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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSVGContextDevice2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSVGContextDevice2D
* @brief vtkContextDevice2D implementation for use with vtkSVGExporter.
*
* Limitations:
* - The Nearest/Linear texture properties are ignored, since SVG doesn't
* provide any reliable control over interpolation.
* - Embedded fonts are experimental and poorly tested. Viewer support is
* lacking at the time of writing, hence the feature is largely useless. By
* default, fonts are not embedded since they're basically useless bloat.
* - TextAsPath is enabled by default, since viewers differ wildly in how they
* handle text objects (eg. Inkscape renders at expected size, but webkit is
* way too big).
* - Pattern fills and markers are not shown on some viewers, e.g. KDE's okular
* (Webkit seems to work, though).
* - Clipping seems to be broken in most viewers. Webkit is buggy and forces the
* clip coordinates to objectBoundingBox, even when explicitly set to
* userSpaceOnUse.
* - Many viewers anti-alias the output, leaving thin outlines around the
* triangles that make up larger polygons. This is a viewer issue and there
* not much we can do about it from the VTK side of things (and most viewers
* don't seem to have an antialiasing toggle, either...).
*/
#ifndef vtkSVGContextDevice2D_h
#define vtkSVGContextDevice2D_h
#include "vtkContextDevice2D.h"
#include "vtkIOExportModule.h" // For export macro
#include "vtkNew.h" // For vtkNew!
#include <array> // For std::array!
class vtkColor3ub;
class vtkColor4ub;
class vtkPath;
class vtkRenderer;
class vtkTransform;
class vtkVector3f;
class vtkXMLDataElement;
class VTKIOEXPORT_EXPORT vtkSVGContextDevice2D : public vtkContextDevice2D
{
public:
static vtkSVGContextDevice2D* New();
vtkTypeMacro(vtkSVGContextDevice2D, vtkContextDevice2D);
void PrintSelf(ostream& os, vtkIndent indent) override;
/** The svg container element to draw into, and the global definitions
* element. */
void SetSVGContext(vtkXMLDataElement* context, vtkXMLDataElement* defs);
/**
* EXPERIMENTAL: If true, the font glyph information will be embedded in the
* output. Default is false.
*
* @note This feature is experimental and not well tested, as most browsers
* and SVG viewers do not support rendering embedded fonts. As such, enabling
* this option typically just increases file size for no real benefit.
*
* @{
*/
vtkSetMacro(EmbedFonts, bool);
vtkGetMacro(EmbedFonts, bool);
vtkBooleanMacro(EmbedFonts, bool);
/**@}*/
/**
* If true, draw all text as path objects rather than text objects. Enabling
* this option will:
*
* - Improve portability (text will look exactly the same everywhere).
* - Increase file size (text objects are much more compact than paths).
* - Prevent text from being easily edited (text metadata is lost).
*
* Note that some text (e.g. MathText) is always rendered as a path.
*
* The default is true, as many browsers and SVG viewers render text objects
* inconsistently.
*
* @{
*/
vtkSetMacro(TextAsPath, bool);
vtkGetMacro(TextAsPath, bool);
vtkBooleanMacro(TextAsPath, bool);
/**@}*/
/**
* Set the threshold for subdividing gradient-shaded polygons/line. Default
* value is 1, and lower values yield higher quality and larger files. Larger
* values will reduce the number of primitives, but will decrease quality.
*
* A triangle / line will not be subdivided further if all of it's vertices
* satisfy the equation:
*
* |v1 - v2|^2 < thresh
*
* e.g. the squared norm of the vector between any verts must be greater than
* the threshold for subdivision to occur.
*
* @{
*/
vtkSetMacro(SubdivisionThreshold, float);
vtkGetMacro(SubdivisionThreshold, float);
/**@}*/
/**
* Write any definition information (fonts, images, etc) that are accumulated
* between actors.
*/
void GenerateDefinitions();
void Begin(vtkViewport*) override;
void End() override;
void DrawPoly(float* points, int n, unsigned char* colors = nullptr, int nc_comps = 0) override;
void DrawLines(float* f, int n, unsigned char* colors = nullptr, int nc_comps = 0) override;
void DrawPoints(float* points, int n, unsigned char* colors = nullptr, int nc_comps = 0) override;
void DrawPointSprites(vtkImageData* sprite, float* points, int n, unsigned char* colors = nullptr,
int nc_comps = 0) override;
void DrawMarkers(int shape, bool highlight, float* points, int n, unsigned char* colors = nullptr,
int nc_comps = 0) override;
void DrawQuad(float*, int) override;
void DrawQuadStrip(float*, int) override;
void DrawPolygon(float*, int) override;
void DrawColoredPolygon(
float* points, int numPoints, unsigned char* colors = nullptr, int nc_comps = 0) override;
void DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy,
float startAngle, float stopAngle) override;
void DrawEllipticArc(
float x, float y, float rX, float rY, float startAngle, float stopAngle) override;
void DrawString(float* point, const vtkStdString& string) override;
void ComputeStringBounds(const vtkStdString& string, float bounds[4]) override;
void DrawString(float* point, const vtkUnicodeString& string) override;
void ComputeStringBounds(const vtkUnicodeString& string, float bounds[4]) override;
void ComputeJustifiedStringBounds(const char* string, float bounds[4]) override;
void DrawMathTextString(float* point, const vtkStdString& str) override;
void DrawImage(float p[2], float scale, vtkImageData* image) override;
void DrawImage(const vtkRectf& pos, vtkImageData* image) override;
void SetColor4(unsigned char color[4]) override;
void SetTexture(vtkImageData* image, int properties) override;
void SetPointSize(float size) override;
void SetLineWidth(float width) override;
void SetLineType(int type) override;
void SetMatrix(vtkMatrix3x3* m) override;
void GetMatrix(vtkMatrix3x3* m) override;
void MultiplyMatrix(vtkMatrix3x3* m) override;
void PushMatrix() override;
void PopMatrix() override;
void SetClipping(int* x) override;
void EnableClipping(bool enable) override;
protected:
vtkSVGContextDevice2D();
~vtkSVGContextDevice2D() override;
void SetViewport(vtkViewport*);
void PushGraphicsState();
void PopGraphicsState();
// Apply clipping and transform information current active node.
