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nmWTAI-Platform/3rd/VTK7.1/include/vtkCellPicker.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkCellPicker.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCellPicker
* @brief ray-cast cell picker for all kinds of Prop3Ds
*
* vtkCellPicker will shoot a ray into a 3D scene and return information
* about the first object that the ray hits. It works for all Prop3Ds.
* For vtkVolume objects, it shoots a ray into the volume and returns
* the point where the ray intersects an isosurface of a chosen opacity.
* For vtkImage objects, it intersects the ray with the displayed
* slice. For vtkActor objects, it intersects the actor's polygons.
* If the object's mapper has ClippingPlanes, then it takes the clipping
* into account, and will return the Id of the clipping plane that was
* intersected.
* For all prop types, it returns point and cell information, plus the
* normal of the surface that was intersected at the pick position. For
* volumes and images, it also returns (i,j,k) coordinates for the point
* and the cell that were picked.
*
* @sa
* vtkPicker vtkPointPicker vtkVolumePicker
*
* @par Thanks:
* This class was contributed to VTK by David Gobbi on behalf of Atamai Inc.,
* as an enhancement to the original vtkCellPicker.
*/
#ifndef vtkCellPicker_h
#define vtkCellPicker_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkPicker.h"
class vtkMapper;
class vtkTexture;
class vtkAbstractVolumeMapper;
class vtkImageMapper3D;
class vtkPlaneCollection;
class vtkPiecewiseFunction;
class vtkDataArray;
class vtkDoubleArray;
class vtkIdList;
class vtkCell;
class vtkGenericCell;
class vtkImageData;
class vtkAbstractCellLocator;
class vtkCollection;
class vtkMatrix4x4;
class VTKRENDERINGCORE_EXPORT vtkCellPicker : public vtkPicker
{
public:
static vtkCellPicker *New();
vtkTypeMacro(vtkCellPicker, vtkPicker);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Perform pick operation with selection point provided. Normally the
* first two values are the (x,y) pixel coordinates for the pick, and
* the third value is z=0. The return value will be non-zero if
* something was successfully picked.
*/
virtual int Pick(double selectionX, double selectionY, double selectionZ,
vtkRenderer *renderer);
/**
* Add a locator for one of the data sets that will be included in the
* scene. You must set up the locator with exactly the same data set
* that was input to the mapper of one or more of the actors in the
* scene. As well, you must either build the locator before doing the
* pick, or you must turn on LazyEvaluation in the locator to make it
* build itself on the first pick. Note that if you try to add the
* same locator to the picker twice, the second addition will be ignored.
*/
void AddLocator(vtkAbstractCellLocator *locator);
/**
* Remove a locator that was previously added. If you try to remove a
* nonexistent locator, then nothing will happen and no errors will be
* raised.
*/
void RemoveLocator(vtkAbstractCellLocator *locator);
/**
* Remove all locators associated with this picker.
*/
void RemoveAllLocators();
//@{
/**
* Set the opacity isovalue to use for defining volume surfaces. The
* pick will occur at the location along the pick ray where the
* opacity of the volume is equal to this isovalue. If you want to do
* the pick based on an actual data isovalue rather than the opacity,
* then pass the data value through the scalar opacity function before
* using this method.
*/
vtkSetMacro(VolumeOpacityIsovalue, double);
vtkGetMacro(VolumeOpacityIsovalue, double);
//@}
//@{
/**
* Use the product of the scalar and gradient opacity functions when
* computing the opacity isovalue, instead of just using the scalar
* opacity. This parameter is only relevant to volume picking and
* is off by default.
*/
vtkSetMacro(UseVolumeGradientOpacity, int);
vtkBooleanMacro(UseVolumeGradientOpacity, int);
vtkGetMacro(UseVolumeGradientOpacity, int);
//@}
//@{
/**
* The PickClippingPlanes setting controls how clipping planes are
* handled by the pick. If it is On, then the clipping planes become
* pickable objects, even though they are usually invisible. This
* means that if the pick ray intersects a clipping plane before it
* hits anything else, the pick will stop at that clipping plane.
* The GetProp3D() and GetMapper() methods will return the Prop3D
* and Mapper that the clipping plane belongs to. The
* GetClippingPlaneId() method will return the index of the clipping
* plane so that you can retrieve it from the mapper, or -1 if no
* clipping plane was picked.
*/
vtkSetMacro(PickClippingPlanes, int);
vtkBooleanMacro(PickClippingPlanes, int);
vtkGetMacro(PickClippingPlanes, int);
//@}
//@{
/**
* Get the index of the clipping plane that was intersected during
* the pick. This will be set regardless of whether PickClippingPlanes
* is On, all that is required is that the pick intersected a clipping
* plane of the Prop3D that was picked. The result will be -1 if the
* Prop3D that was picked has no clipping planes, or if the ray didn't
* intersect the planes.
*/
vtkGetMacro(ClippingPlaneId, int);
//@}
//@{
/**
* Return the normal of the picked surface at the PickPosition. If no
* surface was picked, then a vector pointing back at the camera is
* returned.
*/
vtkGetVectorMacro(PickNormal, double, 3);
//@}
//@{
/**
* Return the normal of the surface at the PickPosition in mapper
* coordinates. The result is undefined if no prop was picked.
