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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTriangle.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTriangle
* @brief a cell that represents a triangle
*
* vtkTriangle is a concrete implementation of vtkCell to represent a triangle
* located in 3-space.
*/
#ifndef vtkTriangle_h
#define vtkTriangle_h
#include "vtkCell.h"
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkMath.h" // Needed for inline methods
class vtkLine;
class vtkQuadric;
class vtkIncrementalPointLocator;
class VTKCOMMONDATAMODEL_EXPORT vtkTriangle : public vtkCell
{
public:
static vtkTriangle* New();
vtkTypeMacro(vtkTriangle, vtkCell);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Get the edge specified by edgeId (range 0 to 2) and return that edge's
* coordinates.
*/
vtkCell* GetEdge(int edgeId) override;
//@{
/**
* See the vtkCell API for descriptions of these methods.
*/
int GetCellType() override { return VTK_TRIANGLE; }
int GetCellDimension() override { return 2; }
int GetNumberOfEdges() override { return 3; }
int GetNumberOfFaces() override { return 0; }
vtkCell* GetFace(int) override { return nullptr; }
int CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) override;
void Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd,
vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) override;
int EvaluatePosition(const double x[3], double closestPoint[3], int& subId, double pcoords[3],
double& dist2, double weights[]) override;
void EvaluateLocation(int& subId, const double pcoords[3], double x[3], double* weights) override;
int Triangulate(int index, vtkIdList* ptIds, vtkPoints* pts) override;
void Derivatives(
int subId, const double pcoords[3], const double* values, int dim, double* derivs) override;
double* GetParametricCoords() override;
//@}
/**
* A convenience function to compute the area of a vtkTriangle.
*/
double ComputeArea();
/**
* Clip this triangle using scalar value provided. Like contouring, except
* that it cuts the triangle to produce other triangles.
*/
void Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd,
vtkIdType cellId, vtkCellData* outCd, int insideOut) override;
static void InterpolationFunctions(const double pcoords[3], double sf[3]);
static void InterpolationDerivs(const double pcoords[3], double derivs[6]);
//@{
/**
* Compute the interpolation functions/derivatives
* (aka shape functions/derivatives)
*/
void InterpolateFunctions(const double pcoords[3], double sf[3]) override
{
vtkTriangle::InterpolationFunctions(pcoords, sf);
}
void InterpolateDerivs(const double pcoords[3], double derivs[6]) override
{
vtkTriangle::InterpolationDerivs(pcoords, derivs);
}
//@}
/**
* Return the ids of the vertices defining edge (`edgeId`).
* Ids are related to the cell, not to the dataset.
*
* @note The return type changed. It used to be int*, it is now const vtkIdType*.
* This is so ids are unified between vtkCell and vtkPoints, and so vtkCell ids
* can be used as inputs in algorithms such as vtkPolygon::ComputeNormal.
*/
const vtkIdType* GetEdgeArray(vtkIdType edgeId);
/**
* Plane intersection plus in/out test on triangle. The in/out test is
* performed using tol as the tolerance.
*/
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
double pcoords[3], int& subId) override;
/**
* Return the center of the triangle in parametric coordinates.
*/
int GetParametricCenter(double pcoords[3]) override;
/**
* Return the distance of the parametric coordinate provided to the
* cell. If inside the cell, a distance of zero is returned.
*/
double GetParametricDistance(const double pcoords[3]) override;
/**
* Compute the center of the triangle.
*/
static void TriangleCenter(
const double p1[3], const double p2[3], const double p3[3], double center[3]);
/**
* Compute the area of a triangle in 3D.
* See also vtkTriangle::ComputeArea()
*/
static double TriangleArea(const double p1[3], const double p2[3], const double p3[3]);
/**
* Compute the circumcenter (center[3]) and radius squared (method
* return value) of a triangle defined by the three points x1, x2,
* and x3. (Note that the coordinates are 2D. 3D points can be used
* but the z-component will be ignored.)
*/
static double Circumcircle(
const double p1[2], const double p2[2], const double p3[2], double center[2]);
/**
* Given a 2D point x[2], determine the barycentric coordinates of the point.
* Barycentric coordinates are a natural coordinate system for simplices that
* express a position as a linear combination of the vertices. For a
* triangle, there are three barycentric coordinates (because there are
* three vertices), and the sum of the coordinates must equal 1. If a
* point x is inside a simplex, then all three coordinates will be strictly
* positive. If two coordinates are zero (so the third =1), then the
* point x is on a vertex. If one coordinates are zero, the point x is on an
* edge. In this method, you must specify the vertex coordinates x1->x3.
* Returns 0 if triangle is degenerate.
