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nmWTAI-Platform/3rd/VTK7.1/include/vtkLegendBoxActor.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLegendBoxActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLegendBoxActor
* @brief draw symbols with text
*
* vtkLegendBoxActor is used to associate a symbol with a text string.
* The user specifies a vtkPolyData to use as the symbol, and a string
* associated with the symbol. The actor can then be placed in the scene
* in the same way that any other vtkActor2D can be used.
*
* To use this class, you must define the position of the legend box by using
* the superclasses' vtkActor2D::Position coordinate and
* Position2 coordinate. Then define the set of symbols and text strings that
* make up the menu box. The font attributes of the entries can be set through
* the vtkTextProperty associated to this actor. The class will
* scale the symbols and text to fit in the legend box defined by
* (Position,Position2). Optional features like turning on a border line and
* setting the spacing between the border and the symbols/text can also be
* set.
*
* @sa
* vtkXYPlotActor vtkActor2D vtkGlyphSource2D
*/
#ifndef vtkLegendBoxActor_h
#define vtkLegendBoxActor_h
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkActor2D.h"
class vtkActor;
class vtkDoubleArray;
class vtkImageData;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkPolyDataMapper;
class vtkPlaneSource;
class vtkTextMapper;
class vtkTextProperty;
class vtkTexturedActor2D;
class vtkTransform;
class vtkTransformPolyDataFilter;
class vtkProperty2D;
class VTKRENDERINGANNOTATION_EXPORT vtkLegendBoxActor : public vtkActor2D
{
public:
vtkTypeMacro(vtkLegendBoxActor,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Instantiate object with a rectangle in normaled view coordinates
* of (0.2,0.85, 0.8, 0.95).
*/
static vtkLegendBoxActor *New();
/**
* Specify the number of entries in the legend box.
*/
void SetNumberOfEntries(int num);
int GetNumberOfEntries()
{return this->NumberOfEntries;}
//@{
/**
* Add an entry to the legend box. You must supply a vtkPolyData to be
* used as a symbol (it can be NULL) and a text string (which also can
* be NULL). The vtkPolyData is assumed to be defined in the x-y plane,
* and the text is assumed to be a single line in height. Note that when
* this method is invoked previous entries are deleted. Also supply a text
* string and optionally a color. (If a color is not specified, then the
* entry color is the same as this actor's color.) (Note: use the set
* methods when you use SetNumberOfEntries().)
*/
void SetEntry(int i, vtkPolyData *symbol, const char* string, double color[3]);
void SetEntry(int i, vtkImageData *symbol, const char* string, double color[3]);
void SetEntry(int i, vtkPolyData *symbol, vtkImageData *icon,
const char* string, double color[3]);
//@}
void SetEntrySymbol (int i, vtkPolyData *symbol);
void SetEntryIcon (int i, vtkImageData *icon);
void SetEntryString (int i, const char* string);
void SetEntryColor (int i, double color[3]);
void SetEntryColor (int i, double r, double g, double b);
vtkPolyData* GetEntrySymbol(int i);
vtkImageData* GetEntryIcon(int i);
const char* GetEntryString(int i);
double* GetEntryColor(int i);
//@{
/**
* Set/Get the text property.
*/
virtual void SetEntryTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(EntryTextProperty,vtkTextProperty);
//@}
//@{
/**
* Set/Get the flag that controls whether a border will be drawn
* around the legend box.
*/
vtkSetMacro(Border, int);
vtkGetMacro(Border, int);
vtkBooleanMacro(Border, int);
//@}
//@{
/**
* Set/Get the flag that controls whether the border and legend
* placement is locked into the rectangle defined by (Position,Position2).
* If off, then the legend box will adjust its size so that the border
* fits nicely around the text and symbols. (The ivar is off by default.)
* Note: the legend box is guaranteed to lie within the original border
* definition.
*/
vtkSetMacro(LockBorder, int);
vtkGetMacro(LockBorder, int);
vtkBooleanMacro(LockBorder, int);
//@}
//@{
/**
* Set/Get the flag that controls whether a box will be drawn/filled
* corresponding to the legend box.
