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279 lines
10 KiB
C
279 lines
10 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkVolumeMapper.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkVolumeMapper
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* @brief Abstract class for a volume mapper
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*
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*
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* vtkVolumeMapper is the abstract definition of a volume mapper for regular
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* rectilinear data (vtkImageData). Several basic types of volume mappers
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* are supported.
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*
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* @sa
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* vtkVolumeRayCastMapper vtkVolumeTextureMapper2D
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*/
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#ifndef vtkVolumeMapper_h
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#define vtkVolumeMapper_h
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#include "vtkRenderingVolumeModule.h" // For export macro
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#include "vtkAbstractVolumeMapper.h"
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class vtkRenderer;
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class vtkVolume;
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class vtkImageData;
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#define VTK_CROP_SUBVOLUME 0x0002000
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#define VTK_CROP_FENCE 0x2ebfeba
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#define VTK_CROP_INVERTED_FENCE 0x5140145
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#define VTK_CROP_CROSS 0x0417410
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#define VTK_CROP_INVERTED_CROSS 0x7be8bef
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class vtkWindow;
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class VTKRENDERINGVOLUME_EXPORT vtkVolumeMapper : public vtkAbstractVolumeMapper
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{
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public:
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vtkTypeMacro(vtkVolumeMapper,vtkAbstractVolumeMapper);
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void PrintSelf( ostream& os, vtkIndent indent );
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//@{
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/**
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* Set/Get the input data
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*/
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virtual void SetInputData( vtkImageData * );
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virtual void SetInputData( vtkDataSet * );
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vtkImageData *GetInput();
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//@}
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//@{
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/**
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* Set/Get the blend mode.
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* The default mode is Composite where the scalar values are sampled through
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* the volume and composited in a front-to-back scheme through alpha blending.
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* The final color and opacity is determined using the color and opacity
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* transfer functions.
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*
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* Maximum and minimum intensity blend modes use the maximum and minimum
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* scalar values, respectively, along the sampling ray. The final color and
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* opacity is determined by passing the resultant value through the color and
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* opacity transfer functions.
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*
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* Additive blend mode accumulates scalar values by passing each value through
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* the opacity transfer function and then adding up the product of the value
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* and its opacity. In other words, the scalar values are scaled using the
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* opacity transfer function and summed to derive the final color. Note that
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* the resulting image is always grayscale i.e. aggregated values are not
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* passed through the color transfer function. This is because the final
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* value is a derived value and not a real data value along the sampling ray.
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*
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* Average intensity blend mode works similar to the additive blend mode where
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* the scalar values are multiplied by opacity calculated from the opacity
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* transfer function and then added. The additional step here is to
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* divide the sum by the number of samples taken through the volume.
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* One can control the scalar range by setting the AverageIPScalarRange ivar
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* to disregard scalar values, not in the range of interest, from the average
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* computation.
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* As is the case with the additive intensity projection, the final
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* image will always be grayscale i.e. the aggregated values are not
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* passed through the color transfer function. This is because the
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* resultant value is a derived value and not a real data value along
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* the sampling ray.
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*
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* \note vtkVolumeMapper::AVERAGE_INTENSITY_BLEND is only supported by the
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* vtkGPUVolumeRayCastMapper with the OpenGL2 backend.
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* \sa SetAverageIPScalarRange()
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*/
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vtkSetMacro( BlendMode, int );
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void SetBlendModeToComposite()
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{ this->SetBlendMode( vtkVolumeMapper::COMPOSITE_BLEND ); }
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void SetBlendModeToMaximumIntensity()
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{ this->SetBlendMode( vtkVolumeMapper::MAXIMUM_INTENSITY_BLEND ); }
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void SetBlendModeToMinimumIntensity()
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{ this->SetBlendMode( vtkVolumeMapper::MINIMUM_INTENSITY_BLEND ); }
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void SetBlendModeToAverageIntensity()
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{ this->SetBlendMode( vtkVolumeMapper::AVERAGE_INTENSITY_BLEND ); }
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void SetBlendModeToAdditive()
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{ this->SetBlendMode( vtkVolumeMapper::ADDITIVE_BLEND ); }
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vtkGetMacro( BlendMode, int );
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//@}
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//@{
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/**
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* Set/Get the scalar range to be considered for average intensity projection
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* blend mode. Only scalar values between this range will be averaged during
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* ray casting. This can be useful when volume rendering CT datasets where the
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* areas occupied by air would deviate the final rendering. By default, the
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* range is set to (VTK_DOUBLE_MIN, VTK_DOUBLE_MAX).
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* \sa SetBlendModeToAverageIntensity()
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*/
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vtkSetVector2Macro(AverageIPScalarRange, double);
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vtkGetVectorMacro(AverageIPScalarRange, double, 2);
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//@}
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//@{
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/**
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* Turn On/Off orthogonal cropping. (Clipping planes are
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* perpendicular to the coordinate axes.)
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*/
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vtkSetClampMacro(Cropping,int,0,1);
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vtkGetMacro(Cropping,int);
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vtkBooleanMacro(Cropping,int);
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//@}
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//@{
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/**
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* Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax )
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* These planes are defined in volume coordinates - spacing and origin are
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* considered.
