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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLError.h

262 lines
7.8 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGL.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef vtkOpenGLError_h
#define vtkOpenGLError_h
#include "vtkgl.h"
#include "vtkSetGet.h"
#ifndef NDEBUG
// debug build.
#define VTK_REPORT_OPENGL_ERRORS
#else // NDEBUG
// release build
/* #undef VTK_REPORT_OPENGL_ERRORS_IN_RELEASE_BUILDS */
#if defined(VTK_REPORT_OPENGL_ERRORS_IN_RELEASE_BUILDS)
#define VTK_REPORT_OPENGL_ERRORS
#endif // defined(VTK_REPORT_OPENGL_ERRORS_IN_RELEASE_BUILDS)
#endif // NDEBUG
// Description:
// The following functions can be used to detect and report, and/or
// silently clear OpenGL error flags. These are not intended to be
// used driectly, instead use the following macros.
//
// vtkOpenGLClearErrorMacro() -- Silently clear OpenGL error flags.
//
// vtkOpenGLCheckErrorMacro(message) -- Check and clear OpenGL's error
// flags. Report errors detected via vtkErrorMacro.
//
// vtkOpenGLStaticCheckErrorMacro(message) -- Check and clear OpenGL's
// error flags. Report errors detected via vtkGenericWarningMacro.
// This may be used in static methods and outside of vtkObjects.
//
// The intended usage pattern is to 1) call vtkOpenGLClearErrorMacro
// at the top of, and 2) vtkOpenGLCheckErrorMacro at the bottom of
// methods that make OpenGL calls.
//
// By calling vtkOpenGLClearErrorMacro at the top of a method that
// makes OpenGL calls, you isolate the code and prevent it from
// detecting any preceding errors. By calling vtkOpenGLCheckErrorMacro
// at the bottom of the method you clear the error flags and report
// any errors that have occured in the method where they occured.
//
// The macros maybe completely disabled via the CMakeLists variable
// VTK_REPORT_OPENGL_ERRORS. Note that in that case error flags are
// never cleared so that if an error occurs the flags will remain dirty
// making it impossible for anyone else to use them reliably. Please
// don't disable them with out a good reason.
// Description:
// Convert an OpenGL error code into a descriptive
// string.
inline
const char *vtkOpenGLStrError(unsigned int code)
{
switch(static_cast<GLenum>(code))
{
case GL_NO_ERROR:
return "No error";
case GL_INVALID_ENUM:
return "Invalid enum";
case GL_INVALID_VALUE:
return "Invalid value";
case GL_INVALID_OPERATION:
return "Invalid operation";
case GL_STACK_OVERFLOW:
return "Stack overflow";
case GL_STACK_UNDERFLOW:
return "Stack underflow";
case GL_OUT_OF_MEMORY:
return "Out of memory";
case vtkgl::TABLE_TOO_LARGE:
return "Table too large";
case vtkgl::INVALID_FRAMEBUFFER_OPERATION_EXT:
return "Invalid framebuffer operation";
case vtkgl::TEXTURE_TOO_LARGE_EXT:
return "Texture too large";
}
return "Unknown error";
}
// Description:
// Check for OpenGL errors. Error status is querried until
// OpenGL reports no errors. The list of errors and their
// descriptions are returned in the user supplied arrays.
// User passes the size of the arrays as the first argument.
// Error flags will still be cleared if the user arays are
// less than the number of errors.
