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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLVolumeTextureMappe...

63 lines
1.9 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLVolumeTextureMapper2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLVolumeTextureMapper2D
* @brief Abstract class for a volume mapper
*
*
* vtkOpenGLVolumeTextureMapper2D renders a volume using 2D texture mapping.
*
* @sa
* vtkVolumeMapper
* @deprecated
*/
#ifndef vtkOpenGLVolumeTextureMapper2D_h
#define vtkOpenGLVolumeTextureMapper2D_h
#include "vtkRenderingVolumeOpenGLModule.h" // For export macro
#include "vtkVolumeTextureMapper2D.h"
#if !defined(VTK_LEGACY_REMOVE)
class VTKRENDERINGVOLUMEOPENGL_EXPORT vtkOpenGLVolumeTextureMapper2D
: public vtkVolumeTextureMapper2D
{
public:
vtkTypeMacro(vtkOpenGLVolumeTextureMapper2D,vtkVolumeTextureMapper2D);
void PrintSelf( ostream& os, vtkIndent indent );
static vtkOpenGLVolumeTextureMapper2D *New();
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
* Render the volume
*/
virtual void Render(vtkRenderer *ren, vtkVolume *vol);
void RenderQuads( int count, float *v, float *t,
unsigned char *texture, int size[2], int reverseFlag);
protected:
vtkOpenGLVolumeTextureMapper2D();
~vtkOpenGLVolumeTextureMapper2D();
private:
vtkOpenGLVolumeTextureMapper2D(const vtkOpenGLVolumeTextureMapper2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLVolumeTextureMapper2D&) VTK_DELETE_FUNCTION;
};
#endif // VTK_LEGACY_REMOVE
#endif