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/*=========================================================================
Program: Visualization Toolkit
Module: vtkImplicitCylinderRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImplicitCylinderRepresentation
* @brief defining the representation for a vtkImplicitCylinderWidget
*
* This class is a concrete representation for the
* vtkImplicitCylinderWidget. It represents an infinite cylinder
* defined by a radius, a center, and an axis. The cylinder is placed
* within its associated bounding box and the intersection of the
* cylinder with the bounding box is shown to visually indicate the
* orientation and position of the representation. This cylinder
* representation can be manipulated by using the
* vtkImplicitCylinderWidget to adjust the cylinder radius, axis,
* and/or center point. (Note that the bounding box is defined during
* invocation of the superclass' PlaceWidget() method.)
*
* To use this representation, you normally specify a radius, center,
* and axis. Optionally you can specify a minimum and maximum radius,
* and a resolution for the cylinder. Finally, place the widget and
* its representation in the scene using PlaceWidget().
*
* @sa
* vtkImplicitCylinderWidget vtkImplicitPlaneWidget vtkImplicitPlaneWidget
*/
#ifndef vtkImplicitCylinderRepresentation_h
#define vtkImplicitCylinderRepresentation_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkWidgetRepresentation.h"
class vtkActor;
class vtkPolyDataMapper;
class vtkCellPicker;
class vtkConeSource;
class vtkLineSource;
class vtkSphereSource;
class vtkTubeFilter;
class vtkCylinder;
class vtkProperty;
class vtkImageData;
class vtkOutlineFilter;
class vtkFeatureEdges;
class vtkPolyData;
class vtkPolyDataAlgorithm;
class vtkTransform;
class vtkBox;
class vtkLookupTable;
#define VTK_MAX_CYL_RESOLUTION 2048
class VTKINTERACTIONWIDGETS_EXPORT vtkImplicitCylinderRepresentation : public vtkWidgetRepresentation
{
public:
/**
* Instantiate the class.
*/
static vtkImplicitCylinderRepresentation *New();
//@{
/**
* Standard methods for the class.
*/
vtkTypeMacro(vtkImplicitCylinderRepresentation,vtkWidgetRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
//@{
/**
* Get the center of the cylinder. The center is located along the
* cylinder axis.
*/
void SetCenter(double x, double y, double z);
void SetCenter(double x[3]);
double* GetCenter();
void GetCenter(double xyz[3]);
//@}
//@{
/**
* Set/Get the axis of rotation for the cylinder. If the axis is not
* specified as a unit vector, it will be normalized.
*/
void SetAxis(double x, double y, double z);
void SetAxis(double a[3]);
double* GetAxis();
void GetAxis(double a[3]);
//@}
//@{
/**
* Set/Get the radius of the cylinder. Note that if the radius is
* too big the cylinder will be outside of the bounding box.
*/
void SetRadius(double r);
double GetRadius();
//@}
//@{
/**
* Set/Get the minimum and maximum radius of the cylinder. This
* helps prevent the cylinder from "disappearing" during
* interaction. Note that the minimum and maximum radius is
* specified as a fraction of the diagonal length of the widget
* bounding box.
*/
vtkSetClampMacro(MinRadius,double,0.001,0.25);
vtkGetMacro(MinRadius,double);
vtkSetClampMacro(MaxRadius,double,0.25,VTK_FLOAT_MAX);
vtkGetMacro(MaxRadius,double);
//@}
//@{
/**
* Force the cylinder widget to be aligned with one of the x-y-z axes.
* If one axis is set on, the other two will be set off.
* Remember that when the state changes, a ModifiedEvent is invoked.
* This can be used to snap the cylinder to the axes if it is originally
* not aligned.
*/
void SetAlongXAxis(int);
vtkGetMacro(AlongXAxis,int);
vtkBooleanMacro(AlongXAxis,int);
void SetAlongYAxis(int);
vtkGetMacro(AlongYAxis,int);
vtkBooleanMacro(AlongYAxis,int);
void SetAlongZAxis(int);
vtkGetMacro(AlongZAxis,int);
vtkBooleanMacro(AlongZAxis,int);
//@}
//@{
/**
* Enable/disable the drawing of the cylinder. In some cases the cylinder
* interferes with the object that it is operating on (e.g., the
* cylinder interferes with the cut surface it produces resulting in
* z-buffer artifacts.) By default it is off.
*/
void SetDrawCylinder(int drawCyl);
vtkGetMacro(DrawCylinder,int);
vtkBooleanMacro(DrawCylinder,int);
//@}
//@{
/**
* Set/Get the resolution of the cylinder. This is the number of
* polygonal facets used to approximate the curved cylindrical
* surface (for rendering purposes). An vtkCylinder is used under
* the hood to provide an exact surface representation.
*/
vtkSetClampMacro(Resolution,int,8,VTK_MAX_CYL_RESOLUTION);
vtkGetMacro(Resolution,int);
//@}
//@{
/**
* Turn on/off tubing of the wire outline of the cylinder
* intersecton (against the bounding box). The tube thickens the
* line by wrapping with a vtkTubeFilter.
