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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSynchronizedTemplates3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSynchronizedTemplates3D
* @brief generate isosurface from structured points
*
* vtkSynchronizedTemplates3D is a 3D implementation of the synchronized
* template algorithm. Note that vtkContourFilter will automatically
* use this class when appropriate.
*
* @warning
* This filter is specialized to 3D images (aka volumes).
*
* @sa
* vtkContourFilter vtkFlyingEdges3D vtkMarchingCubes
* vtkSynchronizedTemplates2D vtkDiscreteFlyingEdges3D
*/
#ifndef vtkSynchronizedTemplates3D_h
#define vtkSynchronizedTemplates3D_h
#include "vtkContourValues.h" // Passes calls through
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkImageData;
class VTKFILTERSCORE_EXPORT vtkSynchronizedTemplates3D : public vtkPolyDataAlgorithm
{
public:
static vtkSynchronizedTemplates3D* New();
vtkTypeMacro(vtkSynchronizedTemplates3D, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Because we delegate to vtkContourValues
*/
vtkMTimeType GetMTime() override;
//@{
/**
* Set/Get the computation of normals. Normal computation is fairly
* expensive in both time and storage. If the output data will be
* processed by filters that modify topology or geometry, it may be
* wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeNormals, vtkTypeBool);
vtkGetMacro(ComputeNormals, vtkTypeBool);
vtkBooleanMacro(ComputeNormals, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of gradients. Gradient computation is
* fairly expensive in both time and storage. Note that if
* ComputeNormals is on, gradients will have to be calculated, but
* will not be stored in the output dataset. If the output data
* will be processed by filters that modify topology or geometry, it
* may be wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeGradients, vtkTypeBool);
vtkGetMacro(ComputeGradients, vtkTypeBool);
vtkBooleanMacro(ComputeGradients, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of scalars.
*/
vtkSetMacro(ComputeScalars, vtkTypeBool);
vtkGetMacro(ComputeScalars, vtkTypeBool);
vtkBooleanMacro(ComputeScalars, vtkTypeBool);
//@}
//@{
/**
* If this is enabled (by default), the output will be triangles
* otherwise, the output will be the intersection polygons
*/
vtkSetMacro(GenerateTriangles, vtkTypeBool);
vtkGetMacro(GenerateTriangles, vtkTypeBool);
vtkBooleanMacro(GenerateTriangles, vtkTypeBool);
//@}
/**
* Set a particular contour value at contour number i. The index i ranges
* between 0<=i<NumberOfContours.
*/
void SetValue(int i, double value) { this->ContourValues->SetValue(i, value); }
/**
* Get the ith contour value.
*/
double GetValue(int i) { return this->ContourValues->GetValue(i); }
/**
* Get a pointer to an array of contour values. There will be
* GetNumberOfContours() values in the list.
*/
double* GetValues() { return this->ContourValues->GetValues(); }
/**
* Fill a supplied list with contour values. There will be
* GetNumberOfContours() values in the list. Make sure you allocate
* enough memory to hold the list.
*/
void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); }
/**
* Set the number of contours to place into the list. You only really
* need to use this method to reduce list size. The method SetValue()
* will automatically increase list size as needed.
*/
void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); }
/**
* Get the number of contours in the list of contour values.
*/
vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); }
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double range[2])
{
this->ContourValues->GenerateValues(numContours, range);
}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double rangeStart, double rangeEnd)
{
this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);
}
void ThreadedExecute(
vtkImageData* data, vtkInformation* inInfo, vtkInformation* outInfo, vtkDataArray* inScalars);
//@{
/**
* Determines the chunk size for streaming. This filter will act like a
* collector: ask for many input pieces, but generate one output. Limit is
* in KBytes
*/
void SetInputMemoryLimit(unsigned long limit);
unsigned long GetInputMemoryLimit();
//@}
//@{
/**
* Set/get which component of the scalar array to contour on; defaults to 0.
*/
vtkSetMacro(ArrayComponent, int);
vtkGetMacro(ArrayComponent, int);
//@}
protected:
vtkSynchronizedTemplates3D();
~vtkSynchronizedTemplates3D() override;
vtkTypeBool ComputeNormals;
vtkTypeBool ComputeGradients;
vtkTypeBool ComputeScalars;
vtkContourValues* ContourValues;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
int ArrayComponent;
vtkTypeBool GenerateTriangles;
private:
vtkSynchronizedTemplates3D(const vtkSynchronizedTemplates3D&) = delete;
void operator=(const vtkSynchronizedTemplates3D&) = delete;
};
// template table.
extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_1[];
extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_2[];
#endif