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nmWTAI-Platform/3rd/VTK7.1/include/vtkRenderWindowInteractor3D.h

279 lines
9.8 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderWindowInteractor3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRenderWindowInteractor3D
* @brief adds support for 3D events to vtkRenderWindowInteractor.
*
*
* vtkRenderWindowInteractor3D provides a platform-independent interaction
* support for 3D events including 3D clicks and 3D controller
* orientations. It follows the same basic model as
* vtkRenderWindowInteractor but adds methods to set and get 3D event
* locations and orientations. VR systems will subclass this class to
* provide the code to set these values based on events from their VR
* controllers.
*/
#ifndef vtkRenderWindowInteractor3D_h
#define vtkRenderWindowInteractor3D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkRenderWindowInteractor.h"
class vtkCamera;
class VTKRENDERINGCORE_EXPORT vtkRenderWindowInteractor3D : public vtkRenderWindowInteractor
{
public:
/**
* Construct object so that light follows camera motion.
*/
static vtkRenderWindowInteractor3D *New();
vtkTypeMacro(vtkRenderWindowInteractor3D,vtkRenderWindowInteractor);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Enable/Disable interactions. By default interactors are enabled when
* initialized. Initialize() must be called prior to enabling/disabling
* interaction. These methods are used when a window/widget is being
* shared by multiple renderers and interactors. This allows a "modal"
* display where one interactor is active when its data is to be displayed
* and all other interactors associated with the widget are disabled
* when their data is not displayed.
*/
virtual void Enable();
virtual void Disable();
//@}
/**
* OpenVR specific application terminate, calls ClassExitMethod then
* calls PostQuitMessage(0) to terminate the application. An application can Specify
* ExitMethod for alternative behavior (i.e. suppression of keyboard exit)
*/
void TerminateApp(void);
/**
* Create default picker. Used to create one when none is specified.
* Default is an instance of vtkPropPicker.
*/
virtual vtkAbstractPropPicker *CreateDefaultPicker();
//@{
/**
* With VR we know the world coordinate positions
* and orientations of events. These methods
* support querying them instead of going through
* a display X,Y coordinate approach as is standard
* for mouse/touch events
*/
virtual double *GetWorldEventPosition(int pointerIndex)
{
if (pointerIndex >= VTKI_MAX_POINTERS)
{
return NULL;
}
return this->WorldEventPositions[pointerIndex];
}
virtual double *GetLastWorldEventPosition(int pointerIndex)
{
if (pointerIndex >= VTKI_MAX_POINTERS)
{
return NULL;
}
return this->LastWorldEventPositions[pointerIndex];
}
virtual double *GetWorldEventOrientation(int pointerIndex)
{
if (pointerIndex >= VTKI_MAX_POINTERS)
{
return NULL;
}
return this->WorldEventOrientations[pointerIndex];
}
virtual double *GetLastWorldEventOrientation(int pointerIndex)
{
if (pointerIndex >= VTKI_MAX_POINTERS)
{
return NULL;
}
return this->LastWorldEventOrientations[pointerIndex];
}
//@}
//@{
/**
* With VR we know the physical/room coordinate positions
* and orientations of events. These methods
* support setting them.
*/
virtual void SetPhysicalEventPosition(double x, double y, double z, int pointerIndex)
{
if (pointerIndex < 0 || pointerIndex >= VTKI_MAX_POINTERS)
{
return;
}
vtkDebugMacro(
<< this->GetClassName() << " (" << this
<< "): setting PhysicalEventPosition to ("
<< x << "," << y << "," << z
<< ") for pointerIndex number " << pointerIndex);
if (this->PhysicalEventPositions[pointerIndex][0] != x ||
this->PhysicalEventPositions[pointerIndex][1] != y ||
this->PhysicalEventPositions[pointerIndex][2] != z ||
this->LastPhysicalEventPositions[pointerIndex][0] != x ||
this->LastPhysicalEventPositions[pointerIndex][1] != y ||
this->LastPhysicalEventPositions[pointerIndex][2] != z)
{
this->LastPhysicalEventPositions[pointerIndex][0] = this->PhysicalEventPositions[pointerIndex][0];
this->LastPhysicalEventPositions[pointerIndex][1] = this->PhysicalEventPositions[pointerIndex][1];
this->LastPhysicalEventPositions[pointerIndex][2] = this->PhysicalEventPositions[pointerIndex][2];
this->PhysicalEventPositions[pointerIndex][0] = x;
this->PhysicalEventPositions[pointerIndex][1] = y;
this->PhysicalEventPositions[pointerIndex][2] = z;
this->Modified();
}
}
//@}
//@{
/**
* With VR we know the world coordinate positions
* and orientations of events. These methods
* support setting them.
