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132 lines
4.1 KiB
C
132 lines
4.1 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRenderWindow.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkGenericOpenGLRenderWindow
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* @brief platform independent render window
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*
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*
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* vtkGenericOpenGLRenderWindow provides a skeleton for implementing a render window
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* using one's own OpenGL context and drawable.
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* To be effective, one must register an observer for WindowMakeCurrentEvent,
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* WindowIsCurrentEvent and WindowFrameEvent. When this class sends a WindowIsCurrentEvent,
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* the call data is an bool* which one can use to return whether the context is current.
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*/
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#ifndef vtkGenericOpenGLRenderWindow_h
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#define vtkGenericOpenGLRenderWindow_h
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#include "vtkRenderingOpenGLModule.h" // For export macro
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#include "vtkOpenGLRenderWindow.h"
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class VTKRENDERINGOPENGL_EXPORT vtkGenericOpenGLRenderWindow : public vtkOpenGLRenderWindow
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{
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public:
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static vtkGenericOpenGLRenderWindow* New();
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vtkTypeMacro(vtkGenericOpenGLRenderWindow, vtkOpenGLRenderWindow);
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void PrintSelf(ostream& os, vtkIndent indent);
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protected:
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vtkGenericOpenGLRenderWindow();
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~vtkGenericOpenGLRenderWindow();
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public:
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//! Cleans up graphics resources allocated in the context for this VTK scene.
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void Finalize();
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//! flush the pending drawing operations
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//! Class user may to watch for WindowFrameEvent and act on it
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void Frame();
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//! Makes the context current. It is the class user's
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//! responsibility to watch for WindowMakeCurrentEvent and set it current.
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void MakeCurrent();
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//! Returns if the context is current. It is the class user's
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//! responsibility to watch for WindowIsCurrentEvent and set the bool* flag
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//! passed through the call data parameter.
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bool IsCurrent();
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//! Returns if OpenGL is supported. It is the class user's
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//! responsibility to watch for WindowSupportsOpenGLEvent and set the int* flag
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//! passed through the call data parameter.
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int SupportsOpenGL();
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//! Returns if the context is direct. It is the class user's
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//! responsibility to watch for WindowIsDirectEvent and set the int* flag
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//! passed through the call data parameter.
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int IsDirect();
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// {@
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//! set the drawing buffers to use
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void SetFrontBuffer(unsigned int);
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void SetFrontLeftBuffer(unsigned int);
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void SetFrontRightBuffer(unsigned int);
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void SetBackBuffer(unsigned int);
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void SetBackLeftBuffer(unsigned int);
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void SetBackRightBuffer(unsigned int);
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// }@
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//! convenience function to push the state and push/init the transform matrices
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void PushState();
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//! convenience function to pop the state and pop the transform matrices
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void PopState();
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// {@
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//! does nothing
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void SetWindowId(void*);
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void* GetGenericWindowId();
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void SetDisplayId(void*);
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void SetParentId(void*);
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void* GetGenericDisplayId();
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void* GetGenericParentId();
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void* GetGenericContext();
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void* GetGenericDrawable();
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void SetWindowInfo(char*);
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void SetParentInfo(char*);
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int* GetScreenSize();
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void Start();
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void HideCursor();
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void ShowCursor();
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void SetFullScreen(int);
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void WindowRemap();
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int GetEventPending();
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void SetNextWindowId(void*);
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void SetNextWindowInfo(char*);
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void CreateAWindow();
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void DestroyWindow();
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// }@
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//@{
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/**
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* Allow to update state within observer callback without changing
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* data argument and MTime.
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*/
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void SetIsDirect(int newValue);
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void SetSupportsOpenGL(int newValue);
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void SetIsCurrent(bool newValue);
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//@}
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protected:
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int DirectStatus;
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int SupportsOpenGLStatus;
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bool CurrentStatus;
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private:
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vtkGenericOpenGLRenderWindow(const vtkGenericOpenGLRenderWindow&) VTK_DELETE_FUNCTION;
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void operator=(const vtkGenericOpenGLRenderWindow&) VTK_DELETE_FUNCTION;
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};
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#endif
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