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213 lines
7.5 KiB
C++
213 lines
7.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTransformInterpolator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkTransformInterpolator
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* @brief interpolate a series of transformation matrices
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*
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* This class is used to interpolate a series of 4x4 transformation
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* matrices. Position, scale and orientation (i.e., rotations) are
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* interpolated separately, and can be interpolated linearly or with a spline
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* function. Note that orientation is interpolated using quaternions via
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* SLERP (spherical linear interpolation) or the special vtkQuaternionSpline
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* class.
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*
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* To use this class, specify at least two pairs of (t,transformation matrix)
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* with the AddTransform() method. Then interpolated the transforms with the
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* InterpolateTransform(t,transform) method, where "t" must be in the range
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* of (min,max) times specified by the AddTransform() method.
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*
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* By default, spline interpolation is used for the interpolation of the
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* transformation matrices. The position, scale and orientation of the
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* matrices are interpolated with instances of the classes
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* vtkTupleInterpolator (position,scale) and vtkQuaternionInterpolator
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* (rotation). The user can override the interpolation behavior by gaining
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* access to these separate interpolation classes. These interpolator
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* classes (vtkTupleInterpolator and vtkQuaternionInterpolator) can be
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* modified to perform linear versus spline interpolation, and/or different
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* spline basis functions can be specified.
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*
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* @warning
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* The interpolator classes are initialized when the InterpolateTransform()
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* is called. Any changes to the interpolators, or additions to the list of
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* transforms to be interpolated, causes a reinitialization of the
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* interpolators the next time InterpolateTransform() is invoked. Thus the
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* best performance is obtained by 1) configuring the interpolators, 2) adding
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* all the transforms, and 3) finally performing interpolation.
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*/
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#ifndef vtkTransformInterpolator_h
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#define vtkTransformInterpolator_h
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#include "vtkObject.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkTransform;
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class vtkMatrix4x4;
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class vtkProp3D;
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class vtkTupleInterpolator;
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class vtkQuaternionInterpolator;
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class vtkTransformList;
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class VTKRENDERINGCORE_EXPORT vtkTransformInterpolator : public vtkObject
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{
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public:
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vtkTypeMacro(vtkTransformInterpolator, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Instantiate the class.
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*/
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static vtkTransformInterpolator* New();
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/**
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* Return the number of transforms in the list of transforms.
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*/
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int GetNumberOfTransforms();
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//@{
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/**
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* Obtain some information about the interpolation range. The numbers
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* returned (corresponding to parameter t, usually thought of as time)
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* are undefined if the list of transforms is empty.
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*/
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double GetMinimumT();
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double GetMaximumT();
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//@}
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/**
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* Clear the list of transforms.
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*/
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void Initialize();
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//@{
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/**
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* Add another transform to the list of transformations defining
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* the transform function. Note that using the same time t value
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* more than once replaces the previous transform value at t.
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* At least two transforms must be added to define a function.
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* There are variants to this method depending on whether you are
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* adding a vtkTransform, vtkMaxtirx4x4, and/or vtkProp3D.
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*/
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void AddTransform(double t, vtkTransform* xform);
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void AddTransform(double t, vtkMatrix4x4* matrix);
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void AddTransform(double t, vtkProp3D* prop3D);
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//@}
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/**
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* Delete the transform at a particular parameter t. If there is no
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* transform defined at location t, then the method does nothing.
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*/
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void RemoveTransform(double t);
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/**
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* Interpolate the list of transforms and determine a new transform (i.e.,
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* fill in the transformation provided). If t is outside the range of
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* (min,max) values, then t is clamped.
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*/
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void InterpolateTransform(double t, vtkTransform* xform);
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/**
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* Enums to control the type of interpolation to use.
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*/
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enum
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{
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INTERPOLATION_TYPE_LINEAR = 0,
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INTERPOLATION_TYPE_SPLINE,
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INTERPOLATION_TYPE_MANUAL
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};
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//@{
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/**
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* These are convenience methods to switch between linear and spline
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* interpolation. The methods simply forward the request for linear or
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* spline interpolation to the position, scale and orientation
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* interpolators. Note that if the InterpolationType is set to "Manual",
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* then the interpolators are expected to be directly manipulated and
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* this class does not forward the request for interpolation type to its
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* interpolators.
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*/
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vtkSetClampMacro(InterpolationType, int, INTERPOLATION_TYPE_LINEAR, INTERPOLATION_TYPE_MANUAL);
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vtkGetMacro(InterpolationType, int);
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void SetInterpolationTypeToLinear() { this->SetInterpolationType(INTERPOLATION_TYPE_LINEAR); }
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void SetInterpolationTypeToSpline() { this->SetInterpolationType(INTERPOLATION_TYPE_SPLINE); }
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void SetInterpolationTypeToManual() { this->SetInterpolationType(INTERPOLATION_TYPE_MANUAL); }
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//@}
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//@{
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/**
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* Set/Get the tuple interpolator used to interpolate the position portion
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* of the transformation matrix. Note that you can modify the behavior of
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* the interpolator (linear vs spline interpolation; change spline basis)
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* by manipulating the interpolator instances.
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*/
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virtual void SetPositionInterpolator(vtkTupleInterpolator*);
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vtkGetObjectMacro(PositionInterpolator, vtkTupleInterpolator);
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//@}
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//@{
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/**
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* Set/Get the tuple interpolator used to interpolate the scale portion
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* of the transformation matrix. Note that you can modify the behavior of
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* the interpolator (linear vs spline interpolation; change spline basis)
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* by manipulating the interpolator instances.
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*/
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virtual void SetScaleInterpolator(vtkTupleInterpolator*);
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vtkGetObjectMacro(ScaleInterpolator, vtkTupleInterpolator);
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//@}
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//@{
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/**
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* Set/Get the tuple interpolator used to interpolate the orientation portion
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* of the transformation matrix. Note that you can modify the behavior of
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* the interpolator (linear vs spline interpolation; change spline basis)
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* by manipulating the interpolator instances.
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*/
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virtual void SetRotationInterpolator(vtkQuaternionInterpolator*);
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vtkGetObjectMacro(RotationInterpolator, vtkQuaternionInterpolator);
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//@}
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/**
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* Override GetMTime() because we depend on the interpolators which may be
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* modified outside of this class.
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*/
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vtkMTimeType GetMTime() override;
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protected:
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vtkTransformInterpolator();
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~vtkTransformInterpolator() override;
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// Control the interpolation type
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int InterpolationType;
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// Interpolators
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vtkTupleInterpolator* PositionInterpolator;
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vtkTupleInterpolator* ScaleInterpolator;
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vtkQuaternionInterpolator* RotationInterpolator;
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// Initialize the interpolating splines
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int Initialized;
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vtkTimeStamp InitializeTime;
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void InitializeInterpolation();
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// Keep track of inserted data
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vtkTransformList* TransformList;
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private:
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vtkTransformInterpolator(const vtkTransformInterpolator&) = delete;
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void operator=(const vtkTransformInterpolator&) = delete;
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};
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#endif
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