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#pragma once
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#include "nmObjBase.h"
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#include "nmDefines.h"
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#include "nmPlot_global.h"
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// 数值试井绘图对象(点)
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class NM_PLOT_EXPORT nmObjPoint : public nmObjBase
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{
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Q_OBJECT
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ZX_DECLARE_DYNAMIC
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public:
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nmObjPoint();
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nmObjPoint(const QString& sName, \
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ZxSubAxisX* pAxisX, \
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ZxSubAxisY* pAxisY);
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~nmObjPoint();
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// 设置初始参数
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virtual void init(const QString& sName, \
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ZxSubAxisX* pAxisX, \
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ZxSubAxisY* pAxisY);
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// 设置Tools
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virtual void initTools();
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protected:
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// 设置图元对象的属性标志
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virtual void initFlags();
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// 辅助信息
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virtual void initSubObjs();
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virtual void resetOthers();
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// 设置显示的标识
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void setPointTag(QString s);
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public:
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// 击中
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virtual bool hitTest(const QPointF& pt);
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// 具体击中实现的函数,单纯击中,不做选项的改变
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// nOption用int是因为Rect类的击中选项不一致
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// nOption为负值,表示未击中,此时返回false
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virtual bool _runHitTest(const QPointF& pt, int& nOption, int& nSubIndex);
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// 击中后,ButtonUp后的处理
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// pt1:鼠标Down点,pt2:鼠标Up点
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virtual bool runMove(const QPointF& pt1, const QPointF& pt2);
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// 获取中心点
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virtual QPointF getCenterPos();
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public:
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// 属性填充内容
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virtual void fillPtyPano(IxPtyPano* sheet);
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// 成果序列化
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virtual void onSerialize(ZxSerializer* ser);
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virtual void onDeserialize(ZxSerializer* ser);
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// 模版处理(从道理上讲,模版处理与成果序列化机制完全一致)
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// 但此处放开是为了调用方更灵活的控制
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virtual void onLoadTempl(ZxSerializer* ser);
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virtual void onSaveTempl(ZxSerializer* ser);
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virtual void paintBack(QPainter* painter, \
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const ZxPaintParam& param);
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// 绘制井点
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virtual bool drawWellPos(QPainter* painter, QPointF pt);
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public:
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// XY的位置信息
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void setValueX(double x);
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double getValueX();
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void setValueY(double y);
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double getValueY();
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// 描述
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void setDesc(QString s);
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QString getDesc();
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// 点数据
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void setDataByPos(const QPointF& pt, QString sDesc);
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void resetBounds();
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virtual QRectF getBounds4Update();
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public:
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QString m_sDesc; ///描述字符串
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QColor m_clrFillUnvalid; //无效时填充颜色
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QColor m_clrOuter; //外边界颜色
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};
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