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#pragma once
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#include "iGuiPlot.h"
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#include "mAlgDefines.h"
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class ZxDataWell;
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class ZxObjBase;
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class ZxObjWmPoint;
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class ZxObjSegLine;
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//ZXF20240703
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//水平井段设置
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class M_GUI_PLOT_EXPORT iGuiPlotSeg : public iGuiPlot
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{
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Q_OBJECT
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public:
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explicit iGuiPlotSeg(bool bUseBtn = true, QWidget *parent = 0);
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~iGuiPlotSeg();
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// 初始化UI
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virtual void initUI(QString sTitle, QSize szDefault = QSize(265, 203));
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// 反序列化后,把数据重新加入m_mapCurveData与m_mapCurveType
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virtual void resetAfterDeserialized();
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// 刷新图形
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virtual void runUpdate();
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// 设置中心井
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void setCentralWell(ZxDataWell* p);
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// 返回井点信息
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bool getWmInfos(QVector<ZxObjWmPoint*>& vecWms);
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// 添加中心水平井
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void appendWmPtCObj(float fTop, float fBottom,
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QStringList listSegTags,
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QMap<QString,QMap<QString, double> > mapInfos);
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// 创建添加一个Obj
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ZxObjWmPoint* appendOneWmObj(m_Wel_Type oType,
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QString &sName,
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QVector<QPointF>& vec,
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bool bCentral = false);
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ZxObjWmPoint* _createOneWmObj(m_Wel_Type oType,
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QString &sName,
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QVector<QPointF>& vec);
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//添加产液线
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//添加产液线对象
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ZxObjSegLine* appendSegObj(QString& sName, QMap<QString, double>& map);
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//添加新的产液线对象
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ZxObjSegLine* _createOneSegObj(QString &sName,QMap<QString, double>& map);
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//等间隔布局(弹框,对话框设置,根据起始深度和终止深度和设置间隔进行布局)
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void calEquLayout();
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//整体一起设置
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void calWholeSet();
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//鼠标交互整体调整ZXF202409
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void calTotalSet();
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protected:
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// 调整UI
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void adjustPlotUI();
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// 刷新
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virtual void updatePlots();
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// 绘制Painter函数重载
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virtual void paintEvent(QPaintEvent *);
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//改变其他产液线(动的产液线)ZXF202409整体一起联动(鼠标交互后操作)
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void setOtherSegLine(ZxObjSegLine* pSrcSegLine);
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public slots:
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// Obj选择状态改变
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void slotWmObjSelChanged(bool);
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// Obj数据发生了改变
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void slotWmObjPtsChanged();
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//ObjSegLine数据改变
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void slotObjSegLineChanged();
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//对产液线参数进行修改
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void slotSegTableChanged(QString sTagName, QString sParam, double fVal);
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//属性
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void slotShowProperty();
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signals:
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// Obj选择状态改变
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void sigWmObjSelChanged(ZxObjBase*, bool);
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// Obj数据发生了改变
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void sigWmObjPtsChanged(ZxObjBase*);
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// 获取当前中心井的压力和流量
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void sigGetCentralDataPF(QVector<QPointF>& vecP,
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QVector<QPointF>& vecF);
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//ObjSegLine改变
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void sigObjSegLineChanged(ZxObjBase*);
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//属性
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void sigShowProperty();
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protected:
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ZxDataWell* m_pCenterWell;
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ZxObjWmPoint* m_pWmPtC;
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//是否整体调整(鼠标交互的时候)
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bool m_bTotalSet;
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};
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