#pragma once #include "ZxObjLine.h" #include "mGuiPlot_global.h" #include "ZxObjBdyLine.h" class iBdyInfo; class ZxObjBdyPoint; //交叉边界线 class M_GUI_PLOT_EXPORT ZxObjBdyCross : public ZxObjBdyBase { Q_OBJECT ZX_DECLARE_DYNAMIC public: ZxObjBdyCross(); ZxObjBdyCross(const QString& sName, ZxSubAxisX* pAxisX, ZxSubAxisY* pAxisY); ~ZxObjBdyCross(); public: // 封装 virtual void initTools(); virtual void initObj(); // 具体击中实现的函数,单纯击中,不做选项的改变 // nOption用int是因为Rect类的击中选项不一致 // nOption为负值,表示未击中,此时返回false virtual bool _runHitTest(const QPointF& pt, int& nOption, int& nSubIndex); // pt1:鼠标Down点,pt2:鼠标Up点 virtual bool runMove(const QPointF& pt1, const QPointF& pt2); //属性 virtual void fillPtyPano(IxPtyPano* sheet); virtual void paintBack(QPainter* painter, const ZxPaintParam& param); QPointF offsetPoint(QPointF& pt, const QPointF& pt1, const QPointF& pt2); //修改点改变长度 virtual bool calNewPos(QVector& vec, QPointF ptMouse); //设置边界的距离水平边 void setBdyCrossHorDistance(double f); double getBdyCrossHorDistance(); //斜边 void setBdyCrossSideDistance(double f); double getBdyCrossSideDistance(); void setBdyCrossSideAngle(double f); double getBdyCrossSideAngle(); //移动后设置线的位置 virtual void resetBdyParam(); //计算交点 QPointF getCrossPt(double fAngle, double fHorDis, double fSideDis); protected: iBdyInfo* getBdyParam(bool bHor = true); protected: double m_dAngle; };