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nmWTAI-Platform/3rd/VTK7.1/include/vtkTextureMapToPlane.h

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkTextureMapToPlane.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTextureMapToPlane
* @brief generate texture coordinates by mapping points to plane
*
* vtkTextureMapToPlane is a filter that generates 2D texture coordinates
* by mapping input dataset points onto a plane. The plane can either be
* user specified or generated automatically. (A least squares method is
* used to generate the plane automatically.)
*
* There are two ways you can specify the plane. The first is to provide a
* plane normal. In this case the points are projected to a plane, and the
* points are then mapped into the user specified s-t coordinate range. For
* more control, you can specify a plane with three points: an origin and two
* points defining the two axes of the plane. (This is compatible with the
* vtkPlaneSource.) Using the second method, the SRange and TRange vectors
* are ignored, since the presumption is that the user does not want to scale
* the texture coordinates; and you can adjust the origin and axes points to
* achieve the texture coordinate scaling you need. Note also that using the
* three point method the axes do not have to be orthogonal.
*
* @sa
* vtkPlaneSource vtkTextureMapToCylinder
* vtkTextureMapToSphere vtkThresholdTextureCoords
*/
#ifndef vtkTextureMapToPlane_h
#define vtkTextureMapToPlane_h
#include "vtkFiltersTextureModule.h" // For export macro
#include "vtkDataSetAlgorithm.h"
class VTKFILTERSTEXTURE_EXPORT vtkTextureMapToPlane : public vtkDataSetAlgorithm
{
public:
vtkTypeMacro(vtkTextureMapToPlane,vtkDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Construct with s,t range=(0,1) and automatic plane generation turned on.
*/
static vtkTextureMapToPlane *New();
//@{
/**
* Specify a point defining the origin of the plane. Used in conjunction with
* the Point1 and Point2 ivars to specify a map plane.
*/
vtkSetVector3Macro(Origin,double);
vtkGetVectorMacro(Origin,double,3);
//@}
//@{
/**
* Specify a point defining the first axis of the plane.
*/
vtkSetVector3Macro(Point1,double);
vtkGetVectorMacro(Point1,double,3);
//@}
//@{
/**
* Specify a point defining the second axis of the plane.
*/
vtkSetVector3Macro(Point2,double);
vtkGetVectorMacro(Point2,double,3);
//@}
//@{
/**
* Specify plane normal. An alternative way to specify a map plane. Using
* this method, the object will scale the resulting texture coordinate
* between the SRange and TRange specified.
*/
vtkSetVector3Macro(Normal,double);
vtkGetVectorMacro(Normal,double,3);
//@}
//@{
/**
* Specify s-coordinate range for texture s-t coordinate pair.
*/
vtkSetVector2Macro(SRange,double);
vtkGetVectorMacro(SRange,double,2);
//@}
//@{
/**
* Specify t-coordinate range for texture s-t coordinate pair.
*/
vtkSetVector2Macro(TRange,double);
vtkGetVectorMacro(TRange,double,2);
//@}
//@{
/**
* Turn on/off automatic plane generation.
*/
vtkSetMacro(AutomaticPlaneGeneration,int);
vtkGetMacro(AutomaticPlaneGeneration,int);
vtkBooleanMacro(AutomaticPlaneGeneration,int);
//@}
protected:
vtkTextureMapToPlane();
~vtkTextureMapToPlane() {}
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void ComputeNormal(vtkDataSet *output);
double Origin[3];
double Point1[3];
double Point2[3];
double Normal[3];
double SRange[2];
double TRange[2];
int AutomaticPlaneGeneration;
private:
vtkTextureMapToPlane(const vtkTextureMapToPlane&) VTK_DELETE_FUNCTION;
void operator=(const vtkTextureMapToPlane&) VTK_DELETE_FUNCTION;
};
#endif