*/
virtual void SetWorldEventPosition(double x, double y, double z, int pointerIndex)
{
if (pointerIndex < 0 || pointerIndex >= VTKI_MAX_POINTERS)
{
return;
}
vtkDebugMacro(
<< this->GetClassName() << " (" << this
<< "): setting WorldEventPosition to ("
<< x << "," << y << "," << z
<< ") for pointerIndex number " << pointerIndex);
if (this->WorldEventPositions[pointerIndex][0] != x ||
this->WorldEventPositions[pointerIndex][1] != y ||
this->WorldEventPositions[pointerIndex][2] != z ||
this->LastWorldEventPositions[pointerIndex][0] != x ||
this->LastWorldEventPositions[pointerIndex][1] != y ||
this->LastWorldEventPositions[pointerIndex][2] != z)
{
this->LastWorldEventPositions[pointerIndex][0] = this->WorldEventPositions[pointerIndex][0];
this->LastWorldEventPositions[pointerIndex][1] = this->WorldEventPositions[pointerIndex][1];
this->LastWorldEventPositions[pointerIndex][2] = this->WorldEventPositions[pointerIndex][2];
this->WorldEventPositions[pointerIndex][0] = x;
this->WorldEventPositions[pointerIndex][1] = y;
this->WorldEventPositions[pointerIndex][2] = z;
this->Modified();
}
}
virtual void SetWorldEventOrientation(double w, double x, double y, double z, int pointerIndex)
{
if (pointerIndex < 0 || pointerIndex >= VTKI_MAX_POINTERS)
{
return;
}
vtkDebugMacro(
<< this->GetClassName() << " (" << this
<< "): setting WorldEventOrientation to ("
<< w << "," << x << "," << y << "," << z
<< ") for pointerIndex number " << pointerIndex);
if (this->WorldEventOrientations[pointerIndex][0] != w ||
this->WorldEventOrientations[pointerIndex][1] != x ||
this->WorldEventOrientations[pointerIndex][2] != y ||
this->WorldEventOrientations[pointerIndex][3] != z ||
this->LastWorldEventOrientations[pointerIndex][0] != w ||
this->LastWorldEventOrientations[pointerIndex][1] != x ||
this->LastWorldEventOrientations[pointerIndex][2] != y ||
this->LastWorldEventOrientations[pointerIndex][3] != z)
{
this->LastWorldEventOrientations[pointerIndex][0] = this->WorldEventOrientations[pointerIndex][0];
this->LastWorldEventOrientations[pointerIndex][1] = this->WorldEventOrientations[pointerIndex][1];
this->LastWorldEventOrientations[pointerIndex][2] = this->WorldEventOrientations[pointerIndex][2];
this->LastWorldEventOrientations[pointerIndex][3] = this->WorldEventOrientations[pointerIndex][3];
this->WorldEventOrientations[pointerIndex][0] = w;
this->WorldEventOrientations[pointerIndex][1] = x;
this->WorldEventOrientations[pointerIndex][2] = y;
this->WorldEventOrientations[pointerIndex][3] = z;
this->Modified();
}
}
//@}
//@{
/**
* Override to set pointers down
*/
virtual void RightButtonPressEvent();
virtual void RightButtonReleaseEvent();
//@}
//@{
/**
* Set/Get the latest touchpad position
*/
vtkSetVector2Macro(TouchPadPosition,float);
vtkGetVector2Macro(TouchPadPosition,float);
//@}
//@{
/**
* Set/Get the optional translation to map world coordinates into the
* 3D physical space (meters, 0,0,0).
*/
virtual void SetPhysicalTranslation(vtkCamera *, double, double, double) {};
virtual double *GetPhysicalTranslation(vtkCamera *) { return NULL; };
//@}
//@{
/**
* Set/get the tranlation for pan/swipe gestures, update LastTranslation
*/
void SetTranslation3D(double val[3]);
vtkGetVector3Macro(Translation3D, double);
vtkGetVector3Macro(LastTranslation3D, double);
//@}
protected:
vtkRenderWindowInteractor3D();
~vtkRenderWindowInteractor3D();
int MouseInWindow;
int StartedMessageLoop;
float TouchPadPosition[2];
double Translation3D[3];
double LastTranslation3D[3];
bool Done; // is the event loop done running
double WorldEventPositions[VTKI_MAX_POINTERS][3];
double LastWorldEventPositions[VTKI_MAX_POINTERS][3];
double PhysicalEventPositions[VTKI_MAX_POINTERS][3];
double LastPhysicalEventPositions[VTKI_MAX_POINTERS][3];
double StartingPhysicalEventPositions[VTKI_MAX_POINTERS][3];
double WorldEventOrientations[VTKI_MAX_POINTERS][4];
double LastWorldEventOrientations[VTKI_MAX_POINTERS][4];
virtual void RecognizeGesture(vtkCommand::EventIds);
private:
vtkRenderWindowInteractor3D(const vtkRenderWindowInteractor3D&) VTK_DELETE_FUNCTION; // Not implemented.
void operator=(const vtkRenderWindowInteractor3D&) VTK_DELETE_FUNCTION; // Not implemented.
};
#endif