*/
vtkSetMacro(Tubing,int);
vtkGetMacro(Tubing,int);
vtkBooleanMacro(Tubing,int);
//@}
//@{
/**
* Turn on/off the ability to translate the bounding box by moving it
* with the mouse.
*/
vtkSetMacro(OutlineTranslation,int);
vtkGetMacro(OutlineTranslation,int);
vtkBooleanMacro(OutlineTranslation,int);
//@}
//@{
/**
* Turn on/off the ability to move the widget outside of the bounds
* specified in the PlaceWidget() invocation.
*/
vtkSetMacro(OutsideBounds,int);
vtkGetMacro(OutsideBounds,int);
vtkBooleanMacro(OutsideBounds,int);
//@}
//@{
/**
* Set/Get the bounds of the widget representation. PlaceWidget can also be
* used to set the bounds of the widget but it may also have other effects
* on the internal state of the represenation. Use this function when only
* the widget bounds are needs to be modified.
*/
vtkSetVector6Macro(WidgetBounds, double);
vtkGetVector6Macro(WidgetBounds, double);
//@}
//@{
/**
* Turn on/off whether the cylinder should be constrained to the widget bounds.
* If on, the center will not be allowed to move outside the set widget bounds
* and the radius will be limited by MinRadius and MaxRadius. This is the
* default behaviour.
* If off, the center can be freely moved and the radius can be set to
* arbitrary values. The widget outline will change accordingly.
*/
vtkSetMacro(ConstrainToWidgetBounds, int);
vtkGetMacro(ConstrainToWidgetBounds, int);
vtkBooleanMacro(ConstrainToWidgetBounds, int);
//@}
//@{
/**
* Turn on/off the ability to scale the widget with the mouse.
*/
vtkSetMacro(ScaleEnabled,int);
vtkGetMacro(ScaleEnabled,int);
vtkBooleanMacro(ScaleEnabled,int);
//@}
/**
* Get the implicit function for the cylinder. The user must provide the
* instance of the class vtkCylinder. Note that vtkCylinder is a subclass of
* vtkImplicitFunction, meaning that it can be used by a variety of filters
* to perform clipping, cutting, and selection of data.
*/
void GetCylinder(vtkCylinder *cyl);
/**
* Grab the polydata that defines the cylinder. The polydata contains
* polygons that are clipped by the bounding box.
*/
void GetPolyData(vtkPolyData *pd);
/**
* Satisfies the superclass API. This will change the state of the widget
* to match changes that have been made to the underlying PolyDataSource.
*/
void UpdatePlacement(void);
//@{
/**
* Get the properties on the axis (line and cone).
*/
vtkGetObjectMacro(AxisProperty,vtkProperty);
vtkGetObjectMacro(SelectedAxisProperty,vtkProperty);
//@}
//@{
/**
* Get the cylinder properties. The properties of the cylinder when selected
* and unselected can be manipulated.
*/
vtkGetObjectMacro(CylinderProperty,vtkProperty);
vtkGetObjectMacro(SelectedCylinderProperty,vtkProperty);
//@}
//@{
/**
* Get the property of the outline.
*/
vtkGetObjectMacro(OutlineProperty,vtkProperty);
vtkGetObjectMacro(SelectedOutlineProperty,vtkProperty);
//@}
//@{
/**
* Get the property of the intersection edges. (This property also
* applies to the edges when tubed.)
*/
vtkGetObjectMacro(EdgesProperty,vtkProperty);
//@}
//@{
/**
* Set color to the edge
*/
void SetEdgeColor(vtkLookupTable*);
void SetEdgeColor(double, double, double);
void SetEdgeColor(double x[3]);
//@}
//@{
/**
* Methods to interface with the vtkImplicitCylinderWidget.
*/
virtual int ComputeInteractionState(int X, int Y, int modify=0);
virtual void PlaceWidget(double bounds[6]);
virtual void BuildRepresentation();
virtual void StartWidgetInteraction(double eventPos[2]);
virtual void WidgetInteraction(double newEventPos[2]);
virtual void EndWidgetInteraction(double newEventPos[2]);
//@}
//@{
/**
* Methods supporting the rendering process.
*/
virtual double *GetBounds();
virtual void GetActors(vtkPropCollection *pc);
virtual void ReleaseGraphicsResources(vtkWindow*);
virtual int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
virtual int HasTranslucentPolygonalGeometry();
//@}
//@{
/**
* Specify a translation distance used by the BumpCylinder() method. Note that the
* distance is normalized; it is the fraction of the length of the bounding
* box of the wire outline.
*/
vtkSetClampMacro(BumpDistance,double,0.000001,1);
vtkGetMacro(BumpDistance,double);
//@}
/**
* Translate the cylinder in the direction of the view vector by the
* specified BumpDistance. The dir parameter controls which
* direction the pushing occurs, either in the same direction as the
* view vector, or when negative, in the opposite direction. The factor
* controls what percentage of the bump is used.
