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258 lines
7.2 KiB
C++
258 lines
7.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSliderRepresentation3D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSliderRepresentation3D
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* @brief provide the representation for a vtkSliderWidget with a 3D skin
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*
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* This class is used to represent and render a vtkSliderWidget. To use this
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* class, you must at a minimum specify the end points of the
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* slider. Optional instance variable can be used to modify the appearance of
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* the widget.
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*
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*
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* @sa
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* vtkSliderWidget
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*/
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#ifndef vtkSliderRepresentation3D_h
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#define vtkSliderRepresentation3D_h
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#include "vtkCoordinate.h" // For vtkViewportCoordinateMacro
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkSliderRepresentation.h"
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class vtkActor;
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class vtkPolyDataMapper;
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class vtkSphereSource;
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class vtkCellPicker;
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class vtkProperty;
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class vtkCylinderSource;
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class vtkVectorText;
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class vtkAssembly;
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class vtkTransform;
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class vtkTransformPolyDataFilter;
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class vtkMatrix4x4;
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class VTKINTERACTIONWIDGETS_EXPORT vtkSliderRepresentation3D : public vtkSliderRepresentation
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{
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public:
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/**
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* Instantiate the class.
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*/
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static vtkSliderRepresentation3D* New();
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//@{
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/**
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* Standard methods for the class.
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*/
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vtkTypeMacro(vtkSliderRepresentation3D, vtkSliderRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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//@{
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/**
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* Position the first end point of the slider. Note that this point is an
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* instance of vtkCoordinate, meaning that Point 1 can be specified in a
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* variety of coordinate systems, and can even be relative to another
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* point. To set the point, you'll want to get the Point1Coordinate and
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* then invoke the necessary methods to put it into the correct coordinate
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* system and set the correct initial value.
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*/
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vtkCoordinate* GetPoint1Coordinate();
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void SetPoint1InWorldCoordinates(double x, double y, double z);
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//@}
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//@{
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/**
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* Position the second end point of the slider. Note that this point is an
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* instance of vtkCoordinate, meaning that Point 1 can be specified in a
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* variety of coordinate systems, and can even be relative to another
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* point. To set the point, you'll want to get the Point2Coordinate and
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* then invoke the necessary methods to put it into the correct coordinate
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* system and set the correct initial value.
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*/
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vtkCoordinate* GetPoint2Coordinate();
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void SetPoint2InWorldCoordinates(double x, double y, double z);
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//@}
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//@{
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/**
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* Specify the title text for this widget. If the value is not set, or set
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* to the empty string "", then the title text is not displayed.
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*/
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void SetTitleText(const char*) override;
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const char* GetTitleText() override;
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//@}
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//@{
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/**
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* Specify whether to use a sphere or cylinder slider shape. By default, a
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* sphere shape is used.
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*/
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vtkSetClampMacro(SliderShape, int, SphereShape, CylinderShape);
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vtkGetMacro(SliderShape, int);
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void SetSliderShapeToSphere() { this->SetSliderShape(SphereShape); }
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void SetSliderShapeToCylinder() { this->SetSliderShape(CylinderShape); }
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//@}
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//@{
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/**
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* Set the rotation of the slider widget around the axis of the widget. This is
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* used to control which way the widget is initially oriented. (This is especially
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* important for the label and title.)
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*/
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vtkSetMacro(Rotation, double);
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vtkGetMacro(Rotation, double);
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//@}
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//@{
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/**
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* Get the slider properties. The properties of the slider when selected
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* and unselected can be manipulated.
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*/
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vtkGetObjectMacro(SliderProperty, vtkProperty);
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//@}
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//@{
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/**
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* Get the properties for the tube and end caps.
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*/
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vtkGetObjectMacro(TubeProperty, vtkProperty);
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vtkGetObjectMacro(CapProperty, vtkProperty);
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//@}
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//@{
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/**
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* Get the selection property. This property is used to modify the appearance of
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* selected objects (e.g., the slider).
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*/
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vtkGetObjectMacro(SelectedProperty, vtkProperty);
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//@}
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//@{
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/**
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* Methods to interface with the vtkSliderWidget.
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*/
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void PlaceWidget(double bounds[6]) override;
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void BuildRepresentation() override;
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void StartWidgetInteraction(double eventPos[2]) override;
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void WidgetInteraction(double newEventPos[2]) override;
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void Highlight(int) override;
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//@}
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//@{
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/**
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* Methods supporting the rendering process.
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*/
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double* GetBounds() VTK_SIZEHINT(6) override;
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void GetActors(vtkPropCollection*) override;
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void ReleaseGraphicsResources(vtkWindow*) override;
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int RenderOpaqueGeometry(vtkViewport*) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
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vtkTypeBool HasTranslucentPolygonalGeometry() override;
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//@}
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/**
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* Override GetMTime to include point coordinates
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*/
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vtkMTimeType GetMTime() override;
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/*
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* Register internal Pickers within PickingManager
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*/
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void RegisterPickers() override;
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protected:
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vtkSliderRepresentation3D();
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~vtkSliderRepresentation3D() override;
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// Positioning the widget
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vtkCoordinate* Point1Coordinate;
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vtkCoordinate* Point2Coordinate;
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double Length;
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// These are the slider end points taking into account the thickness
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// of the slider
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double SP1[3];
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double SP2[3];
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// More ivars controlling the appearance of the widget
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double Rotation;
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int SliderShape;
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// Do the picking
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vtkCellPicker* Picker;
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// Determine the parameter t along the slider
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virtual double ComputePickPosition(double eventPos[2]);
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// The widget consists of several actors, all grouped
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// together using an assembly. This makes it easier to
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// perform the final transformation into
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vtkAssembly* WidgetAssembly;
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// Cylinder used by other objects
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vtkCylinderSource* CylinderSource;
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vtkTransformPolyDataFilter* Cylinder;
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// The tube
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vtkPolyDataMapper* TubeMapper;
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vtkActor* TubeActor;
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vtkProperty* TubeProperty;
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// The slider
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vtkSphereSource* SliderSource;
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vtkPolyDataMapper* SliderMapper;
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vtkActor* SliderActor;
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vtkProperty* SliderProperty;
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vtkProperty* SelectedProperty;
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// The left cap
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vtkPolyDataMapper* LeftCapMapper;
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vtkActor* LeftCapActor;
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vtkProperty* CapProperty;
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// The right cap
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vtkPolyDataMapper* RightCapMapper;
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vtkActor* RightCapActor;
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// The text. There is an extra transform used to rotate
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// both the title and label
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vtkVectorText* LabelText;
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vtkPolyDataMapper* LabelMapper;
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vtkActor* LabelActor;
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vtkVectorText* TitleText;
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vtkPolyDataMapper* TitleMapper;
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vtkActor* TitleActor;
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// Transform used during slider motion
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vtkMatrix4x4* Matrix;
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vtkTransform* Transform;
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// Manage the state of the widget
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enum _SliderShape
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{
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SphereShape,
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CylinderShape
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};
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private:
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vtkSliderRepresentation3D(const vtkSliderRepresentation3D&) = delete;
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void operator=(const vtkSliderRepresentation3D&) = delete;
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};
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#endif
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