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/*=========================================================================
Program: Visualization Toolkit
Module: vtkVideoSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVideoSource
* @brief Superclass of video input devices for VTK
*
* vtkVideoSource is a superclass for video input interfaces for VTK.
* The goal is to provide an interface which is very similar to the
* interface of a VCR, where the 'tape' is an internal frame buffer
* capable of holding a preset number of video frames. Specialized
* versions of this class record input from various video input sources.
* This base class records input from a noise source.
* @warning
* You must call the ReleaseSystemResources() method before the application
* exits. Otherwise the application might hang while trying to exit.
* @sa
* vtkWin32VideoSource vtkMILVideoSource
*/
#ifndef vtkVideoSource_h
#define vtkVideoSource_h
#include "vtkIOVideoModule.h" // For export macro
#include "vtkImageAlgorithm.h"
class vtkTimerLog;
class vtkCriticalSection;
class vtkMultiThreader;
class vtkScalarsToColors;
class VTKIOVIDEO_EXPORT vtkVideoSource : public vtkImageAlgorithm
{
public:
static vtkVideoSource* New();
vtkTypeMacro(vtkVideoSource, vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Record incoming video at the specified FrameRate. The recording
* continues indefinitely until Stop() is called.
*/
virtual void Record();
/**
* Play through the 'tape' sequentially at the specified frame rate.
* If you have just finished Recoding, you should call Rewind() first.
*/
virtual void Play();
/**
* Stop recording or playing.
*/
virtual void Stop();
/**
* Rewind to the frame with the earliest timestamp. Record operations
* will start on the following frame, therefore if you want to re-record
* over this frame you must call Seek(-1) before calling Grab() or Record().
*/
virtual void Rewind();
/**
* FastForward to the last frame that was recorded (i.e. to the frame
* that has the most recent timestamp).
*/
virtual void FastForward();
/**
* Seek forwards or backwards by the specified number of frames
* (positive is forward, negative is backward).
*/
virtual void Seek(int n);
/**
* Grab a single video frame.
*/
virtual void Grab();
//@{
/**
* Are we in record mode? (record mode and play mode are mutually
* exclusive).
*/
vtkGetMacro(Recording, int);
//@}
//@{
/**
* Are we in play mode? (record mode and play mode are mutually
* exclusive).
*/
vtkGetMacro(Playing, int);
//@}
//@{
/**
* Set the full-frame size. This must be an allowed size for the device,
* the device may either refuse a request for an illegal frame size or
* automatically choose a new frame size.
* The default is usually 320x240x1, but can be device specific.
* The 'depth' should always be 1 (unless you have a device that
* can handle 3D acquisition).
*/
virtual void SetFrameSize(int x, int y, int z);
virtual void SetFrameSize(int dim[3]) { this->SetFrameSize(dim[0], dim[1], dim[2]); }
vtkGetVector3Macro(FrameSize, int);
//@}
//@{
/**
* Request a particular frame rate (default 30 frames per second).
*/
virtual void SetFrameRate(float rate);
vtkGetMacro(FrameRate, float);
//@}
//@{
/**
* Set the output format. This must be appropriate for device,
* usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported.
*/
virtual void SetOutputFormat(int format);
void SetOutputFormatToLuminance() { this->SetOutputFormat(VTK_LUMINANCE); }
void SetOutputFormatToRGB() { this->SetOutputFormat(VTK_RGB); }
void SetOutputFormatToRGBA() { this->SetOutputFormat(VTK_RGBA); }
vtkGetMacro(OutputFormat, int);
//@}
//@{
/**
* Set size of the frame buffer, i.e. the number of frames that
* the 'tape' can store.
*/
virtual void SetFrameBufferSize(int FrameBufferSize);
vtkGetMacro(FrameBufferSize, int);
//@}
//@{
/**
* Set the number of frames to copy to the output on each execute.
* The frames will be concatenated along the Z dimension, with the
* most recent frame first.
* Default: 1
*/
vtkSetMacro(NumberOfOutputFrames, int);
vtkGetMacro(NumberOfOutputFrames, int);
//@}
//@{
/**
* Set whether to automatically advance the buffer before each grab.
* Default: on
*/
vtkBooleanMacro(AutoAdvance, vtkTypeBool);
vtkSetMacro(AutoAdvance, vtkTypeBool);
vtkGetMacro(AutoAdvance, vtkTypeBool);
//@}
//@{
/**
* Set the clip rectangle for the frames. The video will be clipped
* before it is copied into the framebuffer. Changing the ClipRegion
* will destroy the current contents of the framebuffer.
* The default ClipRegion is (0,VTK_INT_MAX,0,VTK_INT_MAX,0,VTK_INT_MAX).
*/
virtual void SetClipRegion(int r[6]) { this->SetClipRegion(r[0], r[1], r[2], r[3], r[4], r[5]); }
virtual void SetClipRegion(int x0, int x1, int y0, int y1, int z0, int z1);
vtkGetVector6Macro(ClipRegion, int);
//@}
//@{
/**
* Get/Set the WholeExtent of the output. This can be used to either
* clip or pad the video frame. This clipping/padding is done when
* the frame is copied to the output, and does not change the contents
* of the framebuffer. This is useful e.g. for expanding
* the output size to a power of two for texture mapping. The
* default is (0,-1,0,-1,0,-1) which causes the entire frame to be
* copied to the output.
