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nmWTAI-Platform/3rd/VTK7.1/include/vtkBoundingBox.h

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11 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBoundingBox.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBoundingBox
* @brief Fast Simple Class for dealing with 3D bounds
*
* vtkBoundingBox maintains a 3D axis aligned bounding box. It is very
* lite weight and many of the member functions are in-lined so its very fast
* It is not derived from vtkObject so it can be allocated on the stack
*
* @sa
* vtkBox
*/
#ifndef vtkBoundingBox_h
#define vtkBoundingBox_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkSystemIncludes.h"
class VTKCOMMONDATAMODEL_EXPORT vtkBoundingBox
{
public:
//@{
/**
* Construct a bounding box with the min point set to
* VTK_DOUBLE_MAX and the max point set to VTK_DOUBLE_MIN
*/
vtkBoundingBox();
vtkBoundingBox(const double bounds[6]);
vtkBoundingBox(double xMin, double xMax,
double yMin, double yMax,
double zMin, double zMax);
//@}
/**
* Copy Constructor
*/
vtkBoundingBox(const vtkBoundingBox &bbox);
/**
* Assignment Operator
*/
vtkBoundingBox &operator=(const vtkBoundingBox &bbox);
//@{
/**
* Equality Operator
*/
bool operator==(const vtkBoundingBox &bbox)const;
bool operator!=(const vtkBoundingBox &bbox)const;
//@}
//@{
/**
* Set the bounds explicitly of the box (vtk Style)
* Returns 1 if the box was changed else 0
*/
void SetBounds(const double bounds[6]);
void SetBounds(double xMin, double xMax,
double yMin, double yMax,
double zMin, double zMax);
//@}
//@{
/**
* Set the minimum point of the bounding box - if the min point
* is greater than the max point then the max point will also be changed
*/
void SetMinPoint(double x, double y, double z);
void SetMinPoint(double p[3]);
//@}
//@{
/**
* Set the maximum point of the bounding box - if the max point
* is less than the min point then the min point will also be changed
*/
void SetMaxPoint(double x, double y, double z);
void SetMaxPoint(double p[3]);
//@}
//@{
/**
* Change bounding box so it includes the point p
* Note that the bounding box may have 0 volume if its bounds
* were just initialized.
*/
void AddPoint(double p[3]);
void AddPoint(double px, double py, double pz);
//@}
/**
* Change the bouding box to be the union of itself and bbox
*/
void AddBox(const vtkBoundingBox &bbox);
/**
* Change the bounding box so it includes bounds (defined by vtk standard)
*/
void AddBounds(const double bounds[]);
// Desciption:
// Intersect this box with bbox. The method returns 1 if
// both boxes are valid and they do have overlap else it will return 0.
// If 0 is returned the box has not been modified
int IntersectBox(const vtkBoundingBox &bbox);
/**
* Returns 1 if the boxes intersect else returns 0
*/
int Intersects(const vtkBoundingBox &bbox) const;
// Desciption:
// Intersect this box with the half space defined by plane.
//Returns true if there is intersection---which implies that the box has been modified
// Returns false otherwise
bool IntersectPlane(double origin[3],double normal[3]);
/**
* Returns 1 if the min and max points of bbox are contained
* within the bounds of this box, else returns 0.
*/
int Contains(const vtkBoundingBox &bbox) const;
//@{
/**
* Get the bounds of the box (defined by vtk style)
*/
void GetBounds(double bounds[6]) const;
void GetBounds(double &xMin, double &xMax,
double &yMin, double &yMax,
double &zMin, double &zMax) const;
//@}
/**
* Return the ith bounds of the box (defined by vtk style)
*/
double GetBound(int i) const;
//@{
/**
* Get the minimum point of the bounding box
*/
const double *GetMinPoint() const;
void GetMinPoint(double &x, double &y, double &z) const;
//@}
//@{
/**
* Get the maximum point of the bounding box
*/
const double *GetMaxPoint() const;
void GetMaxPoint(double &x, double &y, double &z) const;
//@}
//@{
/**
* Returns 1 if the point is contained in the box else 0;
*/
int ContainsPoint(double p[3]) const;
int ContainsPoint(double px, double py, double pz) const;
//@}
/**
* Get the center of the bounding box
*/
void GetCenter(double center[3]) const;
/**
* Get the lengths of the box
*/
void GetLengths(double lengths[3]) const;
/**
* Return the length in the ith direction
*/
double GetLength(int i) const;
/**
* Return the Max Length of the box
*/
double GetMaxLength() const;
/**
* Return the length of the diagonal.
