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nmWTAI-Platform/3rd/VTK7.1/include/vtkOpenGLHardwareSelector.h

69 lines
2.0 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLHardwareSelector.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLHardwareSelector
* @brief implements the device specific code of
* vtkOpenGLHardwareSelector.
*
*
* Implements the device specific code of vtkOpenGLHardwareSelector.
*
* @sa
* vtkHardwareSelector
*/
#ifndef vtkOpenGLHardwareSelector_h
#define vtkOpenGLHardwareSelector_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkHardwareSelector.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector
{
public:
static vtkOpenGLHardwareSelector* New();
vtkTypeMacro(vtkOpenGLHardwareSelector, vtkHardwareSelector);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after
* rendering each prop.
*/
virtual void BeginRenderProp()
{ this->vtkHardwareSelector::BeginRenderProp(); }
virtual void EndRenderProp()
{ this->vtkHardwareSelector::EndRenderProp(); }
protected:
vtkOpenGLHardwareSelector();
virtual ~vtkOpenGLHardwareSelector();
// Called internally before and after each prop is rendered
// for device specific configuration/preparation etc.
virtual void BeginRenderProp(vtkRenderWindow *);
virtual void EndRenderProp(vtkRenderWindow *);
// for internal state
class vtkInternals;
vtkInternals* Internals;
private:
vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
};
#endif