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225 lines
8.5 KiB
C
225 lines
8.5 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkCellLocator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkCellLocator
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* @brief octree-based spatial search object to quickly locate cells
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*
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* vtkCellLocator is a spatial search object to quickly locate cells in 3D.
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* vtkCellLocator uses a uniform-level octree subdivision, where each octant
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* (an octant is also referred to as a bucket) carries an indication of
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* whether it is empty or not, and each leaf octant carries a list of the
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* cells inside of it. (An octant is not empty if it has one or more cells
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* inside of it.) Typical operations are intersection with a line to return
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* candidate cells, or intersection with another vtkCellLocator to return
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* candidate cells.
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*
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* @warning
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* Many other types of spatial locators have been developed, such as
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* variable depth octrees and kd-trees. These are often more efficient
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* for the operations described here. vtkCellLocator has been designed
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* for subclassing; so these locators can be derived if necessary.
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*
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* @sa
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* vtkLocator vtkPointLocator vtkOBBTree
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*/
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#ifndef vtkCellLocator_h
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#define vtkCellLocator_h
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#include "vtkCommonDataModelModule.h" // For export macro
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#include "vtkAbstractCellLocator.h"
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class vtkNeighborCells;
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class VTKCOMMONDATAMODEL_EXPORT vtkCellLocator : public vtkAbstractCellLocator
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{
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public:
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vtkTypeMacro(vtkCellLocator,vtkAbstractCellLocator);
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void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
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/**
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* Construct with automatic computation of divisions, averaging
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* 25 cells per bucket.
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*/
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static vtkCellLocator *New();
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/**
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* Specify the average number of cells in each octant.
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*/
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void SetNumberOfCellsPerBucket(int N)
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{ this->SetNumberOfCellsPerNode(N); }
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int GetNumberOfCellsPerBucket()
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{ return this->NumberOfCellsPerNode; }
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// Re-use any superclass signatures that we don't override.
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using vtkAbstractCellLocator::IntersectWithLine;
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using vtkAbstractCellLocator::FindCell;
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using vtkAbstractCellLocator::FindClosestPoint;
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using vtkAbstractCellLocator::FindClosestPointWithinRadius;
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/**
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* Return intersection point (if any) AND the cell which was intersected by
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* the finite line. The cell is returned as a cell id and as a generic cell.
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* For other IntersectWithLine signatures, see vtkAbstractCellLocator
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*/
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int IntersectWithLine(double a0[3], double a1[3], double tol,
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double& t, double x[3], double pcoords[3],
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int &subId, vtkIdType &cellId,
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vtkGenericCell *cell) VTK_OVERRIDE;
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/**
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* Return the closest point and the cell which is closest to the point x.
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* The closest point is somewhere on a cell, it need not be one of the
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* vertices of the cell. This version takes in a vtkGenericCell
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* to avoid allocating and deallocating the cell. This is much faster than
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* the version which does not take a *cell, especially when this function is
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* called many times in a row such as by a for loop, where the allocation and
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* deallocation can be done only once outside the for loop. If a cell is
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* found, "cell" contains the points and ptIds for the cell "cellId" upon
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* exit.
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*/
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void FindClosestPoint(
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double x[3], double closestPoint[3],
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vtkGenericCell *cell, vtkIdType &cellId,
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int &subId, double& dist2) VTK_OVERRIDE;
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/**
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* Return the closest point within a specified radius and the cell which is
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* closest to the point x. The closest point is somewhere on a cell, it
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* need not be one of the vertices of the cell. This method returns 1 if a
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* point is found within the specified radius. If there are no cells within
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* the specified radius, the method returns 0 and the values of
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* closestPoint, cellId, subId, and dist2 are undefined. This version takes
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* in a vtkGenericCell to avoid allocating and deallocating the cell. This
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* is much faster than the version which does not take a *cell, especially
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* when this function is called many times in a row such as by a for loop,
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* where the allocation and dealloction can be done only once outside the
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* for loop. If a closest point is found, "cell" contains the points and
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* ptIds for the cell "cellId" upon exit. If a closest point is found,
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* inside returns the return value of the EvaluatePosition call to the
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* closest cell; inside(=1) or outside(=0).
