
//@}
//@{
/**
* Set the number of frames to generate when playback is initiated.
*/
vtkSetClampMacro(NumberOfFrames,int,1,VTK_INT_MAX);
vtkGetMacro(NumberOfFrames,int);
//@}
//@{
/**
* By obtaining this property you can specify the properties of the
* representation.
*/
vtkGetObjectMacro(Property,vtkProperty2D);
//@}
//@{
/**
* These methods are used to create interpolated camera paths. The
* AddCameraToPath() method adds the view defined by the current camera
* (via SetCamera()) to the interpolated camera path. AnimatePath()
* interpolates NumberOfFrames along the current path. InitializePath()
* resets the interpolated path to its initial, empty configuration.
*/
void AddCameraToPath();
void AnimatePath(vtkRenderWindowInteractor *rwi);
void InitializePath();
//@}
/**
* Satisfy the superclasses' API.
*/
virtual void BuildRepresentation();
virtual void GetSize(double size[2])
{size[0]=6.0; size[1]=2.0;}
//@{
/**
* These methods are necessary to make this representation behave as
* a vtkProp.
*/
virtual void GetActors2D(vtkPropCollection*);
virtual void ReleaseGraphicsResources(vtkWindow*);
virtual int RenderOverlay(vtkViewport*);
virtual int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
virtual int HasTranslucentPolygonalGeometry();
//@}
protected:
vtkCameraRepresentation();
~vtkCameraRepresentation();
// the camera and the interpolator
vtkCamera *Camera;
vtkCameraInterpolator *Interpolator;
int NumberOfFrames;
double CurrentTime;
// representation of the camera
vtkPoints *Points;
vtkPolyData *PolyData;
vtkTransformPolyDataFilter *TransformFilter;
vtkPolyDataMapper2D *Mapper;
vtkProperty2D *Property;
vtkActor2D *Actor;
private:
vtkCameraRepresentation(const vtkCameraRepresentation&) VTK_DELETE_FUNCTION;
void operator=(const vtkCameraRepresentation&) VTK_DELETE_FUNCTION;
};
#endif