You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
nmWTAI-Platform/3rd/VTK7.1/include/vtkVoxelModeller.h

157 lines
5.2 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkVoxelModeller.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVoxelModeller
* @brief convert an arbitrary dataset to a voxel representation
*
* vtkVoxelModeller is a filter that converts an arbitrary data set to a
* structured point (i.e., voxel) representation. It is very similar to
* vtkImplicitModeller, except that it doesn't record distance; instead it
* records occupancy. By default it supports a compact output of 0/1
* VTK_BIT. Other vtk scalar types can be specified. The Foreground and
* Background values of the output can also be specified.
* NOTE: Not all vtk filters/readers/writers support the VTK_BIT
* scalar type. You may want to use VTK_CHAR as an alternative.
* @sa
* vtkImplicitModeller
*/
#ifndef vtkVoxelModeller_h
#define vtkVoxelModeller_h
#include "vtkImagingHybridModule.h" // For export macro
#include "vtkImageAlgorithm.h"
class VTKIMAGINGHYBRID_EXPORT vtkVoxelModeller : public vtkImageAlgorithm
{
public:
vtkTypeMacro(vtkVoxelModeller,vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Construct an instance of vtkVoxelModeller with its sample dimensions
* set to (50,50,50), and so that the model bounds are
* automatically computed from its input. The maximum distance is set to
* examine the whole grid. This could be made much faster, and probably
* will be in the future.
*/
static vtkVoxelModeller *New();
/**
* Compute the ModelBounds based on the input geometry.
*/
double ComputeModelBounds(double origin[3], double ar[3]);
//@{
/**
* Set the i-j-k dimensions on which to sample the distance function.
* Default is (50, 50, 50)
*/
void SetSampleDimensions(int i, int j, int k);
void SetSampleDimensions(int dim[3]);
vtkGetVectorMacro(SampleDimensions,int,3);
//@}
//@{
/**
* Specify distance away from surface of input geometry to sample. Smaller
* values make large increases in performance. Default is 1.0.
*/
vtkSetClampMacro(MaximumDistance,double,0.0,1.0);
vtkGetMacro(MaximumDistance,double);
//@}
//@{
/**
* Specify the position in space to perform the voxelization.
* Default is (0, 0, 0, 0, 0, 0)
*/
void SetModelBounds(const double bounds[6]);
void SetModelBounds(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
vtkGetVectorMacro(ModelBounds,double,6);
//@}
//@{
/**
* Control the scalar type of the output image. The default is
* VTK_BIT.
* NOTE: Not all filters/readers/writers support the VTK_BIT
* scalar type. You may want to use VTK_CHAR as an alternative.
*/
vtkSetMacro(ScalarType,int);
void SetScalarTypeToFloat(){this->SetScalarType(VTK_FLOAT);};
void SetScalarTypeToDouble(){this->SetScalarType(VTK_DOUBLE);};
void SetScalarTypeToInt(){this->SetScalarType(VTK_INT);};
void SetScalarTypeToUnsignedInt()
{this->SetScalarType(VTK_UNSIGNED_INT);};
void SetScalarTypeToLong(){this->SetScalarType(VTK_LONG);};
void SetScalarTypeToUnsignedLong()
{this->SetScalarType(VTK_UNSIGNED_LONG);};
void SetScalarTypeToShort(){this->SetScalarType(VTK_SHORT);};
void SetScalarTypeToUnsignedShort()
{this->SetScalarType(VTK_UNSIGNED_SHORT);};
void SetScalarTypeToUnsignedChar()
{this->SetScalarType(VTK_UNSIGNED_CHAR);};
void SetScalarTypeToChar()
{this->SetScalarType(VTK_CHAR);};
void SetScalarTypeToBit()
{this->SetScalarType(VTK_BIT);};
vtkGetMacro(ScalarType,int);
//@}
//@{
/**
* Set the Foreground/Background values of the output. The
* Foreground value is set when a voxel is occupied. The Background
* value is set when a voxel is not occupied.
* The default ForegroundValue is 1. The default BackgroundValue is
* 0.
*/
vtkSetMacro(ForegroundValue, double);
vtkGetMacro(ForegroundValue, double);
vtkSetMacro(BackgroundValue, double);
vtkGetMacro(BackgroundValue, double);
//@}
protected:
vtkVoxelModeller();
~vtkVoxelModeller() {}
virtual int RequestInformation (vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
// see vtkAlgorithm for details
virtual int RequestData(vtkInformation *request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// see algorithm for more info
virtual int FillInputPortInformation(int port, vtkInformation* info);
int SampleDimensions[3];
double MaximumDistance;
double ModelBounds[6];
double ForegroundValue;
double BackgroundValue;
int ScalarType;
private:
vtkVoxelModeller(const vtkVoxelModeller&) VTK_DELETE_FUNCTION;
void operator=(const vtkVoxelModeller&) VTK_DELETE_FUNCTION;
};
#endif