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#pragma once
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#include "ZxObjLine.h"
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//ZXF2024特征线优化
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class I_PLOTCURVE_T_EXPORT ZxObjLineSpecial : public ZxObjLine
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{
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Q_OBJECT
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ZX_DECLARE_DYNAMIC
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public:
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ZxObjLineSpecial();
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ZxObjLineSpecial(const QString& sName,
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ZxSubAxisX* pAxisX,
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ZxSubAxisY* pAxisY);
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~ZxObjLineSpecial();
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virtual void init(const QString& sName,
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ZxSubAxisX* pAxisX,
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ZxSubAxisY* pAxisY);
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// 击中
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virtual bool hitTest(const QPointF& pt);
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// 具体击中实现的函数,单纯击中,不做选项的改变
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// nOption用int是因为Rect类的击中选项不一致
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// nOption为负值,表示未击中,此时返回false
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virtual bool _runHitTest(const QPointF& pt, int& nOption, int& nSubIndex);
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// 击中后,ButtonUp后的处理
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// pt1:鼠标Down点,pt2:鼠标Up点
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virtual bool runMove(const QPointF& pt1, const QPointF& pt2);
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// pt1:鼠标Down点,pt2:鼠标Up点
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QPointF offsetPoint(QPointF& pt,
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const QPointF& pt1, const QPointF& pt2);
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// 鼠标移动时,限制斜率得到的新点
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QPointF calFitPoint(const QPointF& ptNew);
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// 封装
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virtual void initTools();
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// 辅助信息
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virtual void initSubObjs();
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virtual void resetOthers();
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protected:
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// 设置图元对象的属性标志
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virtual void initFlags();
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public:
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virtual void paintBack(QPainter* painter,
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const ZxPaintParam& param);
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virtual void onSerialize(ZxSerializer* ser);
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virtual void onDeserialize(ZxSerializer* ser);
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virtual void onLoadTempl(ZxSerializer* ser);
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virtual void onSaveTempl(ZxSerializer* ser);
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virtual void fillPtyPano(IxPtyPano* sheet);
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virtual void paintWhenMoving(QPainter* painter, \
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const ZxPaintParam& param, \
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QPointF& ptOld, \
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QPointF& ptNew, \
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ObjHitOption op);
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public:
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//根据两点计算出多个点(斜率为1的最大最小点,与斜率为0的焦点及斜率为0的最大点)
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virtual QVector<QPointF> calLinePoints(const QPointF& pt1,
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const QPointF& pt0);
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//计算交点(P1和P2是线,P4是水平最后点, p3是交点)
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void getInCrossPt(const QPointF& p1, const QPointF& p3, QPointF& pt2);
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// 特征线斜率 Special line ratio(组合斜率)()
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// 斜率
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QPointF getSlopeOnePt() const; //斜率为1
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QPointF getSlopeZeroPt() const; //斜率为0
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//计算与边界的交点(三个点,一个边界最低点,一个交点,一个上面点)
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bool getBoundCrossPts(QPointF pt1, QPointF pt2, QVector<QPointF>& vecPts);
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};
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