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nmWTAI-Platform/3rd/VTK7.1/include/vtkLightingHelper.h

80 lines
2.2 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLightingHelper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLightingHelper
* @brief helper to assist in simulating lighting similar
* to default OpenGL pipeline.
*
*
* vtkLightingHelper is an helper to assist in simulating lighting similar
* to default OpenGL pipeline. Look at vtkLightingHelper_s for available
* GLSL functions.
*
* @sa
* vtkShaderProgram2
*/
#ifndef vtkLightingHelper_h
#define vtkLightingHelper_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkObject.h"
#include "vtkShader2.h" // for vtkShader2Type
class vtkShaderProgram2;
class VTKRENDERINGOPENGL_EXPORT vtkLightingHelper : public vtkObject
{
public:
static vtkLightingHelper* New();
vtkTypeMacro(vtkLightingHelper, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
enum {
VTK_MAX_LIGHTS=8
};
//@{
/**
* Get/Set the shader program to which we want to add the lighting kernels.
* mode = VTK_SHADER_TYPE_VERTEX or VTK_SHADER_TYPE_FRAGMENT
* depending on whether the vertex lighting or fragment lighting is to be
* used.
*/
void Initialize(vtkShaderProgram2 *shader, vtkShader2Type mode);
vtkGetObjectMacro(Shader, vtkShaderProgram2);
//@}
/**
* Encodes light state in diffuse component 3, where the shader looks for it.
*/
void EncodeLightState(){ this->PrepareForRendering(); }
void PrepareForRendering();
protected:
vtkLightingHelper();
~vtkLightingHelper();
void SetShader(vtkShaderProgram2 *shader);
vtkShaderProgram2 *Shader;
private:
vtkLightingHelper(const vtkLightingHelper&) VTK_DELETE_FUNCTION;
void operator=(const vtkLightingHelper&) VTK_DELETE_FUNCTION;
};
#endif