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#pragma once
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#include <QRectF>
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#include <QPainter>
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#include "ZxDot.h"
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#include <LlUtils_global.h>
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/// 一些简单而通用的图元绘制
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class I_UTILSSHARED_EXPORT ZxDrawHelper
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{
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public:
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ZxDrawHelper();
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~ZxDrawHelper();
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// 返回DRAWING_TYPE的类型描述
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static QStringList getDotStyleDescs();
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/// 绘制焦点
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static void drawFocus(QPainter* painter,QRectF rect);
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/// 绘制点
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static void drawPoint(QPainter* painter,QPointF point[],int cnt,int nDotStyle,float fRadius,bool isFill,QColor clr);
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static void drawPoint(QPainter* painter, QPointF point[], int cnt, ZxDot o);
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/// 绘制点
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static void drawPoint(QPainter* painter,QPointF point,int nDotStyle,float fRadius,bool isFill,QColor clr);
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static void drawPoint(QPainter* painter, QPointF point, ZxDot o);
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/// 绘制圆
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static void drawCircle(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制正方形
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static void drawSquare(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制上三角
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static void drawUpTriangle(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制下三角
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static void drawDownTriangle(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制左三角
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static void drawLeftTriangle(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制右三角
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static void drawRightTriangle(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制菱形
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static void drawDiamond(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制叉
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static void drawCross(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制十字架
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static void drawPlus(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制六角星
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static void drawStar(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制梯形塔台
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static void drawRig(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr);
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/// 绘制带线的三角形
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static void drawTriangleWithLine(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr,float fAngle = 0);
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/// 绘制带线的圆
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static void drawCricleWithLine(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr,float fAngle = 0);
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/// 绘制箭头
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static void drawArrow(QPainter* painter,QPointF point,float fRadius,bool isFill,QColor clr,float fAngle = 0);
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/// 求两条线段的夹角
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static float straightAngle(QPointF ptLine1Start,QPointF ptLine1End,QPointF ptLine2Start,QPointF ptLine2End);
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/// 绘制文本
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static void drawText(QPainter* painter, const QRectF& rt, \
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int flags, const QString& s, bool bTrimStr = true);
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static void drawText(QPainter* painter, const QPointF& pt, \
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const QString& s, bool bTrimStr = true); //该函数用的很少,不建议使用
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///////////////////////////////////////////////////
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// TODO 如下几个函数可以考虑放入zxAlgMath类库之中,目前为了减少类库依赖,暂时放在此处
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/// 点是否在附近
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static bool isPointNearPoint(QPointF point1,QPointF point2,float nMinDist=1.f);
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/// 点是否在直线附近
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static bool isPointNearLine(QPointF pt1,QPointF pt2,QPointF pt3,float nMinDist=1.f);
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static double pointToLineDis(QPointF pt1,QPointF pt2,QPointF pt3);
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///////////////////////////////////////////////////
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};
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