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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
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1 month ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSequencePass.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkSequencePass.h"
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#include "vtkObjectFactory.h"
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#include <cassert>
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#include "vtkRenderPassCollection.h"
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vtkStandardNewMacro(vtkSequencePass);
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vtkCxxSetObjectMacro(vtkSequencePass,Passes,vtkRenderPassCollection);
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// ----------------------------------------------------------------------------
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vtkSequencePass::vtkSequencePass()
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{
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this->Passes = 0;
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}
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// ----------------------------------------------------------------------------
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vtkSequencePass::~vtkSequencePass()
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{
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if (this->Passes)
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{
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this->Passes->Delete();
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}
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}
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// ----------------------------------------------------------------------------
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void vtkSequencePass::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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os << indent << "Passes:";
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if (this->Passes != 0)
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{
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this->Passes->PrintSelf(os, indent);
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}
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else
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{
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os << "(none)" <<endl;
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}
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}
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// ----------------------------------------------------------------------------
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// Description:
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// Perform rendering according to a render state \p s.
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// \pre s_exists: s!=0
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void vtkSequencePass::Render(const vtkRenderState *s)
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{
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assert("pre: s_exists" && s != 0);
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this->NumberOfRenderedProps = 0;
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if (this->Passes)
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{
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this->Passes->InitTraversal();
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vtkRenderPass *p = this->Passes->GetNextRenderPass();
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while (p)
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{
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p->Render(s);
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this->NumberOfRenderedProps += p->GetNumberOfRenderedProps();
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p = this->Passes->GetNextRenderPass();
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}
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}
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}
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// ----------------------------------------------------------------------------
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// Description:
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// Release graphics resources and ask components to release their own
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// resources.
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// \pre w_exists: w!=0
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void vtkSequencePass::ReleaseGraphicsResources(vtkWindow *w)
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{
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assert("pre: w_exists" && w != 0);
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if (this->Passes)
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{
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this->Passes->InitTraversal();
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vtkRenderPass *p = this->Passes->GetNextRenderPass();
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while (p)
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{
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p->ReleaseGraphicsResources(w);
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p = this->Passes->GetNextRenderPass();
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}
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}
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}
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