#if defined(VTK_REPORT_OPENGL_ERRORS)
inline
int vtkGetOpenGLErrors(
int maxNum,
unsigned int *errCode,
const char **errDesc)
{
int i = 0;
GLenum code = glGetError();
if (i < maxNum)
{
errCode[i] = static_cast<unsigned int>(code);
errDesc[i] = vtkOpenGLStrError(code);
}
while (code != GL_NO_ERROR && i < maxNum)
{
i++;
code = glGetError();
if (i < maxNum)
{
errCode[i] = static_cast<unsigned int>(code);
errDesc[i] = vtkOpenGLStrError(code);
}
}
return i;
}
#else
inline
int vtkGetOpenGLErrors(
int maxNum,
unsigned int *errCode,
const char **errDesc)
{
(void)maxNum;
(void)errCode;
(void)errDesc;
return 0;
}
#endif
// Description:
// Send a set of errors collected by GetOpenGLErrors
// to the give stream. The number of errors is obtained
// in the return value of GetOpenGLErrors, while the max
// errors gives the size of the error arrays.
#if defined(VTK_REPORT_OPENGL_ERRORS)
inline
void vtkPrintOpenGLErrors(
ostream &os,
int maxErrors,
int numErrors,
unsigned int *errCode,
const char **errDesc)
{
os << numErrors << " OpenGL errors detected" << endl;
for (int i=0; (i<numErrors)&&(i<maxErrors); ++i)
{
os << " " << i << " : (" << errCode[i] << ") " << errDesc[i] << endl;
}
if (numErrors>maxErrors)
{
os
<< "More than " << maxErrors
<< " detected! The remainder are not reported"
<< endl;
}
}
#else
inline
void vtkPrintOpenGLErrors(
ostream &os,
int maxErrors,
int numErrors,
unsigned int *errCode,
const char **errDesc)
{
(void)os;
(void)maxErrors;
(void)numErrors;
(void)errCode;
(void)errDesc;
}
#endif
// Description:
// Clear OpenGL's error flags.
#if defined(VTK_REPORT_OPENGL_ERRORS)
inline
void vtkClearOpenGLErrors(const unsigned int maxErrors = 16)
{
GLenum glError;
unsigned int i = 0;
do
{
glError = glGetError();
++i;
}
while(i < maxErrors && glError != GL_NO_ERROR);
}
#else
inline
void vtkClearOpenGLErrors(const unsigned int maxErrors = 16)
{
(void) maxErrors;
}
#endif
#if !defined(VTK_REPORT_OPENGL_ERRORS)
# define vtkOpenGLClearErrorMacro()
# define vtkOpenGLCheckErrorMacro(message)
# define vtkOpenGLStaticCheckErrorMacro(message)
#else
# define vtkOpenGLClearErrorMacro() vtkClearOpenGLErrors(16);
# include <sstream> // for error macro
# define vtkOpenGLCheckErrorMacroImpl(ostr, message) \
{ \
const int maxErrors = 16; \
unsigned int errCode[maxErrors] = {0}; \
const char *errDesc[maxErrors] = {NULL}; \
\
int numErrors \
= vtkGetOpenGLErrors( \
maxErrors, \
errCode, \
errDesc); \
\
if (numErrors) \
{ \
std::ostringstream oss; \
vtkPrintOpenGLErrors( \
oss, \
maxErrors, \
numErrors, \
errCode, \
errDesc); \
\
ostr(<< message << " " << oss.str().c_str()); \
} \
}
# define vtkOpenGLCheckErrorMacro(message) \
vtkOpenGLCheckErrorMacroImpl(vtkErrorMacro, message)
# define vtkOpenGLStaticCheckErrorMacro(message) \
vtkOpenGLCheckErrorMacroImpl(vtkGenericWarningMacro, message)
#endif
// Use this macro for fine grained error checking during
// debugging. It is removed for Release builds.
#ifdef NDEBUG
# define vtkOpenGLDebugClearErrorMacro()
# define vtkOpenGLDebugCheckErrorMacro(message)
#else
# define vtkOpenGLDebugClearErrorMacro() \
vtkOpenGLClearErrorMacro()
# define vtkOpenGLDebugCheckErrorMacro(message) \
vtkOpenGLStaticCheckErrorMacro(message)
#endif
#endif
// VTK-HeaderTest-Exclude: vtkOpenGLError.h