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63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLVolumeTextureMapper2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLVolumeTextureMapper2D
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* @brief Abstract class for a volume mapper
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*
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*
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* vtkOpenGLVolumeTextureMapper2D renders a volume using 2D texture mapping.
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*
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* @sa
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* vtkVolumeMapper
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* @deprecated
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*/
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#ifndef vtkOpenGLVolumeTextureMapper2D_h
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#define vtkOpenGLVolumeTextureMapper2D_h
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#include "vtkRenderingVolumeOpenGLModule.h" // For export macro
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#include "vtkVolumeTextureMapper2D.h"
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#if !defined(VTK_LEGACY_REMOVE)
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class VTKRENDERINGVOLUMEOPENGL_EXPORT vtkOpenGLVolumeTextureMapper2D
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: public vtkVolumeTextureMapper2D
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{
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public:
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vtkTypeMacro(vtkOpenGLVolumeTextureMapper2D,vtkVolumeTextureMapper2D);
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void PrintSelf( ostream& os, vtkIndent indent );
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static vtkOpenGLVolumeTextureMapper2D *New();
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/**
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* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
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* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
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* Render the volume
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*/
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virtual void Render(vtkRenderer *ren, vtkVolume *vol);
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void RenderQuads( int count, float *v, float *t,
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unsigned char *texture, int size[2], int reverseFlag);
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protected:
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vtkOpenGLVolumeTextureMapper2D();
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~vtkOpenGLVolumeTextureMapper2D();
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private:
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vtkOpenGLVolumeTextureMapper2D(const vtkOpenGLVolumeTextureMapper2D&) VTK_DELETE_FUNCTION;
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void operator=(const vtkOpenGLVolumeTextureMapper2D&) VTK_DELETE_FUNCTION;
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};
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#endif // VTK_LEGACY_REMOVE
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#endif
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