*/
vtkSetMacro(Box, int);
vtkGetMacro(Box, int);
vtkBooleanMacro(Box, int);
//@}
/**
* Get the box vtkProperty2D.
*/
vtkProperty2D* GetBoxProperty() { return this->BoxActor->GetProperty(); };
//@{
/**
* Set/Get the padding between the legend entries and the border. The value
* is specified in pixels.
*/
vtkSetClampMacro(Padding, int, 0, 50);
vtkGetMacro(Padding, int);
//@}
//@{
/**
* Turn on/off flag to control whether the symbol's scalar data
* is used to color the symbol. If off, the color of the
* vtkLegendBoxActor is used.
*/
vtkSetMacro(ScalarVisibility,int);
vtkGetMacro(ScalarVisibility,int);
vtkBooleanMacro(ScalarVisibility,int);
//@}
//@{
/**
* Turn on/off background.
*/
vtkSetMacro(UseBackground, int);
vtkGetMacro(UseBackground, int);
vtkBooleanMacro(UseBackground, int);
//@}
//@{
/**
* Set/Get background color.
* Default is: (0.3, 0.3, 0.3).
*/
vtkSetVector3Macro(BackgroundColor, double);
vtkGetVector3Macro(BackgroundColor, double);
//@}
//@{
/**
* Set/Get background opacity.
* Default is: 1.0
*/
vtkSetClampMacro(BackgroundOpacity, double, 0.0, 1.0);
vtkGetMacro(BackgroundOpacity, double);
//@}
/**
* Shallow copy of this scaled text actor. Overloads the virtual
* vtkProp method.
*/
void ShallowCopy(vtkProp *prop);
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow *);
//@{
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
* Draw the legend box to the screen.
*/
int RenderOpaqueGeometry(vtkViewport* viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport* ) {return 0;};
int RenderOverlay(vtkViewport* viewport);
//@}
/**
* Does this prop have some translucent polygonal geometry?
*/
virtual int HasTranslucentPolygonalGeometry();
protected:
vtkLegendBoxActor();
~vtkLegendBoxActor();
void InitializeEntries();
vtkPolyData createTexturedPlane();
int Border;
int Box;
int Padding;
int LockBorder;
int ScalarVisibility;
double BoxOpacity;
// Internal actors, mappers, data to represent the legend
int NumberOfEntries;
int Size; //allocation size
vtkDoubleArray *Colors;
vtkTextMapper **TextMapper;
vtkActor2D **TextActor;
vtkPolyData **Symbol;
vtkTransform **Transform;
vtkTransformPolyDataFilter **SymbolTransform;
vtkPolyDataMapper2D **SymbolMapper;
vtkActor2D **SymbolActor;
vtkPlaneSource **Icon;
vtkTransform **IconTransform;
vtkTransformPolyDataFilter **IconTransformFilter;
vtkPolyDataMapper2D **IconMapper;
vtkTexturedActor2D **IconActor;
vtkImageData **IconImage;
vtkPolyData *BorderPolyData;
vtkPolyDataMapper2D *BorderMapper;
vtkActor2D *BorderActor;
vtkPolyData *BoxPolyData;
vtkPolyDataMapper2D *BoxMapper;
vtkActor2D *BoxActor;
vtkTextProperty *EntryTextProperty;
// Background plane.
int UseBackground;
double BackgroundOpacity;
double BackgroundColor[3];
vtkPlaneSource *Background;
// May use texture.
vtkTexturedActor2D *BackgroundActor;
vtkPolyDataMapper2D *BackgroundMapper;
// Used to control whether the stuff is recomputed
int LegendEntriesVisible;
int CachedSize[2];
vtkTimeStamp BuildTime;
private:
vtkLegendBoxActor(const vtkLegendBoxActor&) VTK_DELETE_FUNCTION;
void operator=(const vtkLegendBoxActor&) VTK_DELETE_FUNCTION;
};
#endif