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nmWATI/Include/nmNum/nmPlot/nmObjPoint.h

105 lines
2.5 KiB
C++

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#pragma once
#include "nmObjBase.h"
#include "nmDefines.h"
#include "nmPlot_global.h"
// 数值试井绘图对象(点)
class NM_PLOT_EXPORT nmObjPoint : public nmObjBase
{
Q_OBJECT
ZX_DECLARE_DYNAMIC
public:
nmObjPoint();
nmObjPoint(const QString& sName, \
ZxSubAxisX* pAxisX, \
ZxSubAxisY* pAxisY);
~nmObjPoint();
// 设置初始参数
virtual void init(const QString& sName, \
ZxSubAxisX* pAxisX, \
ZxSubAxisY* pAxisY);
// 设置Tools
virtual void initTools();
protected:
// 设置图元对象的属性标志
virtual void initFlags();
// 辅助信息
virtual void initSubObjs();
virtual void resetOthers();
// 设置显示的标识
void setPointTag(QString s);
public:
// 击中
virtual bool hitTest(const QPointF& pt);
// 具体击中实现的函数,单纯击中,不做选项的改变
// nOption用int是因为Rect类的击中选项不一致
// nOption为负值表示未击中此时返回false
virtual bool _runHitTest(const QPointF& pt, int& nOption, int& nSubIndex);
// 击中后ButtonUp后的处理
// pt1:鼠标Down点pt2鼠标Up点
virtual bool runMove(const QPointF& pt1, const QPointF& pt2);
// 获取中心点
virtual QPointF getCenterPos();
public:
// 属性填充内容
virtual void fillPtyPano(IxPtyPano* sheet);
// 成果序列化
virtual void onSerialize(ZxSerializer* ser);
virtual void onDeserialize(ZxSerializer* ser);
// 模版处理(从道理上讲,模版处理与成果序列化机制完全一致)
// 但此处放开是为了调用方更灵活的控制
virtual void onLoadTempl(ZxSerializer* ser);
virtual void onSaveTempl(ZxSerializer* ser);
virtual void paintBack(QPainter* painter, \
const ZxPaintParam& param);
// 绘制井点
virtual bool drawWellPos(QPainter* painter, QPointF pt);
public:
// XY的位置信息
void setValueX(float x);
float getValueX();
void setValueY(float y);
float getValueY();
// 描述
void setDesc(QString s);
QString getDesc();
// 点数据
void setDataByPos(const QPointF& pt, QString sDesc);
void resetBounds();
virtual QRectF getBounds4Update();
public:
QString m_sDesc; ///描述字符串
QColor m_clrFillUnvalid; //无效时填充颜色
QColor m_clrOuter; //外边界颜色
};