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*/
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vtkSetVector6Macro( CroppingRegionPlanes, double );
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vtkGetVectorMacro( CroppingRegionPlanes, double, 6 );
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//@}
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//@{
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/**
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* Get the cropping region planes in voxels. Only valid during the
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* rendering process
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*/
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vtkGetVectorMacro( VoxelCroppingRegionPlanes, double, 6 );
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//@}
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//@{
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/**
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* Set the flags for the cropping regions. The clipping planes divide the
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* volume into 27 regions - there is one bit for each region. The regions
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* start from the one containing voxel (0,0,0), moving along the x axis
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* fastest, the y axis next, and the z axis slowest. These are represented
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* from the lowest bit to bit number 27 in the integer containing the
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* flags. There are several convenience functions to set some common
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* configurations - subvolume (the default), fence (between any of the
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* clip plane pairs), inverted fence, cross (between any two of the
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* clip plane pairs) and inverted cross.
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*/
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vtkSetClampMacro( CroppingRegionFlags, int, 0x0, 0x7ffffff );
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vtkGetMacro( CroppingRegionFlags, int );
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void SetCroppingRegionFlagsToSubVolume()
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{this->SetCroppingRegionFlags( VTK_CROP_SUBVOLUME );};
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void SetCroppingRegionFlagsToFence()
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{this->SetCroppingRegionFlags( VTK_CROP_FENCE );};
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void SetCroppingRegionFlagsToInvertedFence()
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{this->SetCroppingRegionFlags( VTK_CROP_INVERTED_FENCE );};
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void SetCroppingRegionFlagsToCross()
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{this->SetCroppingRegionFlags( VTK_CROP_CROSS );};
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void SetCroppingRegionFlagsToInvertedCross()
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{this->SetCroppingRegionFlags( VTK_CROP_INVERTED_CROSS );};
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//@}
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/**
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* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
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* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
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* Render the volume
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*/
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virtual void Render(vtkRenderer *ren, vtkVolume *vol)=0;
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/**
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* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
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* Release any graphics resources that are being consumed by this mapper.
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* The parameter window could be used to determine which graphic
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* resources to release.
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*/
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virtual void ReleaseGraphicsResources(vtkWindow *) {}
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/**
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* Blend modes.
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* The default mode is Composite where the scalar values are sampled through
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* the volume and composited in a front-to-back scheme through alpha blending.
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* The final color and opacity is determined using the color and opacity
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* transfer functions.
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*
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* Maximum and minimum intensity blend modes use the maximum and minimum
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* scalar values, respectively, along the sampling ray. The final color and
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* opacity is determined by passing the resultant value through the color and
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* opacity transfer functions.
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*
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* Additive blend mode accumulates scalar values by passing each value through
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* the opacity transfer function and then adding up the product of the value
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* and its opacity. In other words, the scalar values are scaled using the
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* opacity transfer function and summed to derive the final color. Note that
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* the resulting image is always grayscale i.e. aggregated values are not
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* passed through the color transfer function. This is because the final
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* value is a derived value and not a real data value along the sampling ray.
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*
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* Average intensity blend mode works similar to the additive blend mode where
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* the scalar values are multiplied by opacity calculated from the opacity
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* transfer function and then added. The additional step here is to
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* divide the sum by the number of samples taken through the volume.
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* As is the case with the additive intensity projection, the final
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* image will always be grayscale i.e. the aggregated values are not
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* passed through the color transfer function. This is because the
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* resultant value is a derived value and not a real data value along
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* the sampling ray.
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*
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* \note vtkVolumeMapper::AVERAGE_INTENSITY_BLEND is only supported by the
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* vtkGPUVolumeRayCastMapper with the OpenGL2 backend.
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*/
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enum BlendModes
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{
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COMPOSITE_BLEND,
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MAXIMUM_INTENSITY_BLEND,
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MINIMUM_INTENSITY_BLEND,
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AVERAGE_INTENSITY_BLEND,
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ADDITIVE_BLEND
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};
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protected:
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vtkVolumeMapper();
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~vtkVolumeMapper();
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/**
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* Compute a sample distance from the data spacing. When the number of
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* voxels is 8, the sample distance will be roughly 1/200 the average voxel
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* size. The distance will grow proportionally to numVoxels^(1/3).
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*/
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double SpacingAdjustedSampleDistance(double inputSpacing[3],
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int inputExtent[6]);
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int BlendMode;
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/**
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* Threshold range for average intensity projection
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*/
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double AverageIPScalarRange[2];
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//@{
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/**
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* Cropping variables, and a method for converting the world
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* coordinate cropping region planes to voxel coordinates
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*/
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int Cropping;
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double CroppingRegionPlanes[6];
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double VoxelCroppingRegionPlanes[6];
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int CroppingRegionFlags;
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void ConvertCroppingRegionPlanesToVoxels();
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//@}
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virtual int FillInputPortInformation(int, vtkInformation*);
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private:
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vtkVolumeMapper(const vtkVolumeMapper&) VTK_DELETE_FUNCTION;
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void operator=(const vtkVolumeMapper&) VTK_DELETE_FUNCTION;
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};
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#endif
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