You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkSequencePass.h
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
/**
|
|
* @class vtkSequencePass
|
|
* @brief Execute render passes sequentially.
|
|
*
|
|
* vtkSequencePass executes a list of render passes sequentially.
|
|
* This class allows to define a sequence of render passes at run time.
|
|
* The other solution to write a sequence of render passes is to write an
|
|
* effective subclass of vtkRenderPass.
|
|
*
|
|
* As vtkSequencePass is a vtkRenderPass itself, it is possible to have a
|
|
* hierarchy of render passes built at runtime.
|
|
* @sa
|
|
* vtkRenderPass
|
|
*/
|
|
|
|
#ifndef vtkSequencePass_h
|
|
#define vtkSequencePass_h
|
|
|
|
#include "vtkRenderPass.h"
|
|
#include "vtkRenderingOpenGL2Module.h" // For export macro
|
|
|
|
class vtkRenderPassCollection;
|
|
|
|
class VTKRENDERINGOPENGL2_EXPORT vtkSequencePass : public vtkRenderPass
|
|
{
|
|
public:
|
|
static vtkSequencePass* New();
|
|
vtkTypeMacro(vtkSequencePass, vtkRenderPass);
|
|
void PrintSelf(ostream& os, vtkIndent indent) override;
|
|
|
|
/**
|
|
* Perform rendering according to a render state \p s.
|
|
* \pre s_exists: s!=0
|
|
*/
|
|
void Render(const vtkRenderState* s) override;
|
|
|
|
/**
|
|
* Release graphics resources and ask components to release their own
|
|
* resources.
|
|
* \pre w_exists: w!=0
|
|
*/
|
|
void ReleaseGraphicsResources(vtkWindow* w) override;
|
|
|
|
//@{
|
|
/**
|
|
* The ordered list of render passes to execute sequentially.
|
|
* If the pointer is NULL or the list is empty, it is silently ignored.
|
|
* There is no warning.
|
|
* Initial value is a NULL pointer.
|
|
*/
|
|
vtkGetObjectMacro(Passes, vtkRenderPassCollection);
|
|
virtual void SetPasses(vtkRenderPassCollection* passes);
|
|
//@}
|
|
|
|
protected:
|
|
vtkRenderPassCollection* Passes;
|
|
|
|
vtkSequencePass();
|
|
~vtkSequencePass() override;
|
|
|
|
private:
|
|
vtkSequencePass(const vtkSequencePass&) = delete;
|
|
void operator=(const vtkSequencePass&) = delete;
|
|
};
|
|
|
|
#endif
|