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nmWTAI-Platform/3rd/VTK7.1/source/VTK-7.1.1/Interaction/Widgets/vtkContinuousValueWidget.cxx

217 lines
7.0 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkContinuousValueWidget.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
#include "vtkCallbackCommand.h"
#include "vtkCommand.h"
#include "vtkContinuousValueWidget.h"
#include "vtkContinuousValueWidgetRepresentation.h"
#include "vtkEvent.h"
#include "vtkObjectFactory.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkWidgetCallbackMapper.h"
#include "vtkWidgetEvent.h"
#include "vtkWidgetEventTranslator.h"
//------------------------------------------------------------
vtkContinuousValueWidget::vtkContinuousValueWidget()
{
// Set the initial state
this->WidgetState = vtkContinuousValueWidget::Start;
this->Value = 0;
// Okay, define the events
this->CallbackMapper->SetCallbackMethod
(vtkCommand::LeftButtonPressEvent,
vtkWidgetEvent::Select,
this, vtkContinuousValueWidget::SelectAction);
this->CallbackMapper->SetCallbackMethod
(vtkCommand::MouseMoveEvent,
vtkWidgetEvent::Move,
this, vtkContinuousValueWidget::MoveAction);
this->CallbackMapper->SetCallbackMethod
(vtkCommand::LeftButtonReleaseEvent,
vtkWidgetEvent::EndSelect,
this, vtkContinuousValueWidget::EndSelectAction);
}
//-----------------------------------------------------------------
double vtkContinuousValueWidget::GetValue()
{
vtkContinuousValueWidgetRepresentation *slider =
vtkContinuousValueWidgetRepresentation::SafeDownCast(this->WidgetRep);
return slider->GetValue();
}
//-----------------------------------------------------------------
void vtkContinuousValueWidget::SetValue(double value)
{
vtkContinuousValueWidgetRepresentation *slider =
vtkContinuousValueWidgetRepresentation::SafeDownCast(this->WidgetRep);
slider->SetValue(value);
}
//-------------------------------------------------------------
void vtkContinuousValueWidget::SelectAction(vtkAbstractWidget *w)
{
vtkContinuousValueWidget *self =
reinterpret_cast<vtkContinuousValueWidget*>(w);
double eventPos[2];
eventPos[0] = self->Interactor->GetEventPosition()[0];
eventPos[1] = self->Interactor->GetEventPosition()[1];
// Okay, make sure that the pick is in the current renderer
if (!self->CurrentRenderer ||
!self->CurrentRenderer->IsInViewport(static_cast<int>(eventPos[0]),
static_cast<int>(eventPos[1])))
{
return;
}
// See if the widget has been selected. StartWidgetInteraction records the
// starting point of the motion.
self->WidgetRep->StartWidgetInteraction(eventPos);
int interactionState = self->WidgetRep->GetInteractionState();
if (interactionState != vtkContinuousValueWidgetRepresentation::Adjusting)
{
return;
}
// We are definitely selected
self->GrabFocus(self->EventCallbackCommand);
self->EventCallbackCommand->SetAbortFlag(1);
if ( interactionState == vtkContinuousValueWidgetRepresentation::Adjusting )
{
self->WidgetState = vtkContinuousValueWidget::Adjusting;
// Highlight as necessary
self->WidgetRep->Highlight(1);
// start the interaction
self->StartInteraction();
self->InvokeEvent(vtkCommand::StartInteractionEvent,NULL);
self->Render();
return;
}
}
//---------------------------------------------------------------
void vtkContinuousValueWidget::MoveAction(vtkAbstractWidget *w)
{
vtkContinuousValueWidget *self =
reinterpret_cast<vtkContinuousValueWidget*>(w);
// do we need to change highlight state?
int interactionState = self->WidgetRep->ComputeInteractionState
(self->Interactor->GetEventPosition()[0],
self->Interactor->GetEventPosition()[1]);
// if we are outside and in the start state then return
if (interactionState == vtkContinuousValueWidgetRepresentation::Outside &&
self->WidgetState == vtkContinuousValueWidget::Start)
{
return;
}
// if we are not outside and in the highlighting state then return
if (interactionState != vtkContinuousValueWidgetRepresentation::Outside &&
self->WidgetState == vtkContinuousValueWidget::Highlighting)
{
return;
}
// if we are not outside and in the Start state highlight
if ( interactionState != vtkContinuousValueWidgetRepresentation::Outside &&
self->WidgetState == vtkContinuousValueWidget::Start)
{
self->WidgetRep->Highlight(1);
self->WidgetState = vtkContinuousValueWidget::Highlighting;
self->Render();
return;
}
// if we are outside but in the highlight state then stop highlighting
if ( self->WidgetState == vtkContinuousValueWidget::Highlighting &&
interactionState == vtkContinuousValueWidgetRepresentation::Outside)
{
self->WidgetRep->Highlight(0);
self->WidgetState = vtkContinuousValueWidget::Start;
self->Render();
return;
}
// Definitely moving the slider, get the updated position
double eventPos[2];
eventPos[0] = self->Interactor->GetEventPosition()[0];
eventPos[1] = self->Interactor->GetEventPosition()[1];
self->WidgetRep->WidgetInteraction(eventPos);
self->InvokeEvent(vtkCommand::InteractionEvent,NULL);
self->Render();
// Interact, if desired
self->EventCallbackCommand->SetAbortFlag(1);
}
//-----------------------------------------------------------------
void vtkContinuousValueWidget::EndSelectAction(vtkAbstractWidget *w)
{
vtkContinuousValueWidget *self =
reinterpret_cast<vtkContinuousValueWidget*>(w);
if ( self->WidgetState != vtkContinuousValueWidget::Adjusting )
{
return;
}
int interactionState = self->WidgetRep->ComputeInteractionState
(self->Interactor->GetEventPosition()[0],
self->Interactor->GetEventPosition()[1]);
if ( interactionState == vtkContinuousValueWidgetRepresentation::Outside)
{
self->WidgetRep->Highlight(0);
self->WidgetState = vtkContinuousValueWidget::Start;
}
else
{
self->WidgetState = vtkContinuousValueWidget::Highlighting;
}
// The state returns to unselected
self->ReleaseFocus();
// Complete interaction
self->EventCallbackCommand->SetAbortFlag(1);
self->EndInteraction();
self->InvokeEvent(vtkCommand::EndInteractionEvent,NULL);
self->Render();
}
//-----------------------------------------------------------------
void vtkContinuousValueWidget::PrintSelf(ostream& os, vtkIndent indent)
{
//Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h
this->Superclass::PrintSelf(os,indent);
}