*/
static int BarycentricCoords(const double x[2], const double x1[2], const double x2[2],
const double x3[2], double bcoords[3]);
/**
* Project triangle defined in 3D to 2D coordinates. Returns 0 if
* degenerate triangle; non-zero value otherwise. Input points are x1->x3;
* output 2D points are v1->v3.
*/
static int ProjectTo2D(const double x1[3], const double x2[3], const double x3[3], double v1[2],
double v2[2], double v3[2]);
/**
* Compute the triangle normal from a points list, and a list of point ids
* that index into the points list.
*/
static void ComputeNormal(vtkPoints* p, int numPts, const vtkIdType* pts, double n[3]);
/**
* Compute the triangle normal from three points.
*/
static void ComputeNormal(
const double v1[3], const double v2[3], const double v3[3], double n[3]);
/**
* Compute the (unnormalized) triangle normal direction from three points.
*/
static void ComputeNormalDirection(
const double v1[3], const double v2[3], const double v3[3], double n[3]);
// Description:
// Determine whether or not triangle (p1,q1,r1) intersects triangle
// (p2,q2,r2). This method is adapted from Olivier Devillers, Philippe Guigue.
// Faster Triangle-Triangle Intersection Tests. RR-4488, IN-RIA. 2002.
// <inria-00072100>.
static int TrianglesIntersect(const double p1[3], const double q1[3], const double r1[3],
const double p2[3], const double q2[3], const double r2[3]);
// Description:
// Given a point x, determine whether it is inside (within the
// tolerance squared, tol2) the triangle defined by the three
// coordinate values p1, p2, p3. Method is via comparing dot products.
// (Note: in current implementation the tolerance only works in the
// neighborhood of the three vertices of the triangle.
static int PointInTriangle(const double x[3], const double x1[3], const double x2[3],
const double x3[3], const double tol2);
//@{
/**
* Calculate the error quadric for this triangle. Return the
* quadric as a 4x4 matrix or a vtkQuadric. (from Peter
* Lindstrom's Siggraph 2000 paper, "Out-of-Core Simplification of
* Large Polygonal Models")
*/
static void ComputeQuadric(
const double x1[3], const double x2[3], const double x3[3], double quadric[4][4]);
static void ComputeQuadric(
const double x1[3], const double x2[3], const double x3[3], vtkQuadric* quadric);
//@}
/**
* Get the centroid of the triangle.
* pointIds can be nullptr if ids are {0, 1, 2}
*/
static bool ComputeCentroid(vtkPoints* points, const vtkIdType* pointIds, double centroid[3]);
protected:
vtkTriangle();
~vtkTriangle() override;
vtkLine* Line;
private:
vtkTriangle(const vtkTriangle&) = delete;
void operator=(const vtkTriangle&) = delete;
};
//----------------------------------------------------------------------------
inline int vtkTriangle::GetParametricCenter(double pcoords[3])
{
pcoords[0] = pcoords[1] = 1. / 3;
pcoords[2] = 0.0;
return 0;
}
//----------------------------------------------------------------------------
inline void vtkTriangle::ComputeNormalDirection(
const double v1[3], const double v2[3], const double v3[3], double n[3])
{
double ax, ay, az, bx, by, bz;
// order is important!!! maintain consistency with triangle vertex order
ax = v3[0] - v2[0];
ay = v3[1] - v2[1];
az = v3[2] - v2[2];
bx = v1[0] - v2[0];
by = v1[1] - v2[1];
bz = v1[2] - v2[2];
n[0] = (ay * bz - az * by);
n[1] = (az * bx - ax * bz);
n[2] = (ax * by - ay * bx);
}
//----------------------------------------------------------------------------
inline void vtkTriangle::ComputeNormal(
const double v1[3], const double v2[3], const double v3[3], double n[3])
{
double length;
vtkTriangle::ComputeNormalDirection(v1, v2, v3, n);
if ((length = sqrt((n[0] * n[0] + n[1] * n[1] + n[2] * n[2]))) != 0.0)
{
n[0] /= length;
n[1] /= length;
n[2] /= length;
}
}
//----------------------------------------------------------------------------
inline void vtkTriangle::TriangleCenter(
const double p1[3], const double p2[3], const double p3[3], double center[3])
{
center[0] = (p1[0] + p2[0] + p3[0]) / 3.0;
center[1] = (p1[1] + p2[1] + p3[1]) / 3.0;
center[2] = (p1[2] + p2[2] + p3[2]) / 3.0;
}
//----------------------------------------------------------------------------
inline double vtkTriangle::TriangleArea(const double p1[3], const double p2[3], const double p3[3])
{
double n[3];
vtkTriangle::ComputeNormalDirection(p1, p2, p3, n);
return 0.5 * vtkMath::Norm(n);
}
#endif