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#pragma once
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#include "ZxObjLine.h"
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#include "mGuiPlot_global.h"
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#include "iBdyInfo.h"
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class ZxObjBdyPoint;
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//边界线基类
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class M_GUI_PLOT_EXPORT ZxObjBdyBase : public ZxObjLine
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{
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Q_OBJECT
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ZX_DECLARE_DYNAMIC
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public:
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ZxObjBdyBase();
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ZxObjBdyBase(const QString& sName,
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ZxSubAxisX* pAxisX,
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ZxSubAxisY* pAxisY);
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~ZxObjBdyBase();
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public:
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//设置参数
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void setBdyParams(VecBdyInfos vecBdyInfos);
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//初始化
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virtual void initObj();
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// 击中
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virtual bool hitTest(const QPointF& pt);
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//属性
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virtual void fillPtyPano(IxPtyPano* sheet);
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//移动后设置线的位置
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virtual void resetBdyParam();
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//得到默认长度的距离
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double getDefaultXVal(); //具体数值
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double getDefaultYVal(); //具体数值
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//根据一个点计算出两个点(取坐标轴的最大值一半)(pt1和pt2)是已经知道的点
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//pt3是求解的点且靠经p2点
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QPointF getLineExtendPt(QPointF pt1, QPointF pt2);
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//绘制延长线
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void paintExtendLine(QPainter* painter, QPointF pt1, QPointF pt2);
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//返回数据
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VecVariant getBdyDistances();
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VecVariant getBdyTypes();
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protected:
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//得到井段的起始深度点
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ZxObjBdyPoint* getBdyPtObj();
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protected:
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//边界参数
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VecBdyInfos m_vecBdyInfos;
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};
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