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183 lines
7.4 KiB
C++
183 lines
7.4 KiB
C++
1 month ago
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#include "nmWxGridVTKContainerWidget.h"
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// qglobal.h
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#include <QVBoxLayout>
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#include <QFrame>
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#include <QDebug>
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#include <QtGlobal>
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#pragma comment(lib,"User32.lib")
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#pragma comment(lib,"gdi32.lib")
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#pragma comment(lib,"OpenGL32.lib")
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//#pragma comment(lib,"DbgHelp.lib")
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//#pragma comment(lib,"Psapi.lib")
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//#pragma comment(lib,"WS2_32.lib")
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#pragma comment(lib,"AdvAPI32.lib")
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#pragma comment(lib,"shell32.lib")
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#include <vtkAutoInit.h>
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#ifdef QT_DEBUG
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VTK_MODULE_INIT(vtkRenderingOpenGL)
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#else
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VTK_MODULE_INIT(vtkRenderingOpenGL)
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#endif
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VTK_MODULE_INIT(vtkInteractionStyle)
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//VTK_MODULE_INIT(vtkRenderingFreeType)
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#include <QVTKWidget.h>
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#include <vtkImageData.h>
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#include <vtkActor.h>
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#include <vtkCamera.h>
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#include <vtkCylinderSource.h>
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#include <vtkNew.h>
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#include <vtkDataSetMapper.h>
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#include <vtkProperty.h>
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#include <vtkRenderWindow.h>
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#include <QVTKInteractor.h>
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#include <vtkRenderer.h>
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#include <vtkAlgorithmOutput.h>
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#include <vtkSmartPointer.h>
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#include <vtkGenericDataObjectReader.h>
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#include <vtkNamedColors.h>
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#include <QLabel>
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//#include "nmWxGridVTKWidget.h"
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nmWxGridVTKContainerWidget::nmWxGridVTKContainerWidget(QWidget *parent) : QWidget(parent)
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{
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this->initLayout();
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this->initVTKWidgetFromFile();
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this->showVTK();
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}
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void nmWxGridVTKContainerWidget::initVTKWidget()
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{
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// 初始化QVTKWidget
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QVTKWidget* w = new QVTKWidget;
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// This creates a polygonal cylinder model with eight circumferential facets
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// (i.e, in practice an octagonal prism).
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vtkNew<vtkCylinderSource> cylinder;
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cylinder->SetResolution(8);
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// The mapper is responsible for pushing the geometry into the graphics
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// library. It may also do color mapping, if scalars or other attributes are
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// defined.
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vtkSmartPointer<vtkDataSetMapper> cylinderMapper = vtkSmartPointer<vtkDataSetMapper>::New();
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cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
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// The actor is a grouping mechanism: besides the geometry (mapper), it
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// also has a property, transformation matrix, and/or texture map.
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// Here we set its color and rotate it around the X and Y axes.
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vtkSmartPointer<vtkActor> cylinderActor = vtkSmartPointer<vtkActor>::New();
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cylinderActor->SetMapper(cylinderMapper);
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cylinderActor->RotateX(30.0);
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cylinderActor->RotateY(-45.0);
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// The renderer generates the image
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// which is then displayed on the render window.
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// It can be thought of as a scene to which the actor is added
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vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
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renderer->AddActor(cylinderActor);
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// Zoom in a little by accessing the camera and invoking its "Zoom" method.
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renderer->ResetCamera();
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renderer->GetActiveCamera()->Zoom(1.5);
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// The render window is the actual GUI window
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// that appears on the computer screen
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vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
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renderWindow->SetSize(800, 600);
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renderWindow->AddRenderer(renderer);
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renderWindow->SetWindowName("Cylinder");
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// The render window interactor captures mouse events
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// and will perform appropriate camera or actor manipulation
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// depending on the nature of the events.
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vtkSmartPointer<QVTKInteractor> renderWindowInteractor = vtkSmartPointer<QVTKInteractor>::New();
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renderWindowInteractor->SetRenderWindow(renderWindow);
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// This starts the event loop and as a side effect causes an initial render.