*/
vtkSetVector6Macro(OutputWholeExtent, int);
vtkGetVector6Macro(OutputWholeExtent, int);
//@}
//@{
/**
* Set/Get the pixel spacing.
* Default: (1.0,1.0,1.0)
*/
vtkSetVector3Macro(DataSpacing, double);
vtkGetVector3Macro(DataSpacing, double);
//@}
//@{
/**
* Set/Get the coordinates of the lower, left corner of the frame.
* Default: (0.0,0.0,0.0)
*/
vtkSetVector3Macro(DataOrigin, double);
vtkGetVector3Macro(DataOrigin, double);
//@}
//@{
/**
* For RGBA output only (4 scalar components), set the opacity. This
* will not modify the existing contents of the framebuffer, only
* subsequently grabbed frames.
*/
vtkSetMacro(Opacity, float);
vtkGetMacro(Opacity, float);
//@}
//@{
/**
* This value is incremented each time a frame is grabbed.
* reset it to zero (or any other value) at any time.
*/
vtkGetMacro(FrameCount, int);
vtkSetMacro(FrameCount, int);
//@}
//@{
/**
* Get the frame index relative to the 'beginning of the tape'. This
* value wraps back to zero if it increases past the FrameBufferSize.
*/
vtkGetMacro(FrameIndex, int);
//@}
/**
* Get a time stamp in seconds (resolution of milliseconds) for
* a video frame. Time began on Jan 1, 1970. You can specify
* a number (negative or positive) to specify the position of the
* video frame relative to the current frame.
*/
virtual double GetFrameTimeStamp(int frame);
/**
* Get a time stamp in seconds (resolution of milliseconds) for
* the Output. Time began on Jan 1, 1970. This timestamp is only
* valid after the Output has been Updated.
*/
double GetFrameTimeStamp() { return this->FrameTimeStamp; }
//@{
/**
* Initialize the hardware. This is called automatically
* on the first Update or Grab.
*/
virtual void Initialize();
virtual int GetInitialized() { return this->Initialized; }
//@}
/**
* Release the video driver. This method must be called before
* application exit, or else the application might hang during
* exit.
*/
virtual void ReleaseSystemResources();
/**
* The internal function which actually does the grab. You will
* definitely want to override this if you develop a vtkVideoSource
* subclass.
*/
virtual void InternalGrab();
//@{
/**
* And internal variable which marks the beginning of a Record session.
* These methods are for internal use only.
*/
void SetStartTimeStamp(double t) { this->StartTimeStamp = t; }
double GetStartTimeStamp() { return this->StartTimeStamp; }
//@}
protected:
vtkVideoSource();
~vtkVideoSource() override;
int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int Initialized;
int FrameSize[3];
int ClipRegion[6];
int OutputWholeExtent[6];
double DataSpacing[3];
double DataOrigin[3];
int OutputFormat;
// set according to the OutputFormat
int NumberOfScalarComponents;
// The FrameOutputExtent is the WholeExtent for a single output frame.
// It is initialized in ExecuteInformation.
int FrameOutputExtent[6];
// save this information from the output so that we can see if the
// output scalars have changed
int LastNumberOfScalarComponents;
int LastOutputExtent[6];
int Recording;
int Playing;
float FrameRate;
int FrameCount;
double StartTimeStamp;
double FrameTimeStamp;
vtkTypeBool AutoAdvance;
int NumberOfOutputFrames;
float Opacity;
// true if Execute() must apply a vertical flip to each frame
int FlipFrames;
// set if output needs to be cleared to be cleared before being written
int OutputNeedsInitialization;
// An example of asynchrony
vtkMultiThreader* PlayerThreader;
int PlayerThreadId;
// A mutex for the frame buffer: must be applied when any of the
// below data is modified.
vtkCriticalSection* FrameBufferMutex;
// set according to the needs of the hardware:
// number of bits per framebuffer pixel
int FrameBufferBitsPerPixel;
// byte alignment of each row in the framebuffer
int FrameBufferRowAlignment;
// FrameBufferExtent is the extent of frame after it has been clipped
// with ClipRegion. It is initialized in CheckBuffer().
int FrameBufferExtent[6];
int FrameBufferSize;
// where the current frame is, note this decreases in time
// increasing values are older frames
int FrameBufferIndex;
// number of frames from the beginning sort of,
// it does wrap, sometimes
int FrameIndex;
void** FrameBuffer;
double* FrameBufferTimeStamps;
//@{
/**
* These methods can be overridden in subclasses
*/
virtual void UpdateFrameBuffer();
virtual void AdvanceFrameBuffer(int n);
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// if some component conversion is required, it is done here:
virtual void UnpackRasterLine(char* outPtr, char* rowPtr, int start, int count);
//@}
private:
vtkVideoSource(const vtkVideoSource&) = delete;
void operator=(const vtkVideoSource&) = delete;
};
#endif