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157 lines
4.9 KiB
C++
157 lines
4.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRectangularButtonSource.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkRectangularButtonSource
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* @brief create a rectangular button
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*
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* vtkRectangularButtonSource creates a rectangular shaped button with
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* texture coordinates suitable for application of a texture map. This
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* provides a way to make nice looking 3D buttons. The buttons are
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* represented as vtkPolyData that includes texture coordinates and
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* normals. The button lies in the x-y plane.
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*
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* To use this class you must define its width, height and length. These
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* measurements are all taken with respect to the shoulder of the button.
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* The shoulder is defined as follows. Imagine a box sitting on the floor.
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* The distance from the floor to the top of the box is the depth; the other
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* directions are the length (x-direction) and height (y-direction). In
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* this particular widget the box can have a smaller bottom than top. The
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* ratio in size between bottom and top is called the box ratio (by
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* default=1.0). The ratio of the texture region to the shoulder region
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* is the texture ratio. And finally the texture region may be out of plane
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* compared to the shoulder. The texture height ratio controls this.
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*
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* @sa
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* vtkButtonSource vtkEllipticalButtonSource
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*
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* @warning
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* The button is defined in the x-y plane. Use vtkTransformPolyDataFilter
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* or vtkGlyph3D to orient the button in a different direction.
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*/
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#ifndef vtkRectangularButtonSource_h
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#define vtkRectangularButtonSource_h
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#include "vtkButtonSource.h"
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#include "vtkFiltersSourcesModule.h" // For export macro
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class vtkCellArray;
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class vtkFloatArray;
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class vtkPoints;
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class VTKFILTERSSOURCES_EXPORT vtkRectangularButtonSource : public vtkButtonSource
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{
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public:
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void PrintSelf(ostream& os, vtkIndent indent) override;
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vtkTypeMacro(vtkRectangularButtonSource, vtkButtonSource);
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/**
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* Construct a circular button with depth 10% of its height.
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*/
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static vtkRectangularButtonSource* New();
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//@{
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/**
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* Set/Get the width of the button.
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*/
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vtkSetClampMacro(Width, double, 0.0, VTK_DOUBLE_MAX);
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vtkGetMacro(Width, double);
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//@}
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//@{
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/**
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* Set/Get the height of the button.
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*/
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vtkSetClampMacro(Height, double, 0.0, VTK_DOUBLE_MAX);
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vtkGetMacro(Height, double);
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//@}
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//@{
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/**
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* Set/Get the depth of the button (the z-eliipsoid axis length).
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*/
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vtkSetClampMacro(Depth, double, 0.0, VTK_DOUBLE_MAX);
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vtkGetMacro(Depth, double);
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//@}
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//@{
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/**
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* Set/Get the ratio of the bottom of the button with the
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* shoulder region. Numbers greater than one produce buttons
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* with a wider bottom than shoulder; ratios less than one
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* produce buttons that have a wider shoulder than bottom.
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*/
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vtkSetClampMacro(BoxRatio, double, 0.0, VTK_DOUBLE_MAX);
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vtkGetMacro(BoxRatio, double);
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//@}
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//@{
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/**
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* Set/Get the ratio of the texture region to the
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* shoulder region. This number must be 0<=tr<=1.
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* If the texture style is to fit the image, then satisfying
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* the texture ratio may only be possible in one of the
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* two directions (length or width) depending on the
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* dimensions of the texture.
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*/
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vtkSetClampMacro(TextureRatio, double, 0.0, VTK_DOUBLE_MAX);
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vtkGetMacro(TextureRatio, double);
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//@}
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//@{
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/**
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* Set/Get the ratio of the height of the texture region
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* to the shoulder height. Values greater than 1.0 yield
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* convex buttons with the texture region raised above the
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* shoulder. Values less than 1.0 yield concave buttons with
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* the texture region below the shoulder.
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*/
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vtkSetClampMacro(TextureHeightRatio, double, 0.0, VTK_DOUBLE_MAX);
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vtkGetMacro(TextureHeightRatio, double);
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//@}
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//@{
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/**
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* Set/get the desired precision for the output points.
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* vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
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* vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
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*/
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vtkSetMacro(OutputPointsPrecision, int);
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vtkGetMacro(OutputPointsPrecision, int);
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//@}
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protected:
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vtkRectangularButtonSource();
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~vtkRectangularButtonSource() override {}
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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double Width;
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double Height;
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double Depth;
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double BoxRatio;
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double TextureRatio;
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double TextureHeightRatio;
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int OutputPointsPrecision;
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private:
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vtkRectangularButtonSource(const vtkRectangularButtonSource&) = delete;
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void operator=(const vtkRectangularButtonSource&) = delete;
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};
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#endif
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