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* For other FindClosestPointWithinRadius signatures, see vtkAbstractCellLocator
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*/
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vtkIdType FindClosestPointWithinRadius(
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double x[3], double radius, double closestPoint[3],
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vtkGenericCell *cell, vtkIdType &cellId,
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int &subId, double& dist2, int &inside) VTK_OVERRIDE;
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/**
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* Get the cells in a particular bucket.
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*/
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virtual vtkIdList *GetCells(int bucket);
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/**
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* Return number of buckets available. Insure that the locator has been
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* built before attempting to access buckets (octants).
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*/
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virtual int GetNumberOfBuckets(void);
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/**
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* Find the cell containing a given point. returns -1 if no cell found
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* the cell parameters are copied into the supplied variables, a cell must
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* be provided to store the information.
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*/
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vtkIdType FindCell(
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double x[3], double tol2, vtkGenericCell *GenCell,
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double pcoords[3], double *weights) VTK_OVERRIDE;
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/**
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* Return a list of unique cell ids inside of a given bounding box. The
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* user must provide the vtkIdList to populate. This method returns data
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* only after the locator has been built.
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*/
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void FindCellsWithinBounds(double *bbox, vtkIdList *cells) VTK_OVERRIDE;
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/**
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* Given a finite line defined by the two points (p1,p2), return the list
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* of unique cell ids in the buckets containing the line. It is possible
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* that an empty cell list is returned. The user must provide the vtkIdList
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* to populate. This method returns data only after the locator has been
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* built.
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*/
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void FindCellsAlongLine(double p1[3], double p2[3],
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double tolerance, vtkIdList *cells) VTK_OVERRIDE;
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//@{
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/**
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* Satisfy vtkLocator abstract interface.
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*/
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void FreeSearchStructure() VTK_OVERRIDE;
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void BuildLocator() VTK_OVERRIDE;
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virtual void BuildLocatorIfNeeded();
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virtual void ForceBuildLocator();
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virtual void BuildLocatorInternal();
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void GenerateRepresentation(int level, vtkPolyData *pd) VTK_OVERRIDE;
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//@}
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protected:
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vtkCellLocator();
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~vtkCellLocator() VTK_OVERRIDE;
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void GetBucketNeighbors(int ijk[3], int ndivs, int level);
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void GetOverlappingBuckets(double x[3], int ijk[3], double dist,
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int prevMinLevel[3], int prevMaxLevel[3]);
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void ClearCellHasBeenVisited();
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void ClearCellHasBeenVisited(int id);
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double Distance2ToBucket(double x[3], int nei[3]);
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double Distance2ToBounds(double x[3], double bounds[6]);
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int NumberOfOctants; // number of octants in tree
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double Bounds[6]; // bounding box root octant
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int NumberOfParents; // number of parent octants
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double H[3]; // width of leaf octant in x-y-z directions
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int NumberOfDivisions; // number of "leaf" octant sub-divisions
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vtkIdList **Tree; // octree
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void MarkParents(void*, int, int, int, int, int);
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void GetChildren(int idx, int level, int children[8]);
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int GenerateIndex(int offset, int numDivs, int i, int j, int k,
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vtkIdType &idx);
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void GenerateFace(int face, int numDivs, int i, int j, int k,
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vtkPoints *pts, vtkCellArray *polys);
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vtkNeighborCells *Buckets;
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unsigned char *CellHasBeenVisited;
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unsigned char QueryNumber;
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void ComputeOctantBounds(int i, int j, int k);
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double OctantBounds[6]; //the bounds of the current octant
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int IsInOctantBounds(double x[3], double tol = 0.0)
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{
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if ( this->OctantBounds[0]-tol <= x[0] && x[0] <= this->OctantBounds[1]+tol &&
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this->OctantBounds[2]-tol <= x[1] && x[1] <= this->OctantBounds[3]+tol &&
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this->OctantBounds[4]-tol <= x[2] && x[2] <= this->OctantBounds[5]+tol )
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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private:
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vtkCellLocator(const vtkCellLocator&) VTK_DELETE_FUNCTION;
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void operator=(const vtkCellLocator&) VTK_DELETE_FUNCTION;
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};
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#endif
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