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nmWTAI-Platform/3rd/VTK7.1/include/vtkImageAlgorithm.h

195 lines
6.4 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageAlgorithm
* @brief Generic algorithm superclass for image algs
*
* vtkImageAlgorithm is a filter superclass that hides much of the
* pipeline complexity. It handles breaking the pipeline execution
* into smaller extents so that the vtkImageData limits are observed. It
* also provides support for multithreading. If you don't need any of this
* functionality, consider using vtkSimpleImageToImageFilter instead.
* @sa
* vtkSimpleImageToImageFilter
*/
#ifndef vtkImageAlgorithm_h
#define vtkImageAlgorithm_h
#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"
class vtkDataSet;
class vtkImageData;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkImageAlgorithm : public vtkAlgorithm
{
public:
vtkTypeMacro(vtkImageAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@{
/**
* Get the output data object for a port on this algorithm.
*/
vtkImageData* GetOutput();
vtkImageData* GetOutput(int);
virtual void SetOutput(vtkDataObject* d);
//@}
/**
* Process a request from the executive. For vtkImageAlgorithm, the
* request will be delegated to one of the following methods: RequestData,
* RequestInformation, or RequestUpdateExtent.
*/
int ProcessRequest(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) VTK_OVERRIDE;
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection to
* setup a pipeline connection.
*/
void SetInputData(vtkDataObject *);
void SetInputData(int, vtkDataObject*);
//@}
//@{
/**
* Get a data object for one of the input port connections. The use
* of this method is strongly discouraged, but some filters that were
* written a long time ago still use this method.
*/
vtkDataObject *GetInput(int port);
vtkDataObject *GetInput() { return this->GetInput(0); };
vtkImageData *GetImageDataInput(int port);
//@}
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection to
* setup a pipeline connection.
*/
virtual void AddInputData(vtkDataObject *);
virtual void AddInputData(int, vtkDataObject*);
//@}
protected:
vtkImageAlgorithm();
~vtkImageAlgorithm() VTK_OVERRIDE;
/**
* Subclasses can reimplement this method to collect information
* from their inputs and set information for their outputs.
*/
virtual int RequestInformation(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* Subclasses can reimplement this method to translate the update
* extent requests from each output port into update extent requests
* for the input connections.
*/
virtual int RequestUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*);
/**
* Convenience method to copy the scalar type and number of components
* from the input data to the output data. You will generally want to
* call this from inside your RequestInformation method, unless you
* want the output data to have a different scalar type or number of
* components from the input.
*/
virtual void CopyInputArrayAttributesToOutput(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called in response to a REQUEST_DATA request from the
* executive. Subclasses should override either this method or the
* ExecuteDataWithInformation method in order to generate data for
* their outputs. For images, the output arrays will already be
* allocated, so all that is necessary is to fill in the voxel values.
*/
virtual int RequestData(vtkInformation *request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is a convenience method that is implemented in many subclasses
* instead of RequestData. It is called by RequestData.
*/
virtual void ExecuteDataWithInformation(vtkDataObject *output,
vtkInformation* outInfo);
//@{
/**
* This method is the old style execute method, provided for the sake
* of backwards compatibility with older filters and readers.
*/
virtual void ExecuteData(vtkDataObject *output);
virtual void Execute();
//@}
//@{
/**
* Allocate the output data. This will be called before RequestData,
* it is not necessary for subclasses to call this method themselves.
*/
virtual void AllocateOutputData(vtkImageData *out,
vtkInformation* outInfo,
int *uExtent);
virtual vtkImageData *AllocateOutputData(vtkDataObject *out,
vtkInformation *outInfo);
//@}
/**
* Copy the other point and cell data. Subclasses will almost never
* need to reimplement this method.
*/
virtual void CopyAttributeData(vtkImageData *in, vtkImageData *out,
vtkInformationVector** inputVector);
//@{
/**
* These method should be reimplemented by subclasses that have
* more than a single input or single output.
* See vtkAlgorithm for more information.
*/
int FillOutputPortInformation(int port, vtkInformation* info) VTK_OVERRIDE;
int FillInputPortInformation(int port, vtkInformation* info) VTK_OVERRIDE;
//@}
private:
vtkImageAlgorithm(const vtkImageAlgorithm&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageAlgorithm&) VTK_DELETE_FUNCTION;
};
#endif