* \pre not_empty: this->IsValid()
*/
double GetDiagonalLength() const;
/**
* Expand the Box by delta on each side, the box will grow by
* 2*delta in x,y and z
*/
void Inflate(double delta);
//@{
/**
* Returns 1 if the bounds have been set and 0 if the box is in its
* initialized state which is an inverted state
*/
int IsValid() const;
static int IsValid(const double bounds[6]);
//@}
/**
* Returns the box to its initialized state
*/
void Reset();
//@{
/**
* Scale each dimension of the box by some given factor.
* If the box is not valid, it stays unchanged.
* If the scalar factor is negative, bounds are flipped: for example,
* if (xMin,xMax)=(-2,4) and sx=-3, (xMin,xMax) becomes (-12,6).
*/
void Scale(double s[3]);
void Scale(double sx,
double sy,
double sz);
//@}
protected:
double MinPnt[3], MaxPnt[3];
};
inline void vtkBoundingBox::Reset()
{
this->MinPnt[0] = this->MinPnt[1] = this->MinPnt[2] = VTK_DOUBLE_MAX;
this->MaxPnt[0] = this->MaxPnt[1] = this->MaxPnt[2] = VTK_DOUBLE_MIN;
}
inline void vtkBoundingBox::GetBounds(double &xMin, double &xMax,
double &yMin, double &yMax,
double &zMin, double &zMax) const
{
xMin = this->MinPnt[0];
xMax = this->MaxPnt[0];
yMin = this->MinPnt[1];
yMax = this->MaxPnt[1];
zMin = this->MinPnt[2];
zMax = this->MaxPnt[2];
}
inline double vtkBoundingBox::GetBound(int i) const
{
// If i is odd then when are returning a part of the max bounds
// else part of the min bounds is requested. The exact component
// needed is i /2 (or i right shifted by 1
return ((i & 0x1) ? this->MaxPnt[i>>1] : this->MinPnt[i>>1]);
}
inline const double *vtkBoundingBox::GetMinPoint() const
{
return this->MinPnt;
}
inline const double *vtkBoundingBox::GetMaxPoint() const
{
return this->MaxPnt;
}
inline int vtkBoundingBox::IsValid() const
{
return ((this->MinPnt[0] <= this->MaxPnt[0]) &&
(this->MinPnt[1] <= this->MaxPnt[1]) &&
(this->MinPnt[2] <= this->MaxPnt[2]));
}
inline int vtkBoundingBox::IsValid(const double bounds[6])
{
return (bounds[0] <= bounds[1] &&
bounds[2] <= bounds[3] &&
bounds[4] <= bounds[5]);
}
inline double vtkBoundingBox::GetLength(int i) const
{
return this->MaxPnt[i] - this->MinPnt[i];
}
inline void vtkBoundingBox::GetLengths(double lengths[3]) const
{
lengths[0] = this->GetLength(0);
lengths[1] = this->GetLength(1);
lengths[2] = this->GetLength(2);
}
inline void vtkBoundingBox::GetCenter(double center[3]) const
{
center[0] = 0.5 * (this->MaxPnt[0] + this->MinPnt[0]);
center[1] = 0.5 * (this->MaxPnt[1] + this->MinPnt[1]);
center[2] = 0.5 * (this->MaxPnt[2] + this->MinPnt[2]);
}
