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#pragma once
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#include "ZxObjLine.h"
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#include "mGuiPlot_global.h"
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#include "ZxObjBdyRect.h"
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class ZxObjBdyPoint;
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//平行边界类型(垂直或者水平)
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enum eTriType
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{
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TriT_Left = 0, //左开口
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TriT_Right, //右开口
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TriT_Top, //上开口
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TriT_Bottom, //下开口
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TriT_None
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};
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//三条垂直边界线
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class M_GUI_PLOT_EXPORT ZxObjBdyTri : public ZxObjBdyRect
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{
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Q_OBJECT
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ZX_DECLARE_DYNAMIC
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public:
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ZxObjBdyTri();
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ZxObjBdyTri(const QString& sName,
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ZxSubAxisX* pAxisX,
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ZxSubAxisY* pAxisY);
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~ZxObjBdyTri();
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public:
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//设置类型
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void setTriType(int eType);
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int getTriType();
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// 封装
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virtual void initTools();
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void initObj();
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// 具体击中实现的函数,单纯击中,不做选项的改变
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// nOption用int是因为Rect类的击中选项不一致
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// nOption为负值,表示未击中,此时返回false
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virtual bool _runHitTest(const QPointF& pt, int& nOption, int& nSubIndex);
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// pt1:鼠标Down点,pt2:鼠标Up点
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virtual bool runMove(const QPointF& pt1, const QPointF& pt2);
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//
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void calBdyTriParam(eTriType eType, QVector<QPointF>& vecVals);
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//属性
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virtual void fillPtyPano(IxPtyPano* sheet);
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virtual void paintBack(QPainter* painter,
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const ZxPaintParam& param);
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//移动后参数改变
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virtual void resetBdyParam();
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//设置参数后数据改变
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virtual void calBdyRectParam();
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void resetBdyTriParam();
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//得到单边的参数指针
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iBdyInfo* getSingleBdy();
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//得到双边的上或者左指针
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iBdyInfo* getBdyLineOneParam();
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iBdyInfo* getBdyLineTwoParam();
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//不同类型获得上左点
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QPointF getLeftTopPos();
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QPointF getRightTopPos();
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QPointF getRightBottomPos();
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QPointF getLeftBottomPos();
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//数据点归位
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void setLeftTopPt(QPointF pt, QVector<QPointF>& vec);
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void setRightTopPt(QPointF pt, QVector<QPointF>& vec);
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void setRightBottomPt(QPointF pt, QVector<QPointF>& vec);
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void setLeftBottomPt(QPointF pt, QVector<QPointF>& vec);
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//设置独立边界的距离
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void setBdySingleDistance(double f);
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double getBdySingleDistance();
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//设置边界的距离(One代表左边界和上边界)
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void setBdyLineOneDistance(double f);
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double getBdyLineOneDistance();
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//设置边界的距离
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void setBdyLineTwoDistance(double f);
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double getBdyLineTwoDistance();
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protected:
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//平行类型
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eTriType m_eType;
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};
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