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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSocketCollection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSocketCollection
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* @brief a collection for sockets.
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*
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* Apart from being vtkCollection subclass for sockets, this class
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* provides means to wait for activity on all the sockets in the
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* collection simultaneously.
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*/
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#ifndef vtkSocketCollection_h
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#define vtkSocketCollection_h
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#include "vtkCollection.h"
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#include "vtkCommonSystemModule.h" // For export macro
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class vtkSocket;
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class VTKCOMMONSYSTEM_EXPORT vtkSocketCollection : public vtkCollection
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{
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public:
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static vtkSocketCollection* New();
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vtkTypeMacro(vtkSocketCollection, vtkCollection);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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// Add Socket to the collection.
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void AddItem(vtkSocket* soc);
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/**
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* Select all Connected sockets in the collection. If msec is specified,
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* it timesout after msec milliseconds on inactivity.
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* Returns 0 on timeout, -1 on error; 1 is a socket was selected.
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* The selected socket can be retrieved by GetLastSelectedSocket().
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*/
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int SelectSockets(unsigned long msec = 0);
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/**
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* Returns the socket selected during the last SelectSockets(), if any.
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* nullptr otherwise.
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*/
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vtkSocket* GetLastSelectedSocket() { return this->SelectedSocket; }
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//@{
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/**
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* Overridden to unset SelectedSocket.
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*/
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void ReplaceItem(int i, vtkObject*);
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void RemoveItem(int i);
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void RemoveItem(vtkObject*);
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void RemoveAllItems();
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//@}
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protected:
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vtkSocketCollection();
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~vtkSocketCollection() override;
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vtkSocket* SelectedSocket;
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private:
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// Hide the standard AddItem.
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void AddItem(vtkObject* o) { this->Superclass::AddItem(o); }
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private:
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vtkSocketCollection(const vtkSocketCollection&) = delete;
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void operator=(const vtkSocketCollection&) = delete;
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};
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#endif
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