*/
void BumpCylinder(int dir, double factor);
/**
* Push the cylinder the distance specified along the view
* vector. Positive values are in the direction of the view vector;
* negative values are in the opposite direction. The distance value
* is expressed in world coordinates.
*/
void PushCylinder(double distance);
// Manage the state of the widget
enum _InteractionState
{
Outside=0,
Moving,
MovingOutline,
MovingCenter,
RotatingAxis,
AdjustingRadius,
Scaling,
TranslatingCenter
};
//@{
/**
* The interaction state may be set from a widget (e.g.,
* vtkImplicitCylinderWidget) or other object. This controls how the
* interaction with the widget proceeds. Normally this method is used as
* part of a handshaking process with the widget: First
* ComputeInteractionState() is invoked that returns a state based on
* geometric considerations (i.e., cursor near a widget feature), then
* based on events, the widget may modify this further.
*/
vtkSetClampMacro(InteractionState,int,Outside,TranslatingCenter);
//@}
//@{
/**
* Sets the visual appearance of the representation based on the
* state it is in. This state is usually the same as InteractionState.
*/
virtual void SetRepresentationState(int);
vtkGetMacro(RepresentationState, int);
//@}
protected:
vtkImplicitCylinderRepresentation();
~vtkImplicitCylinderRepresentation();
int RepresentationState;
// Keep track of event positions
double LastEventPosition[3];
// Control the radius
double MinRadius;
double MaxRadius;
// Controlling the push operation
double BumpDistance;
// Controlling ivars
int AlongXAxis;
int AlongYAxis;
int AlongZAxis;
// The actual cylinder which is being manipulated
vtkCylinder *Cylinder;
// The facet resolution for rendering purposes.
int Resolution;
// The bounding box is represented by a single voxel image data
vtkImageData *Box;
vtkOutlineFilter *Outline;
vtkPolyDataMapper *OutlineMapper;
vtkActor *OutlineActor;
void HighlightOutline(int highlight);
int OutlineTranslation; //whether the outline can be moved
int ScaleEnabled; //whether the widget can be scaled
int OutsideBounds; //whether the widget can be moved outside input's bounds
double WidgetBounds[6];
int ConstrainToWidgetBounds;
// The cut cylinder is produced with a vtkCutter
vtkPolyData *Cyl;
vtkPolyDataMapper *CylMapper;
vtkActor *CylActor;
int DrawCylinder;
void HighlightCylinder(int highlight);
// Optional tubes are represented by extracting boundary edges and tubing
vtkFeatureEdges *Edges;
vtkTubeFilter *EdgesTuber;
vtkPolyDataMapper *EdgesMapper;
vtkActor *EdgesActor;
int Tubing; //control whether tubing is on
// The + normal cone (i.e., in positive direction along normal)
vtkConeSource *ConeSource;
vtkPolyDataMapper *ConeMapper;
vtkActor *ConeActor;
void HighlightNormal(int highlight);
// The + normal line
vtkLineSource *LineSource;
vtkPolyDataMapper *LineMapper;
vtkActor *LineActor;
// The - normal cone
vtkConeSource *ConeSource2;
vtkPolyDataMapper *ConeMapper2;
vtkActor *ConeActor2;
// The - normal line
vtkLineSource *LineSource2;
vtkPolyDataMapper *LineMapper2;
vtkActor *LineActor2;
// The center positioning handle
vtkSphereSource *Sphere;
vtkPolyDataMapper *SphereMapper;
vtkActor *SphereActor;
// Do the picking
vtkCellPicker *Picker;
vtkCellPicker *CylPicker;
// Register internal Pickers within PickingManager
virtual void RegisterPickers();
// Transform the normal (used for rotation)
vtkTransform *Transform;
// Methods to manipulate the cylinder
void Rotate(double X, double Y, double *p1, double *p2, double *vpn);
void TranslateCylinder(double *p1, double *p2);
void TranslateOutline(double *p1, double *p2);
void TranslateCenter(double *p1, double *p2);
void TranslateCenterOnAxis(double *p1, double *p2);
void ScaleRadius(double *p1, double *p2);
void AdjustRadius(double X, double Y, double *p1, double *p2);
void Scale(double *p1, double *p2, double X, double Y);
void SizeHandles();
// Properties used to control the appearance of selected objects and
// the manipulator in general.
vtkProperty *AxisProperty;
vtkProperty *SelectedAxisProperty;
vtkProperty *CylinderProperty;
vtkProperty *SelectedCylinderProperty;
vtkProperty *OutlineProperty;
vtkProperty *SelectedOutlineProperty;
vtkProperty *EdgesProperty;
void CreateDefaultProperties();
// Intersect oriented infinite cylinder against bounding box
void BuildCylinder();
// Support GetBounds() method
vtkBox *BoundingBox;
private:
vtkImplicitCylinderRepresentation(const vtkImplicitCylinderRepresentation&) VTK_DELETE_FUNCTION;
void operator=(const vtkImplicitCylinderRepresentation&) VTK_DELETE_FUNCTION;
};
#endif