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99 lines
3.3 KiB
C
99 lines
3.3 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInteractorStyleJoystickActor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkInteractorStyleJoystickActor
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* @brief manipulate objects in the scene independently of one another
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*
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* The class vtkInteractorStyleJoystickActor allows the user to interact
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* with (rotate, zoom, etc.) separate objects in the scene independent of
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* each other. The position of the mouse relative to the center of the
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* object determines the speed of the object's motion. The mouse's velocity
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* detemines the acceleration of the object's motion, so the object will
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* continue moving even when the mouse is not moving.
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* For a 3-button mouse, the left button is for rotation, the right button
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* for zooming, the middle button for panning, and ctrl + left button for
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* spinning. (With fewer mouse buttons, ctrl + shift + left button is
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* for zooming, and shift + left button is for panning.)
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* @sa
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* vtkInteractorStyleJoystickCamera vtkInteractorStyleTrackballActor
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* vtkInteractorStyleTrackballCamera
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*/
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#ifndef vtkInteractorStyleJoystickActor_h
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#define vtkInteractorStyleJoystickActor_h
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#include "vtkInteractionStyleModule.h" // For export macro
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#include "vtkInteractorStyle.h"
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class vtkCellPicker;
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// motion flags
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class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleJoystickActor : public vtkInteractorStyle
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{
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public:
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static vtkInteractorStyleJoystickActor *New();
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vtkTypeMacro(vtkInteractorStyleJoystickActor,vtkInteractorStyle);
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void PrintSelf(ostream& os, vtkIndent indent);
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//@{
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/**
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* Event bindings controlling the effects of pressing mouse buttons
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* or moving the mouse.
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*/
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virtual void OnMouseMove();
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virtual void OnLeftButtonDown();
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virtual void OnLeftButtonUp();
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virtual void OnMiddleButtonDown();
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virtual void OnMiddleButtonUp();
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virtual void OnRightButtonDown();
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virtual void OnRightButtonUp();
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//@}
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// These methods for the different interactions in different modes
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// are overridden in subclasses to perform the correct motion. Since
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// they might be called from OnTimer, they do not have mouse coord parameters
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// (use interactor's GetEventPosition and GetLastEventPosition)
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virtual void Rotate();
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virtual void Spin();
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virtual void Pan();
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virtual void Dolly();
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virtual void UniformScale();
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protected:
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vtkInteractorStyleJoystickActor();
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~vtkInteractorStyleJoystickActor();
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void FindPickedActor(int x, int y);
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void Prop3DTransform(vtkProp3D *prop3D,
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double *boxCenter,
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int numRotation,
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double **rotate,
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double *scale);
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double MotionFactor;
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vtkProp3D *InteractionProp;
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vtkCellPicker *InteractionPicker;
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private:
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vtkInteractorStyleJoystickActor(const vtkInteractorStyleJoystickActor&) VTK_DELETE_FUNCTION;
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void operator=(const vtkInteractorStyleJoystickActor&) VTK_DELETE_FUNCTION;
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};
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#endif
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