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151 lines
4.5 KiB
C
151 lines
4.5 KiB
C
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3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAngleRepresentation3D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAngleRepresentation3D
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* @brief represent the vtkAngleWidget
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*
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* The vtkAngleRepresentation3D is a representation for the
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* vtkAngleWidget. This representation consists of two rays and three
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* vtkHandleRepresentations to place and manipulate the three points defining
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* the angle representation. (Note: the three points are referred to as Point1,
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* Center, and Point2, at the two end points (Point1 and Point2) and Center
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* (around which the angle is measured). This particular implementation is a
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* 3D representation, meaning that it draws in the overlay plane.
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*
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* @sa
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* vtkAngleWidget vtkHandleRepresentation
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*/
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#ifndef vtkAngleRepresentation3D_h
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#define vtkAngleRepresentation3D_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkAngleRepresentation.h"
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class vtkActor;
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class vtkProperty;
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class vtkPolyDataMapper;
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class vtkLineSource;
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class vtkArcSource;
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class vtkFollower;
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class vtkVectorText;
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class vtkPolyDataMapper;
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class vtkTextProperty;
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class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation3D : public vtkAngleRepresentation
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{
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public:
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/**
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* Instantiate class.
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*/
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static vtkAngleRepresentation3D *New();
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//@{
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/**
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* Standard VTK methods.
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*/
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vtkTypeMacro(vtkAngleRepresentation3D,vtkAngleRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent);
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//@}
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/**
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* Satisfy the superclasses API. Angle returned is in radians.
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*/
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virtual double GetAngle();
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//@{
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/**
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* Methods to Set/Get the coordinates of the two points defining
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* this representation. Note that methods are available for both
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* display and world coordinates.
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*/
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virtual void GetPoint1WorldPosition(double pos[3]);
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virtual void GetCenterWorldPosition(double pos[3]);
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virtual void GetPoint2WorldPosition(double pos[3]);
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virtual void SetPoint1WorldPosition(double pos[3]);
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virtual void SetPoint1DisplayPosition(double pos[3]);
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virtual void SetCenterWorldPosition(double pos[3]);
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virtual void SetCenterDisplayPosition(double pos[3]);
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virtual void SetPoint2WorldPosition(double pos[3]);
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virtual void SetPoint2DisplayPosition(double pos[3]);
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virtual void GetPoint1DisplayPosition(double pos[3]);
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virtual void GetCenterDisplayPosition(double pos[3]);
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virtual void GetPoint2DisplayPosition(double pos[3]);
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//@}
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//@{
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/**
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* Set/Get the three leaders used to create this representation.
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* By obtaining these leaders the user can set the appropriate
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* properties, etc.
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*/
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vtkGetObjectMacro(Ray1,vtkActor);
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vtkGetObjectMacro(Ray2,vtkActor);
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vtkGetObjectMacro(Arc,vtkActor);
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vtkGetObjectMacro(TextActor,vtkFollower);
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//@}
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//@{
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/**
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* Scale text.
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*/
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virtual void SetTextActorScale( double scale[3] );
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virtual double * GetTextActorScale();
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//@}
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/**
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* Method defined by vtkWidgetRepresentation superclass and
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* needed here.
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*/
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void BuildRepresentation();
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//@{
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/**
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* Methods required by vtkProp superclass.
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*/
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virtual void ReleaseGraphicsResources(vtkWindow *w);
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virtual int RenderOpaqueGeometry(vtkViewport*);
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virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
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virtual int HasTranslucentPolygonalGeometry();
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//@}
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protected:
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vtkAngleRepresentation3D();
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~vtkAngleRepresentation3D();
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// The pieces that make up the angle representations
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vtkLineSource *Line1Source;
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vtkLineSource *Line2Source;
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vtkArcSource *ArcSource;
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vtkPolyDataMapper *Line1Mapper;
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vtkPolyDataMapper *Line2Mapper;
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vtkPolyDataMapper *ArcMapper;
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vtkActor *Ray1;
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vtkActor *Ray2;
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vtkActor *Arc;
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vtkFollower *TextActor;
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vtkPolyDataMapper *TextMapper;
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vtkVectorText *TextInput;
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double Angle;
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bool ScaleInitialized;
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double TextPosition[3];
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private:
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vtkAngleRepresentation3D(const vtkAngleRepresentation3D&) VTK_DELETE_FUNCTION;
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void operator=(const vtkAngleRepresentation3D&) VTK_DELETE_FUNCTION;
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};
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#endif
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