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renderWindowInteractor->Initialize();
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w->SetRenderWindow(renderWindow.Get());
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renderWindow->Render();
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w->showMaximized();
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// w.show();
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// vLayout.addWidget(&w);
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m_frameLaoyt->addWidget(w);
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}
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void nmWxGridVTKContainerWidget::initVTKWidgetFromFile()
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{
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// 初始化QVTKWidget
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QVTKWidget* w = new QVTKWidget;
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// This creates a polygonal cylinder model with eight circumferential facets
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// (i.e, in practice an octagonal prism).
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QString vtkFilePath = "D:/geomodelFineGrid.vtk";
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vtkSmartPointer<vtkGenericDataObjectReader> m_reader = vtkSmartPointer<vtkGenericDataObjectReader>::New();
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m_reader->SetFileName(vtkFilePath.toStdString().c_str());
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m_reader->Update();
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// The mapper is responsible for pushing the geometry into the graphics
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// library. It may also do color mapping, if scalars or other attributes are
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// defined.
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vtkSmartPointer<vtkDataSetMapper> cylinderMapper = vtkSmartPointer<vtkDataSetMapper>::New();
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cylinderMapper->SetInputConnection(m_reader->GetOutputPort());
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// The actor is a grouping mechanism: besides the geometry (mapper), it
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// also has a property, transformation matrix, and/or texture map.
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// Here we set its color and rotate it around the X and Y axes.
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vtkNew<vtkNamedColors> m_colors;
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vtkSmartPointer<vtkActor> cylinderActor = vtkSmartPointer<vtkActor>::New();
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cylinderActor->SetMapper(cylinderMapper);
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// cylinderActor->RotateX(30.0);
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// cylinderActor->RotateY(-45.0);
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cylinderActor->GetProperty()->SetColor(m_colors->GetColor3d("Red").GetData());
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cylinderActor->GetProperty()->SetOpacity(0.6);
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// 线actor
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vtkSmartPointer<vtkActor> m_wireframeActor = vtkSmartPointer<vtkActor>::New();
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m_wireframeActor->SetMapper(cylinderMapper);
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m_wireframeActor->GetProperty()->SetRepresentationToWireframe();
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m_wireframeActor->GetProperty()->SetColor(m_colors->GetColor3d("Black").GetData());
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m_wireframeActor->GetProperty()->SetSpecular(1.0);
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m_wireframeActor->GetProperty()->SetSpecularPower(50.0);
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m_wireframeActor->GetProperty()->SetAmbient(0.2);
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m_wireframeActor->GetProperty()->SetDiffuse(0.8);
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// The renderer generates the image
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// which is then displayed on the render window.
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// It can be thought of as a scene to which the actor is added
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vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
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renderer->AddActor(cylinderActor);
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renderer->AddActor(m_wireframeActor);
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// Zoom in a little by accessing the camera and invoking its "Zoom" method.
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renderer->ResetCamera();
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renderer->GetActiveCamera()->Zoom(1.5);
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// The render window is the actual GUI window
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// that appears on the computer screen
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vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
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renderWindow->SetSize(800, 600);
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renderWindow->AddRenderer(renderer);
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renderWindow->SetWindowName("Cylinder");
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// The render window interactor captures mouse events
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// and will perform appropriate camera or actor manipulation
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// depending on the nature of the events.
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vtkSmartPointer<QVTKInteractor> renderWindowInteractor = vtkSmartPointer<QVTKInteractor>::New();
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renderWindowInteractor->SetRenderWindow(renderWindow);
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// This starts the event loop and as a side effect causes an initial render.
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renderWindowInteractor->Initialize();
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w->SetRenderWindow(renderWindow.Get());
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renderWindow->Render();
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w->showMaximized();
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// w.show();
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// vLayout.addWidget(&w);
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m_frameLaoyt->addWidget(w);
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}
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void nmWxGridVTKContainerWidget::showVTK()
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{
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//QString vtkFilePath = "D:/geomodelFineGrid.vtk";
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//nmWxGridVTKWidget* vtkWidget = new nmWxGridVTKWidget(vtkFilePath);
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//m_frameLaoyt->addWidget(vtkWidget);
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}
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void nmWxGridVTKContainerWidget::initLayout()
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{
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m_mainLayout = new QVBoxLayout;
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this->setLayout(m_mainLayout);
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QFrame* frame = new QFrame;
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m_frameLaoyt = new QVBoxLayout;
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frame->setLayout(m_frameLaoyt);
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m_mainLayout->addWidget(frame);
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qDebug() << "in initLayout";
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}
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