*/
vtkGetVector3Macro(MapperNormal, double);
//@}
//@{
/**
* Get the structured coordinates of the point at the PickPosition.
* Only valid for image actors and volumes with vtkImageData.
*/
vtkGetVector3Macro(PointIJK, int);
//@}
//@{
/**
* Get the structured coordinates of the cell at the PickPosition.
* Only valid for image actors and volumes with vtkImageData.
* Combine this with the PCoords to get the position within the cell.
*/
vtkGetVector3Macro(CellIJK, int);
//@}
//@{
/**
* Get the id of the picked point. If PointId = -1, nothing was picked.
* This point will be a member of any cell that is picked.
*/
vtkGetMacro(PointId, vtkIdType);
//@}
//@{
/**
* Get the id of the picked cell. If CellId = -1, nothing was picked.
*/
vtkGetMacro(CellId, vtkIdType);
//@}
//@{
/**
* Get the subId of the picked cell. This is useful, for example, if
* the data is made of triangle strips. If SubId = -1, nothing was picked.
*/
vtkGetMacro(SubId, int);
//@}
//@{
/**
* Get the parametric coordinates of the picked cell. Only valid if
* a prop was picked. The PCoords can be used to compute the weights
* that are needed to interpolate data values within the cell.
*/
vtkGetVector3Macro(PCoords, double);
//@}
/**
* Get the texture that was picked. This will always be set if the
* picked prop has a texture, and will always be null otherwise.
*/
vtkTexture *GetTexture() { return this->Texture; };
//@{
/**
* If this is "On" and if the picked prop has a texture, then the data
* returned by GetDataSet() will be the texture's data instead of the
* mapper's data. The GetPointId(), GetCellId(), GetPCoords() etc. will
* all return information for use with the texture's data. If the picked
* prop does not have any texture, then GetDataSet() will return the
* mapper's data instead and GetPointId() etc. will return information
* related to the mapper's data. The default value of PickTextureData
* is "Off".
*/
vtkSetMacro(PickTextureData, int);
vtkBooleanMacro(PickTextureData, int);
vtkGetMacro(PickTextureData, int);
//@}
protected:
vtkCellPicker();
~vtkCellPicker();
void Initialize();
virtual void ResetPickInfo();
virtual double IntersectWithLine(double p1[3], double p2[3], double tol,
vtkAssemblyPath *path, vtkProp3D *p,
vtkAbstractMapper3D *m);
virtual double IntersectActorWithLine(const double p1[3], const double p2[3],
double t1, double t2, double tol,
vtkProp3D *prop, vtkMapper *mapper);
virtual double IntersectVolumeWithLine(const double p1[3],
const double p2[3],
double t1, double t2,
vtkProp3D *prop,
vtkAbstractVolumeMapper *mapper);
virtual double IntersectImageWithLine(const double p1[3],
const double p2[3],
double t1, double t2,
vtkProp3D *prop,
vtkImageMapper3D *mapper);
virtual double IntersectProp3DWithLine(const double p1[3],
const double p2[3],
double t1, double t2, double tol,
vtkProp3D *prop,
vtkAbstractMapper3D *mapper);
static int ClipLineWithPlanes(vtkAbstractMapper3D *mapper,
vtkMatrix4x4 *propMatrix,
const double p1[3], const double p2[3],
double &t1, double &t2, int& planeId);
static int ClipLineWithExtent(const int extent[6],
const double x1[3], const double x2[3],
double &t1, double &t2, int &planeId);
static int ComputeSurfaceNormal(vtkDataSet *data, vtkCell *cell,
const double *weights, double normal[3]);
static int ComputeSurfaceTCoord(vtkDataSet *data, vtkCell *cell,
const double *weights, double tcoord[3]);
static int HasSubCells(int cellType);
static int GetNumberOfSubCells(vtkIdList *pointIds, int cellType);
static void GetSubCell(vtkDataSet *data, vtkIdList *pointIds, int subId,
int cellType, vtkGenericCell *cell);
static void SubCellFromCell(vtkGenericCell *cell, int subId);
void SetImageDataPickInfo(const double x[3], const int extent[6]);
double ComputeVolumeOpacity(const int xi[3], const double pcoords[3],
vtkImageData *data, vtkDataArray *scalars,
vtkPiecewiseFunction *scalarOpacity,
vtkPiecewiseFunction *gradientOpacity);
vtkCollection *Locators;
double VolumeOpacityIsovalue;
int UseVolumeGradientOpacity;
int PickClippingPlanes;
int ClippingPlaneId;
vtkIdType PointId;
vtkIdType CellId;
int SubId;
double PCoords[3];
int PointIJK[3];
int CellIJK[3];
double PickNormal[3];
double MapperNormal[3];
vtkTexture *Texture;
int PickTextureData;
private:
void ResetCellPickerInfo();
vtkGenericCell *Cell; //used to accelerate picking
vtkIdList *PointIds; // used to accelerate picking
vtkDoubleArray *Gradients; //used in volume picking
private:
vtkCellPicker(const vtkCellPicker&) VTK_DELETE_FUNCTION;
void operator=(const vtkCellPicker&) VTK_DELETE_FUNCTION;
};
#endif