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nmWATI/Include/mGui/mGuiPlot/WellBdy/ZxObjBdyCricle.h

58 lines
1.4 KiB
C

#pragma once
#include "ZxObjBdyBase.h"
#include "mGuiPlot_global.h"
class iBdyInfo;
class ZxObjBdyPoint;
//圆形边界线
class M_GUI_PLOT_EXPORT ZxObjBdyCricle : public ZxObjBdyBase
{
Q_OBJECT
ZX_DECLARE_DYNAMIC
public:
ZxObjBdyCricle();
ZxObjBdyCricle(const QString& sName,
ZxSubAxisX* pAxisX,
ZxSubAxisY* pAxisY);
~ZxObjBdyCricle();
public:
// 封装
virtual void initTools();
void initObj();
// 击中
virtual bool hitTest(const QPointF& pt);
// 具体击中实现的函数,单纯击中,不做选项的改变
// nOption用int是因为Rect类的击中选项不一致
// nOption为负值表示未击中此时返回false
virtual bool _runHitTest(const QPointF& pt, int& nOption, int& nSubIndex);
// pt1:鼠标Down点pt2鼠标Up点
virtual bool runMove(const QPointF& pt1, const QPointF& pt2);
//属性
virtual void fillPtyPano(IxPtyPano* sheet);
virtual void paintBack(QPainter* painter,
const ZxPaintParam& param);
QPointF offsetPoint(QPointF& pt,
const QPointF& pt1, const QPointF& pt2);
//设置边界的距离
void setBdyCricleDistance(double f);
double getBdyCricleDistance();
//移动后设置线的位置
virtual void resetBdyParam();
protected:
iBdyInfo* getBdyParam();
};