inline void vtkBoundingBox::SetBounds(const double bounds[6])
{
this->SetBounds(bounds[0], bounds[1], bounds[2],
bounds[3], bounds[4], bounds[5]);
}
inline void vtkBoundingBox::GetBounds(double bounds[6]) const
{
this->GetBounds(bounds[0], bounds[1], bounds[2],
bounds[3], bounds[4], bounds[5]);
}
inline vtkBoundingBox::vtkBoundingBox()
{
this->Reset();
}
inline vtkBoundingBox::vtkBoundingBox(const double bounds[6])
{
this->Reset();
this->SetBounds(bounds);
}
inline vtkBoundingBox::vtkBoundingBox(double xMin, double xMax,
double yMin, double yMax,
double zMin, double zMax)
{
this->Reset();
this->SetBounds(xMin, xMax, yMin, yMax, zMin, zMax);
}
inline vtkBoundingBox::vtkBoundingBox(const vtkBoundingBox &bbox)
{
this->MinPnt[0] = bbox.MinPnt[0];
this->MinPnt[1] = bbox.MinPnt[1];
this->MinPnt[2] = bbox.MinPnt[2];
this->MaxPnt[0] = bbox.MaxPnt[0];
this->MaxPnt[1] = bbox.MaxPnt[1];
this->MaxPnt[2] = bbox.MaxPnt[2];
}
inline vtkBoundingBox &vtkBoundingBox::operator=(const vtkBoundingBox &bbox)
{
this->MinPnt[0] = bbox.MinPnt[0];
this->MinPnt[1] = bbox.MinPnt[1];
this->MinPnt[2] = bbox.MinPnt[2];
this->MaxPnt[0] = bbox.MaxPnt[0];
this->MaxPnt[1] = bbox.MaxPnt[1];
this->MaxPnt[2] = bbox.MaxPnt[2];
return *this;
}
inline bool vtkBoundingBox::operator==(const vtkBoundingBox &bbox)const
{
return ((this->MinPnt[0] == bbox.MinPnt[0]) &&
(this->MinPnt[1] == bbox.MinPnt[1]) &&
(this->MinPnt[2] == bbox.MinPnt[2]) &&
(this->MaxPnt[0] == bbox.MaxPnt[0]) &&
(this->MaxPnt[1] == bbox.MaxPnt[1]) &&
(this->MaxPnt[2] == bbox.MaxPnt[2]));
}
inline bool vtkBoundingBox::operator!=(const vtkBoundingBox &bbox)const
{
return !((*this) == bbox);
}
inline void vtkBoundingBox::SetMinPoint(double p[3])
{
this->SetMinPoint(p[0], p[1], p[2]);
}
inline void vtkBoundingBox::SetMaxPoint(double p[3])
{
this->SetMaxPoint(p[0], p[1], p[2]);
}
inline void vtkBoundingBox::GetMinPoint(double &x, double &y, double &z) const
{
x = this->MinPnt[0];
y = this->MinPnt[1];
z = this->MinPnt[2];
}
inline void vtkBoundingBox::GetMaxPoint(double &x, double &y, double &z) const
{
x = this->MaxPnt[0];
y = this->MaxPnt[1];
z = this->MaxPnt[2];
}
inline int vtkBoundingBox::ContainsPoint(double px, double py,
double pz) const
{
if ((px < this->MinPnt[0]) || (px > this->MaxPnt[0]))
{
return 0;
}
if ((py < this->MinPnt[1]) || (py > this->MaxPnt[1]))
{
return 0;
}
if ((pz < this->MinPnt[2]) || (pz > this->MaxPnt[2]))
{
return 0;
}
return 1;
}
inline int vtkBoundingBox::ContainsPoint(double p[3]) const
{
return this->ContainsPoint(p[0], p[1], p[2]);
}
#endif
// VTK-HeaderTest-Exclude: vtkBoundingBox.h