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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSpherePuzzleArrows.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSpherePuzzleArrows
* @brief Visualize permutation of the sphere puzzle.
*
* vtkSpherePuzzleArrows creates
*/
#ifndef vtkSpherePuzzleArrows_h
#define vtkSpherePuzzleArrows_h
#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkCellArray;
class vtkPoints;
class vtkSpherePuzzle;
class VTKFILTERSMODELING_EXPORT vtkSpherePuzzleArrows : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkSpherePuzzleArrows, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkSpherePuzzleArrows* New();
//@{
/**
* Permutation is an array of puzzle piece ids.
* Arrows will be generated for any id that does not contain itself.
* Permutation[3] = 3 will produce no arrow.
* Permutation[3] = 10 will draw an arrow from location 3 to 10.
*/
vtkSetVectorMacro(Permutation, int, 32);
vtkGetVectorMacro(Permutation, int, 32);
void SetPermutationComponent(int comp, int val);
void SetPermutation(vtkSpherePuzzle* puz);
//@}
protected:
vtkSpherePuzzleArrows();
~vtkSpherePuzzleArrows() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
void AppendArrow(int id1, int id2, vtkPoints* pts, vtkCellArray* polys);
int Permutation[32];
double Radius;
private:
vtkSpherePuzzleArrows(const vtkSpherePuzzleArrows&) = delete;
void operator=(const vtkSpherePuzzleArrows&) = delete;
};
#endif