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171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSliderWidget.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSliderWidget
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* @brief set a value by manipulating a slider
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*
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* The vtkSliderWidget is used to set a scalar value in an application. This
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* class assumes that a slider is moved along a 1D parameter space (e.g., a
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* spherical bead that can be moved along a tube). Moving the slider
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* modifies the value of the widget, which can be used to set parameters on
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* other objects. Note that the actual appearance of the widget depends on
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* the specific representation for the widget.
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*
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* To use this widget, set the widget representation. The representation is
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* assumed to consist of a tube, two end caps, and a slider (the details may
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* vary depending on the particulars of the representation). Then in the
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* representation you will typically set minimum and maximum value, as well
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* as the current value. The position of the slider must also be set, as well
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* as various properties.
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*
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* @par Event Bindings:
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* By default, the widget responds to the following VTK events (i.e., it
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* watches the vtkRenderWindowInteractor for these events):
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* <pre>
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* If the slider bead is selected:
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* LeftButtonPressEvent - select slider (if on slider)
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* LeftButtonReleaseEvent - release slider (if selected)
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* MouseMoveEvent - move slider
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* If the end caps or slider tube are selected:
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* LeftButtonPressEvent - move (or animate) to cap or point on tube;
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* </pre>
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*
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* @par Event Bindings:
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* Note that the event bindings described above can be changed using this
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* class's vtkWidgetEventTranslator. This class translates VTK events
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* into the vtkSliderWidget's widget events:
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* <pre>
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* vtkWidgetEvent::Select -- some part of the widget has been selected
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* vtkWidgetEvent::EndSelect -- the selection process has completed
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* vtkWidgetEvent::Move -- a request for slider motion has been invoked
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* </pre>
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*
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* @par Event Bindings:
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* In turn, when these widget events are processed, the vtkSliderWidget
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* invokes the following VTK events on itself (which observers can listen for):
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* <pre>
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* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
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* vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
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* vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
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* </pre>
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*
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*/
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#ifndef vtkSliderWidget_h
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#define vtkSliderWidget_h
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#include "vtkAbstractWidget.h"
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#include "vtkInteractionWidgetsModule.h" // For export macro
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class vtkSliderRepresentation;
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class VTKINTERACTIONWIDGETS_EXPORT vtkSliderWidget : public vtkAbstractWidget
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{
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public:
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/**
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* Instantiate the class.
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*/
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static vtkSliderWidget* New();
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//@{
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/**
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* Standard macros.
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*/
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vtkTypeMacro(vtkSliderWidget, vtkAbstractWidget);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Specify an instance of vtkWidgetRepresentation used to represent this
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* widget in the scene. Note that the representation is a subclass of vtkProp
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* so it can be added to the renderer independent of the widget.
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*/
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void SetRepresentation(vtkSliderRepresentation* r)
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{
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this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
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}
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/**
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* Return the representation as a vtkSliderRepresentation.
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*/
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vtkSliderRepresentation* GetSliderRepresentation()
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{
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return reinterpret_cast<vtkSliderRepresentation*>(this->WidgetRep);
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}
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//@{
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/**
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* Control the behavior of the slider when selecting the tube or caps. If
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* Jump, then selecting the tube, left cap, or right cap causes the slider to
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* jump to the selection point. If the mode is Animate, the slider moves
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* towards the selection point in NumberOfAnimationSteps number of steps.
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* If Off, then the slider does not move.
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*/
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vtkSetClampMacro(AnimationMode, int, AnimateOff, Animate);
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vtkGetMacro(AnimationMode, int);
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void SetAnimationModeToOff() { this->SetAnimationMode(AnimateOff); }
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void SetAnimationModeToJump() { this->SetAnimationMode(Jump); }
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void SetAnimationModeToAnimate() { this->SetAnimationMode(Animate); }
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//@}
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//@{
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/**
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* Specify the number of animation steps to take if the animation mode
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* is set to animate.
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*/
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vtkSetClampMacro(NumberOfAnimationSteps, int, 1, VTK_INT_MAX);
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vtkGetMacro(NumberOfAnimationSteps, int);
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//@}
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/**
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* Create the default widget representation if one is not set.
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*/
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void CreateDefaultRepresentation() override;
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protected:
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vtkSliderWidget();
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~vtkSliderWidget() override {}
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// These are the events that are handled
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static void SelectAction(vtkAbstractWidget*);
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static void EndSelectAction(vtkAbstractWidget*);
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static void MoveAction(vtkAbstractWidget*);
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void AnimateSlider(int selectionState);
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// Manage the state of the widget
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int WidgetState;
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enum _WidgetState
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{
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Start = 0,
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Sliding,
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Animating
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};
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int NumberOfAnimationSteps;
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int AnimationMode;
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enum AnimationState
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{
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AnimateOff,
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Jump,
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Animate
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};
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private:
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vtkSliderWidget(const vtkSliderWidget&) = delete;
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void operator=(const vtkSliderWidget&) = delete;
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};
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#endif
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