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nmWTAI-Platform/3rd/VTK7.1/include/vtkSpherePuzzleArrows.h

70 lines
2.0 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSpherePuzzleArrows.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSpherePuzzleArrows
* @brief Visualize permutation of the sphere puzzle.
*
* vtkSpherePuzzleArrows creates
*/
#ifndef vtkSpherePuzzleArrows_h
#define vtkSpherePuzzleArrows_h
#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkCellArray;
class vtkPoints;
class vtkSpherePuzzle;
class VTKFILTERSMODELING_EXPORT vtkSpherePuzzleArrows : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkSpherePuzzleArrows,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkSpherePuzzleArrows *New();
//@{
/**
* Permutation is an array of puzzle piece ids.
* Arrows will be generated for any id that does not contain itself.
* Permutation[3] = 3 will produce no arrow.
* Permutation[3] = 10 will draw an arrow from location 3 to 10.
*/
vtkSetVectorMacro(Permutation,int,32);
vtkGetVectorMacro(Permutation,int,32);
void SetPermutationComponent(int comp, int val);
void SetPermutation(vtkSpherePuzzle *puz);
//@}
protected:
vtkSpherePuzzleArrows();
~vtkSpherePuzzleArrows();
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
void AppendArrow(int id0, int id1, vtkPoints *pts, vtkCellArray *polys);
int Permutation[32];
double Radius;
private:
vtkSpherePuzzleArrows(const vtkSpherePuzzleArrows&) VTK_DELETE_FUNCTION;
void operator=(const vtkSpherePuzzleArrows&) VTK_DELETE_FUNCTION;
};
#endif