void SetupClippingAndTransform();
// pen -> stroke state
void ApplyPenStateToNode(vtkXMLDataElement* node);
void ApplyPenColorToNode(vtkXMLDataElement* node);
void ApplyPenOpacityToNode(vtkXMLDataElement* node);
void ApplyPenWidthToNode(vtkXMLDataElement* node);
void ApplyPenStippleToNode(vtkXMLDataElement* node);
// pen -> fill state
void ApplyPenAsFillColorToNode(vtkXMLDataElement* node);
void ApplyPenAsFillOpacityToNode(vtkXMLDataElement* node);
// brush -> fill state
void ApplyBrushStateToNode(vtkXMLDataElement* node);
void ApplyBrushColorToNode(vtkXMLDataElement* node);
void ApplyBrushOpacityToNode(vtkXMLDataElement* node);
void ApplyBrushTextureToNode(vtkXMLDataElement* node);
// tprop --> text state
void ApplyTextPropertyStateToNode(vtkXMLDataElement* node, float x, float y);
void ApplyTextPropertyStateToNodeForPath(vtkXMLDataElement* node, float x, float y);
void ApplyTransform();
// Add marker symbols to defs, return symbol id.
std::string AddCrossSymbol(bool highlight);
std::string AddPlusSymbol(bool highlight);
std::string AddSquareSymbol(bool highlight);
std::string AddCircleSymbol(bool highlight);
std::string AddDiamondSymbol(bool highlight);
void DrawPath(vtkPath* path, std::ostream& out);
void DrawLineGradient(const vtkVector2f& p1, const vtkColor4ub& c1, const vtkVector2f& p2,
const vtkColor4ub& c2, bool useAlpha);
void DrawTriangleGradient(const vtkVector2f& p1, const vtkColor4ub& c1, const vtkVector2f& p2,
const vtkColor4ub& c2, const vtkVector2f& p3, const vtkColor4ub& c3, bool useAlpha);
// Used by the Draw*Gradient methods to prevent subdividing triangles / lines
// that are already really small.
bool AreaLessThanTolerance(const vtkVector2f& p1, const vtkVector2f& p2, const vtkVector2f& p3);
bool LengthLessThanTolerance(const vtkVector2f& p1, const vtkVector2f& p2);
bool ColorsAreClose(const vtkColor4ub& c1, const vtkColor4ub& c2, bool useAlpha);
bool ColorsAreClose(
const vtkColor4ub& c1, const vtkColor4ub& c2, const vtkColor4ub& c3, bool useAlpha);
void WriteFonts();
void WriteImages();
void WritePatterns();
void WriteClipRects();
void AdjustMatrixForSVG(const double in[9], double out[9]);
void GetSVGMatrix(double svg[9]);
static bool Transform2DEqual(const double mat3[9], const double mat4[16]);
static void Matrix3ToMatrix4(const double mat3[9], double mat4[16]);
static void Matrix4ToMatrix3(const double mat4[16], double mat3[9]);
float GetScaledPenWidth();
void GetScaledPenWidth(float& x, float& y);
void TransformSize(float& x, float& y);
vtkImageData* PreparePointSprite(vtkImageData* in);
struct Details;
Details* Impl;
vtkViewport* Viewport;
vtkXMLDataElement* ContextNode;
vtkXMLDataElement* ActiveNode;
vtkXMLDataElement* DefinitionNode;
// This is a 3D transform, the 2D version doesn't support push/pop.
vtkNew<vtkTransform> Matrix;
std::array<double, 9> ActiveNodeTransform;
std::array<int, 4> ClipRect; // x, y, w, h
std::array<int, 4> ActiveNodeClipRect; // x, y, w, h
float CanvasHeight; // Used in y coordinate conversions.
float SubdivisionThreshold;
bool IsClipping;
bool ActiveNodeIsClipping;
bool EmbedFonts;
bool TextAsPath;
private:
vtkSVGContextDevice2D(const vtkSVGContextDevice2D&) = delete;
void operator=(const vtkSVGContextDevice2D&) = delete;
};
#endif // vtkSVGContextDevice2D_h