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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkViewNodeFactory.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkViewNodeFactory
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* @brief factory that chooses vtkViewNodes to create
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*
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* Class tells VTK which specific vtkViewNode subclass to make when it is
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* asked to make a vtkViewNode for a particular renderable. modules for
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* different rendering backends are expected to use this to customize the
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* set of instances for their own purposes
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*/
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#ifndef vtkViewNodeFactory_h
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#define vtkViewNodeFactory_h
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#include "vtkObject.h"
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#include "vtkRenderingSceneGraphModule.h" // For export macro
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class vtkViewNode;
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class VTKRENDERINGSCENEGRAPH_EXPORT vtkViewNodeFactory : public vtkObject
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{
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public:
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static vtkViewNodeFactory* New();
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vtkTypeMacro(vtkViewNodeFactory, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Give a function pointer to a class that will manufacture a
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* vtkViewNode when given a class name string.
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*/
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void RegisterOverride(const char* name, vtkViewNode* (*func)());
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/**
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* Creates and returns a vtkViewNode for the provided renderable.
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*/
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vtkViewNode* CreateNode(vtkObject*);
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/**
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* @deprecated As of 9.0, No longer equivalent to CreateNode(vtkObject*).
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* Unused in 8.2.
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*/
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VTK_LEGACY(vtkViewNode* CreateNode(const char*));
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protected:
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vtkViewNodeFactory();
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~vtkViewNodeFactory() override;
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private:
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vtkViewNodeFactory(const vtkViewNodeFactory&) = delete;
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void operator=(const vtkViewNodeFactory&) = delete;
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class vtkInternals;
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vtkInternals* Internals;
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};
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#endif
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