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nmWTAI-Platform/3rd/VTK7.1/include/vtkImageAnisotropicDiffusio...

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageAnisotropicDiffusion3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageAnisotropicDiffusion3D
* @brief edge preserving smoothing.
*
*
* vtkImageAnisotropicDiffusion3D diffuses an volume iteratively.
* The neighborhood of the diffusion is determined by the instance
* flags. if "Faces" is on, the 6 voxels adjoined by faces are included
* in the neighborhood. If "Edges" is on the 12 edge connected voxels
* are included, and if "Corners" is on, the 8 corner connected voxels
* are included. "DiffusionFactor" determines how far a pixel value
* moves toward its neighbors, and is insensitive to the number of
* neighbors chosen. The diffusion is anisotropic because it only occurs
* when a gradient measure is below "GradientThreshold". Two gradient measures
* exist and are toggled by the "GradientMagnitudeThreshold" flag.
* When "GradientMagnitudeThreshold" is on, the magnitude of the gradient,
* computed by central differences, above "DiffusionThreshold"
* a voxel is not modified. The alternative measure examines each
* neighbor independently. The gradient between the voxel and the neighbor
* must be below the "DiffusionThreshold" for diffusion to occur with
* THAT neighbor.
*
* @sa
* vtkImageAnisotropicDiffusion2D
*/
#ifndef vtkImageAnisotropicDiffusion3D_h
#define vtkImageAnisotropicDiffusion3D_h
#include "vtkImagingGeneralModule.h" // For export macro
#include "vtkImageSpatialAlgorithm.h"
class VTKIMAGINGGENERAL_EXPORT vtkImageAnisotropicDiffusion3D : public vtkImageSpatialAlgorithm
{
public:
static vtkImageAnisotropicDiffusion3D *New();
vtkTypeMacro(vtkImageAnisotropicDiffusion3D,vtkImageSpatialAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* This method sets the number of interations which also affects the
* input neighborhood needed to compute one output pixel. Each iterations
* requires an extra pixel layer on the neighborhood. This is only relavent
* when you are trying to stream or are requesting a sub extent of the "wholeExtent".
*/
void SetNumberOfIterations(int num);
//@{
/**
* Get the number of iterations.
*/
vtkGetMacro(NumberOfIterations,int);
//@}
//@{
/**
* Set/Get the difference threshold that stops diffusion.
* when the difference between two pixel is greater than this threshold,
* the pixels are not diffused. This causes diffusion to avoid sharp edges.
* If the GradientMagnitudeThreshold is set, then gradient magnitude is used
* for comparison instead of pixel differences.
*/
vtkSetMacro(DiffusionThreshold,double);
vtkGetMacro(DiffusionThreshold,double);
//@}
//@{
/**
* Set/Get the difference factor
*/
vtkSetMacro(DiffusionFactor,double);
vtkGetMacro(DiffusionFactor,double);
//@}
//@{
/**
* Choose neighbors to diffuse (6 faces, 12 edges, 8 corners).
*/
vtkSetMacro(Faces,int);
vtkGetMacro(Faces,int);
vtkBooleanMacro(Faces,int);
vtkSetMacro(Edges,int);
vtkGetMacro(Edges,int);
vtkBooleanMacro(Edges,int);
vtkSetMacro(Corners,int);
vtkGetMacro(Corners,int);
vtkBooleanMacro(Corners,int);
//@}
//@{
/**
* Switch between gradient magnitude threshold and pixel gradient threshold.
*/
vtkSetMacro(GradientMagnitudeThreshold,int);
vtkGetMacro(GradientMagnitudeThreshold,int);
vtkBooleanMacro(GradientMagnitudeThreshold,int);
//@}
protected:
vtkImageAnisotropicDiffusion3D();
~vtkImageAnisotropicDiffusion3D() {}
int NumberOfIterations;
double DiffusionThreshold;
double DiffusionFactor;
// to determine which neighbors to diffuse
int Faces;
int Edges;
int Corners;
// What threshold to use
int GradientMagnitudeThreshold;
void ThreadedRequestData(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector,
vtkImageData ***inData, vtkImageData **outData,
int extent[6], int id);
void Iterate(vtkImageData *in, vtkImageData *out,
double ar0, double ar1, double ar3, int *coreExtent, int count);
private:
vtkImageAnisotropicDiffusion3D(const vtkImageAnisotropicDiffusion3D&) VTK_DELETE_FUNCTION;
void operator=(const vtkImageAnisotropicDiffusion3D&) VTK_DELETE_FUNCTION;
};
#endif